This is just some lineart work of all of the siblings' primary strengths. Here's a brief summary of each of their strengths and weaknesses if anyone wishes to read! : ) ((All three characters belong to me.))
(Weaknesses Updated!)
Adelle: (Strength Type)
Adelle is the strongest of the three siblings, her nanites focus on strengthening and reinforcing her muscles, bones and major organs. She can dish out alot of damage and take alot of it, in fact, taking damage is critical to her strategy. Adelle's greatest strength is her ability to increase in power and speed as fights last longer and longer. Like an adorable orange battery, her nanites absorb all forms of heat and kinetic energy from her and her opponent's attacks. As long as she is alive, she can fight indefinitely and her power limit can reach ridiculous levels. However, like a classic little warrior, she can be a bit scatter brained and be easily tricked/deceived being as naive as she is. She is also susceptible to the cold, in fact, cold temperatures reduce and even eliminate any stored energy from previous attacks; Adelle can't swim nor survive the vacuum of space, her nanites are also not as sophisticated like her other siblings, so she is susceptible to EMPs and hacking attempts, unlike her other siblings. EMPs can render her nano machines inert for several minutes, which means she'll be more vulnerable to attacks and possibly even unable to move.
Though she has several nasty weaknesses, be careful, if you're too far away from Adelle, she will dump all of her gathered energy into her 'POW'. This attack is a nasty blast of gamma rays and x-rays that escape from her ear like scales, it can heat the air in front of her to form a gargantuan 'cone' of plasma, that rivals the temperatures on the surface of the sun. However, it drains her nanites and energy very quickly, one or two shots will incapacitate her for a period of time, usually a couple hours. The range and power of her 'POW' depends on how long Adelle fights according to Zash's estimates, if she fights long enough, she can have the strength to crush planets beneath her cute feet if she so desired and her 'POW' can cause mass extinction events on a planetary scale.
Veria: (Agility Type)
Veria is the fastest and most dexterous. Veria's nanites improve her nervous system and motor functions. Her strength relies on her speed, insane agility, dealing critical hits and exposing the armor of stronger foes fast and precisely. If she cannot find a way to get past an enemy's defenses fast enough, she's very vulnerable.
Unlike Veria's other siblings, her nanites can produce an invisibility cloak around her to bend light to render her hidden indefinitely if needed for long espionage missions, the longer she is cloaked, the more damage her attacks will have as her nanites store more and more energy into her nanite plasma blades but the energy has a cap after a couple hours. Veria is at her strongest when she is fighting against one opponent, but if she is forced into a multi-foe confrontation she'd be at her most vulnerable, but she does have an option, though it's not highly reliable after the first use. She will set her nanite bracers and anklets into overdrive, causing her nanites to expel lethal plasma jets, similar to Adelle's 'POW' but far more concentrated, able to cut virtually anything in half around her. However, like Adelle, Veria will be rendered vulnerable to attack for a period of time, so she must rely on her small secondary nanite cores to stealth away for the next engagement as she waits for her lager cores to regenerate. Though these secondary cores only have limited nanites and can only stealth her for several seconds.
Zash: (Support Type)
Zash's primary strength is his strategic mind and large supply of nanites. Zash's nano machines enhance his synthetic brain, nervous system and spinal column. Like Rockman and Kirby, Zash's nanites have the ability to copy and manipulate abilities from defeated enemies and can change their state of mass from interacting from different forms of matter; they can thus turn into anything, from oxygen to super heated plasma and even titanium and dark matter. Though Zash lacks in both strength and agility, his nanites provide a crutch as long as his quadruple core bracers have an ample supply of them. This red perv needs to be careful though, prolonged battles lasting too long or if he's hit too many times, and his nanites will be quickly depleted, he must devise a way to either escape strong opponents or cripple them quickly so he can allow his allies to finish the job for him in most cases.
Zash usually plays a support role, but his nanites can improve any part of his body in certain situations to help gain an edge in combat or in desperate survival situations. For example:
'Zash can create a plasma shield and have an ample supply of oxygen inside this protective bubble for exploring underwater or if he was ever jettisoned into space.'
