
I decided against the name "Parallel Minds" for the Magic Skylander. Anyway, these are the last two.
Name: Head Game
Element: Magic
Description: The Siamese twins Yang and Yin are masters of both fire and water element magic. However their power is often in conflict with each other, and the two argue easily. They wear neck cages to keep the two from tangling each other.
1: (Element Breath) They can breathe out projectiles of Fire and Water element, one at a time or even at the same time. Both is default.
Both: Shoots arching projectiles with both energy conflicting.
Only Fire: Shoots a long stream of flame like a flamethrower.
Only Water: Shoots a ball of ice at the target. For long range.
2: (Element Force) They slam their claws into the ground, creating a swirling mass of fire and/or water energy.
Both: A swirling mass of fire and water energy surrounds the two, damaging enemies who come in contact.
Only Fire: They add fire to their claws and slash about. Good for dealing damage.
Only Water: They create a field of ice magic that can freeze its targets. Takes a bit to charge up.
Basic Upgrades
1: (Team Effort) Combined attacks are stronger.
2: (Element Shift) Head Game can concentrate their energy into one head, changing the effect of their other attacks. to create new gameplay variations.
3: (Yin Power) Ice based attacks are stronger.
4: (Yang Power) Fire based attacks are stronger.
"Two Heads" upgrades
1: (Dancing Magic) Hold the breath button in combined form to release a big mass of energy that will create a dangerous pool of blue and orange upon hitting the ground.
2: (Inferno) Hold the breath button in Fire form to release a HUGE flamethrower.
3: (Frozen Fury) Hold the breath button in Water form to release three balls of ice.
"One Body" upgrades
1: (Power of One) Combined Elemental Force is even stronger.
2: (High Fire) When attacking in Fire mode, after attacking with the claws twice, press the Elemental Breath button to make the Fire Head thrust his head upward in an uppercut attack while spewing fire, dealing big damage.
3: (Ice Is Nice) The Water mode in Elemental Force can be used in rapid Succession.
Soul Gem: (Aggression) Head Game gets stat boosts after being stunned.
Personal Quotes: "Two heads are better than one!" "We fight as one!" "Two times the dragon!"
Quigley Quote: "Hello? Hello? Man, you guys are tearing each other a part. I'm glad I only have one head."
Other: Two Headed dragon, I guess. Cool, huh?
Name: Strike
Element: Earth
Description: Strike is a giant gremlin who is proficient at moving the earth around him. He can create huge rocks which he generally uses as bowling balls to help him overcome his opponents. His attacks are incredibly strong, but slow. Plus Strike is not good up close.
1: (Roll Out) He creates boulders which he rolls at opponents.
2: (Palm Thrust) Strike thrusts his palms forward to create a lot of kinetic energy causing large objects to fly. It's meant for use on the HUGE boulders, but can be used on close-ranged opponents.
Basic Upgrades
1: (Soil Collection) Strike can now make HUGE boulders by holding the boulder button a little bit. The Huge Boulder is stationary until a move is used on it.
2: (Force Thrust) Strike's Palm Thrust is stronger, and makes HUGE boulders stronger.
3: (Shatterhand) He sends a strong uppercut outward that can shatter boulders. When used on a huge boulder, the boulder shatters into pieces which rain down on the battleground below.
"Mr. 300" upgrades
1: (Rock Rage) Strike can summon three regular boulders at a time. HUGE boulders still only come in singles.
2: (Crystal Earth) Small Boulders contain crystals which damage an opponent even more.
3: (Boulder Ball) A boulder becomes round and easy to roll, maximizing its speed and power against opponents.
"Boulder Bruiser" upgrades
1: (Power Thrust) Strike thrusts his palms forward with even more power, can also go forward for a bit.
2: (Knock-Out Punch) Strikes Shatter Hand move has even more power, AND causes shattered boulders to scatter out more.
3: (Hard as a Rock) The rock becomes really heavy and shatters into more dangerous rocks when used on with Shatter Hand.
Soul Gem: (Jolly Giant) Strike is immune to flinching.
Personal Quotes: "Knocking em' all down!" "I'm bowling for turkeys!" "The Boulder is bolder."
Quigley Quote: "Hey! Could you do your bowling practice elsewhere? Somewhere where I can watch and not get hurt doing it?"
Other: Even though he is largely based off of Sasquatch, he is classified as the same species as Trigger Happy and Pop-Fizz. Also, I really suck at catch-phrases.
