
I decided I needed a bit more practice with shading, so I thought of all the simple things I could make where this could be the focus. I ended up drawing a paw print of some animal - an imperfect, but well-preserved indentation in damp soil. I felt it turned out decent, though I'm not perfectly content with it. Regardless, it was good practice.
To get the best effect, you should look at the image from a distance or scale it down.
To get the best effect, you should look at the image from a distance or scale it down.
Category Artwork (Digital) / Animal related (non-anthro)
Species Canine (Other)
Size 511 x 341px
File Size 93.1 kB
Thank you. I've been trying out different styles, though I'm staying with my original method of 5 different "shades", being, completely filled in, the filled in +, checkered, the filled in ::, and none at all. It looks okay when small or seen from a distance, but I'm still trying to develop a style of shading that will be at the same time uniform and make the edges of the objects cleaner.
Another thing I still need work on is the "glow" of light off of surfaces, which is basically the reverse of shading, though I didn't do any of that in this picture because it is below the level of the ground, so there's nothing for the light to reflect off of. The next step is practicing this with objects on multiple levels - the Pokeball I use as my icon is above the "ground level", so the brightest part is towards the light source, while this image is below the "ground level", so the brightest part is away from the light source. It will be interesting trying to balance these two things in the future.
Another thing I still need work on is the "glow" of light off of surfaces, which is basically the reverse of shading, though I didn't do any of that in this picture because it is below the level of the ground, so there's nothing for the light to reflect off of. The next step is practicing this with objects on multiple levels - the Pokeball I use as my icon is above the "ground level", so the brightest part is towards the light source, while this image is below the "ground level", so the brightest part is away from the light source. It will be interesting trying to balance these two things in the future.
Comments