This makes him highly unpredictable and adaptive and his nanites prefer to engage slow, and power oriented foes, as well as multiple opponents rather than one on one. However, if Zash runs low on his nanite supply, he is highly vulnerable to attack and speedy characters can easily out maneuver him if he's not careful, also quick, and successive attacks can quickly drain his protective shields and quick movements can confuse his nanites.
(Weaknesses Updated!)
Adelle: (Strength Type)
Adelle is the strongest of the three siblings, her nanites focus on strengthening and reinforcing her muscles, bones and major organs. She can dish out alot of damage and take alot of it, in fact, taking damage is critical to her strategy. Adelle's greatest strength is her ability to increase in power and speed as fights last longer and longer. Like an adorable orange battery, her nanites absorb all forms of heat and kinetic energy from her and her opponent's attacks. As long as she is alive, she can fight indefinitely and her power limit can reach ridiculous levels. However, like a classic little warrior, she can be a bit scatter brained and be easily tricked/deceived being as naive as she is. She is also susceptible to the cold, in fact, cold temperatures reduce and even eliminate any stored energy from previous attacks; Adelle can't swim nor survive the vacuum of space, her nanites are also not as sophisticated like her other siblings, so she is susceptible to EMPs and hacking attempts, unlike her other siblings. EMPs can render her nano machines inert for several minutes, which means she'll be more vulnerable to attacks and possibly even unable to move.
Though she has several nasty weaknesses, be careful, if you're too far away from Adelle, she will dump all of her gathered energy into her 'POW'. This attack is a nasty blast of gamma rays and x-rays that escape from her ear like scales, it can heat the air in front of her to form a gargantuan 'cone' of plasma, that rivals the temperatures on the surface of the sun. However, it drains her nanites and energy very quickly, one or two shots will incapacitate her for a period of time, usually a couple hours. The range and power of her 'POW' depends on how long Adelle fights according to Zash's estimates, if she fights long enough, she can have the strength to crush planets beneath her cute feet if she so desired and her 'POW' can cause mass extinction events on a planetary scale.
Veria: (Agility Type)
Veria is the fastest and most dexterous. Veria's nanites improve her nervous system and motor functions. Her strength relies on her speed, insane agility, dealing critical hits and exposing the armor of stronger foes fast and precisely. If she cannot find a way to get past an enemy's defenses fast enough, she's very vulnerable.
Unlike Veria's other siblings, her nanites can produce an invisibility cloak around her to bend light to render her hidden indefinitely if needed for long espionage missions, the longer she is cloaked, the more damage her attacks will have as her nanites store more and more energy into her nanite plasma blades but the energy has a cap after a couple hours. Veria is at her strongest when she is fighting against one opponent, but if she is forced into a multi-foe confrontation she'd be at her most vulnerable, but she does have an option, though it's not highly reliable after the first use. She will set her nanite bracers and anklets into overdrive, causing her nanites to expel lethal plasma jets, similar to Adelle's 'POW' but far more concentrated, able to cut virtually anything in half around her. However, like Adelle, Veria will be rendered vulnerable to attack for a period of time, so she must rely on her small secondary nanite cores to stealth away for the next engagement as she waits for her lager cores to regenerate. Though these secondary cores only have limited nanites and can only stealth her for several seconds.
Zash: (Support Type)
Zash's primary strength is his strategic mind and large supply of nanites. Zash's nano machines enhance his synthetic brain, nervous system and spinal column. Like Rockman and Kirby, Zash's nanites have the ability to copy and manipulate abilities from defeated enemies and can change their state of mass from interacting from different forms of matter; they can thus turn into anything, from oxygen to super heated plasma and even titanium and dark matter. Though Zash lacks in both strength and agility, his nanites provide a crutch as long as his quadruple core bracers have an ample supply of them. This red perv needs to be careful though, prolonged battles lasting too long or if he's hit too many times, and his nanites will be quickly depleted, he must devise a way to either escape strong opponents or cripple them quickly so he can allow his allies to finish the job for him in most cases.