Name: Head Game
Element: Magic
Description: The Siamese twins Yang and Yin are masters of both fire and water element magic. However their power is often in conflict with each other, and the two argue easily. They wear neck cages to keep the two from tangling each other.
1: (Element Breath) They can breathe out projectiles of Fire and Water element, one at a time or even at the same time. Both is default.
Both: Shoots arching projectiles with both energy conflicting.
Only Fire: Shoots a long stream of flame like a flamethrower.
Only Water: Shoots a ball of ice at the target. For long range.
2: (Element Force) They slam their claws into the ground, creating a swirling mass of fire and/or water energy.
Both: A swirling mass of fire and water energy surrounds the two, damaging enemies who come in contact.
Only Fire: They add fire to their claws and slash about. Good for dealing damage.
Only Water: They create a field of ice magic that can freeze its targets. Takes a bit to charge up.
Basic Upgrades
1: (Team Effort) Combined attacks are stronger.
2: (Element Shift) Head Game can concentrate their energy into one head, changing the effect of their other attacks. to create new gameplay variations.
3: (Yin Power) Ice based attacks are stronger.
4: (Yang Power) Fire based attacks are stronger.
"Two Heads" upgrades
1: (Dancing Magic) Hold the breath button in combined form to release a big mass of energy that will create a dangerous pool of blue and orange upon hitting the ground.
2: (Inferno) Hold the breath button in Fire form to release a HUGE flamethrower.
3: (Frozen Fury) Hold the breath button in Water form to release three balls of ice.
"One Body" upgrades
1: (Power of One) Combined Elemental Force is even stronger.
2: (High Fire) When attacking in Fire mode, after attacking with the claws twice, press the Elemental Breath button to make the Fire Head thrust his head upward in an uppercut attack while spewing fire, dealing big damage.
3: (Ice Is Nice) The Water mode in Elemental Force can be used in rapid Succession.
Soul Gem: (Aggression) Head Game gets stat boosts after being stunned.
Personal Quotes: "Two heads are better than one!" "We fight as one!" "Two times the dragon!"
Quigley Quote: "Hello? Hello? Man, you guys are tearing each other a part. I'm glad I only have one head."
Other: Two Headed dragon, I guess. Cool, huh?
Name: Strike
Element: Earth
Description: Strike is a giant gremlin who is proficient at moving the earth around him. He can create huge rocks which he generally uses as bowling balls to help him overcome his opponents. His attacks are incredibly strong, but slow. Plus Strike is not good up close.
1: (Roll Out) He creates boulders which he rolls at opponents.
2: (Palm Thrust) Strike thrusts his palms forward to create a lot of kinetic energy causing large objects to fly. It's meant for use on the HUGE boulders, but can be used on close-ranged opponents.
Basic Upgrades
1: (Soil Collection) Strike can now make HUGE boulders by holding the boulder button a little bit. The Huge Boulder is stationary until a move is used on it.
2: (Force Thrust) Strike's Palm Thrust is stronger, and makes HUGE boulders stronger.
3: (Shatterhand) He sends a strong uppercut outward that can shatter boulders. When used on a huge boulder, the boulder shatters into pieces which rain down on the battleground below.
"Mr. 300" upgrades
1: (Rock Rage) Strike can summon three regular boulders at a time. HUGE boulders still only come in singles.
2: (Crystal Earth) Small Boulders contain crystals which damage an opponent even more.
3: (Boulder Ball) A boulder becomes round and easy to roll, maximizing its speed and power against opponents.
"Boulder Bruiser" upgrades
1: (Power Thrust) Strike thrusts his palms forward with even more power, can also go forward for a bit.
2: (Knock-Out Punch) Strikes Shatter Hand move has even more power, AND causes shattered boulders to scatter out more.
3: (Hard as a Rock) The rock becomes really heavy and shatters into more dangerous rocks when used on with Shatter Hand.
Soul Gem: (Jolly Giant) Strike is immune to flinching.
Personal Quotes: "Knocking em' all down!" "I'm bowling for turkeys!" "The Boulder is bolder."
Quigley Quote: "Hey! Could you do your bowling practice elsewhere? Somewhere where I can watch and not get hurt doing it?"
Other: Even though he is largely based off of Sasquatch, he is classified as the same species as Trigger Happy and Pop-Fizz. Also, I really suck at catch-phrases.
Category Artwork (Digital) / Miscellaneous
Species Unspecified / Any
Size 678 x 440px
File Size 32.1 kB
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