
Gyah! its Friday already? *scrambles for a screenshot*
Last week I was showing up my Rope tool and mentioned how it was a work in progress. Well I couldn't get it to look properly animation wise. It either looked slow, clunky or just out of place. So I went back to the drawing board on this and the result is the Tool you see now.
We have Roman here showing off...The Magnet Glove! Keeping in the same spirit as the Rope Tool, it's used to cross gaps and get up and down places. Instead of throwing out a rope to latch onto posts and things. It throws out a magnetic force. Once that force hits something metallic, it pulls the user quickly towards it before it dissipates.
I do like the animation I made of the little magnet force ball thing. It pulses a bit as it flies through the air, with a 'VOIP' sound effect. Sadly while taking this screenshot I discovered yet another bug I missed, which I now have to go squash......Bugs make Fuzzy a grumpy programmer D:<
Last week I was showing up my Rope tool and mentioned how it was a work in progress. Well I couldn't get it to look properly animation wise. It either looked slow, clunky or just out of place. So I went back to the drawing board on this and the result is the Tool you see now.
We have Roman here showing off...The Magnet Glove! Keeping in the same spirit as the Rope Tool, it's used to cross gaps and get up and down places. Instead of throwing out a rope to latch onto posts and things. It throws out a magnetic force. Once that force hits something metallic, it pulls the user quickly towards it before it dissipates.
I do like the animation I made of the little magnet force ball thing. It pulses a bit as it flies through the air, with a 'VOIP' sound effect. Sadly while taking this screenshot I discovered yet another bug I missed, which I now have to go squash......Bugs make Fuzzy a grumpy programmer D:<
Category Artwork (Digital) / Fantasy
Species Unspecified / Any
Size 640 x 480px
File Size 163.4 kB
Ahhh Ace..
It's not a bad piece of software, but i constantly find myself just modifying low res graphics to use in games.
Most of the games i am working on both use very low res snes looking graphics.
You seem to be using the default RTP.
My biggest complain about Ace is the blocky looking tiles, like this maker was designed around the idea of making Dragon Quest like games.
I miss RMXP's way of tiling things honestly.
It's not a bad piece of software, but i constantly find myself just modifying low res graphics to use in games.
Most of the games i am working on both use very low res snes looking graphics.
You seem to be using the default RTP.
My biggest complain about Ace is the blocky looking tiles, like this maker was designed around the idea of making Dragon Quest like games.
I miss RMXP's way of tiling things honestly.
True, but RMXP is painfully slow, especially events (though ruby ersion used isn't fast either). I think MV strikes the best balance between mapping power and performance, but can't afford it.
As for tiles, they can be replaced, seen ports of XP RTP and Inquisitor's tiles for Ace.
As for tiles, they can be replaced, seen ports of XP RTP and Inquisitor's tiles for Ace.
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