Zash usually plays a support role, but his nanites can improve any part of his body in certain situations to help gain an edge in combat or in desperate survival situations. For example:
'Zash can create a plasma shield and have an ample supply of oxygen inside this protective bubble for exploring underwater or if he was ever jettisoned into space.'
This makes him highly unpredictable and adaptive and his nanites prefer to engage slow, and power oriented foes, as well as multiple opponents rather than one on one. However, if Zash runs low on his nanite supply, he is highly vulnerable to attack and speedy characters can easily out maneuver him if he's not careful, also quick, and successive attacks can quickly drain his protective shields and quick movements can confuse his nanites.
Category Artwork (Traditional) / General Furry Art
Species Dragon (Other)
Size 850 x 1095px
File Size 1.8 MB
Heh Adelle somewhat reminds me of superman as powerful as she needs to be lol. Though my warped mind also wants to think this is what would maybe happen if the Kaio-ken multiplier was used to it's potential lol.
Neat sketches and info on the characters :D they sound like they'd be fun to fight.
Neat sketches and info on the characters :D they sound like they'd be fun to fight.
I liked that video, and I so called the ending XD I still like Goku more though :3
I like her, I like all 3 of them XD.....seriously can they participate in a friendly spar I'm so in if so :p
Also the word POW totally made me think she creates a block and hits it causing a total planetary shift lol
I like her, I like all 3 of them XD.....seriously can they participate in a friendly spar I'm so in if so :p
Also the word POW totally made me think she creates a block and hits it causing a total planetary shift lol
lol yeah, Adelle is strong but no, Superman would totally own her with his frost breath and mental techniques.
Anyway, yeah she only gets to planetary crushing scale if she ever fights opponents like Superman or Goku. Or fought Alexander or Boulder for weeks on end. lol
Anyway, yeah she only gets to planetary crushing scale if she ever fights opponents like Superman or Goku. Or fought Alexander or Boulder for weeks on end. lol
Adelle- POWER
Veria- SPEED
Zash- COPY
I Love them already. XD
I Really Like what you did with your description and telling of the characters, powers and art style.
-I am quite fond of Veria in Art and CombatLvL, BTW; very handy in covert ops-
I Only hope that when we see more of them, we'll have even more of a breakthrough with more on what their about; cause I'm Very Interested, man.
Thanks for posting; can't wait to see what's next, AfterH; stay burnin'.
Veria- SPEED
Zash- COPY
I Love them already. XD
I Really Like what you did with your description and telling of the characters, powers and art style.
-I am quite fond of Veria in Art and CombatLvL, BTW; very handy in covert ops-
I Only hope that when we see more of them, we'll have even more of a breakthrough with more on what their about; cause I'm Very Interested, man.
Thanks for posting; can't wait to see what's next, AfterH; stay burnin'.
A deadly trio you've got here, though I could never write a story about them as they're simply TOO powerful! I won't lie to you, the siblings sound a lot like Mary-Sue characters to me, with enormous strengths and little weakness. But I suppose with fantasy one can imagine ways to circle their tactics and disable some of their strength. I imagine an EMP would cripple their nanites, for example, as it's destructive to any forms of electronics which aren't heavily protected; and since nanites are microscopic I can't imagine they could stand it.
Heh, but listen to me theorise. It makes no difference what I think. It's your fantasy, safety or slaughter is all up to you! :D
Heh, but listen to me theorise. It makes no difference what I think. It's your fantasy, safety or slaughter is all up to you! :D
Well I figured they'd have pretty decent weaknesses already, but yeah, a strong EMP on unshielded electronics could always hamper and slow them down. I don't see why not. However, yeah I will think of more weaknesses if I can think of any.
This was mostly something describing their strengths anyway, but yeah I see your concern definitely.
This was mostly something describing their strengths anyway, but yeah I see your concern definitely.
FA+

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