Wallapaper made for some friends on FA!
Welcome to Daikapon Tactics, a (fake) strategy RPG!
If you could enlist only 8 heroes, who would you choose?
Dai – Lancer – Multiple Target skills, high evade, jump to any allied unit, low defense/magic resistance.
Peanut – Magic Swordsman – Elemental Magic, high health, chance of casting after physical attack, low defense/movement.
Tairu – Tamer – Chance of temporarily taming monster class enemy, high health, buffs when near allied unit, weak to dark magic/low evade.
Tavi – Blue Mage – Chance of copying opponent skills, chance of reflecting magic, small healing magic, and low defense/attack.
Kokuhane – Hexer – Strong debuffs, curses on enemy units, destiny bond, and low movement/heath/defense.
Genchi – Acrobat – high counter/evade/movement, Elemental Strikes, and low defense.
Ivan – Dark mage – Steal HP with spells, dark elemental magic, slight chance of instant death, and weak to holy magic/low health/attack.
Radin – Paladin – High defense/health, regenerates small health each turn, can protects units, low evade/accuracy.
Piti – Farmer – enable temporary health regen on nearby allied unit, chance of trapping enemy and take away their turn, 50% chance of surviving killing blow, and low defense/magic resistance/attack.
Omegaro – Dark knight – Steals some HP when attacking, high attack/defense, buffs when near Noke or Seb, and weak to holy magic/low accuracy.
Nokemy – Rogue – Double Strike, high movement, evasion buff magic, buffs when near Ome or Seb, and low attack/defense.
Visean – Sorcerer – Elemental magic, high magic, regenerates mana, buffs when near Ome or Noke, low defense/health/attack.
Teddy – Bard – Entire party buffs, summoning ability, high evade, and low attack/defense.
Gaz – White mage – Healing magic, revival magic, high magic, and holy magic, low heath/defense/attack.
Kit – Red mage – Elemental Magic and healing, high accuracy, and low attack/defense/heath.
Shea – Archer – Long Range attacks, high critical chance/movement, and low health/defense
Kiddy – Scientist – Strong buff magic, temporary revival skill, transfer mana to another unit, and low defense/health
Akihiro – Hunter – High attack/health, charge attacks, high critical chance when attacking from the rear, and low evade/counter.
E-Wolf – Ronin – elemental attacks, charge attacks, high accuracy/attack, and weak to dark magic/low movement/evade.
Kuron – Gambler – Random damage, random status effects, perfect accuracy, and low attack/health.
Analon – Berserker – High health/attack, high critical chance/counter when enraged and out of control, and low evade/accuracy.
Satsuma – Samurai – Charge attacks, chance of double hit after attack or skill, chance of mirroring physical attack, and low magic resistance/defense.
Emorottie – Monk – High health/counter, regenerates health, charge attacks, and weak to dark magic/low critical chance.
Joon – Combat Medic – Healing magic, small revival magic, high health/movement, and low attack/magic resistance.
Parker – Idol – Gives an allied unit an extra turn, high movement, chance to charm enemy, low health/defense/attack.
Rehett – Shinobi – High movement/counter, ability to create a weaker doppleganger, Can bind a unit from behind and remove their turns in exchange for yours, low defense/magic resistance.
Welcome to Daikapon Tactics, a (fake) strategy RPG!
If you could enlist only 8 heroes, who would you choose?
Dai – Lancer – Multiple Target skills, high evade, jump to any allied unit, low defense/magic resistance.
Peanut – Magic Swordsman – Elemental Magic, high health, chance of casting after physical attack, low defense/movement.
Tairu – Tamer – Chance of temporarily taming monster class enemy, high health, buffs when near allied unit, weak to dark magic/low evade.
Tavi – Blue Mage – Chance of copying opponent skills, chance of reflecting magic, small healing magic, and low defense/attack.
Kokuhane – Hexer – Strong debuffs, curses on enemy units, destiny bond, and low movement/heath/defense.
Genchi – Acrobat – high counter/evade/movement, Elemental Strikes, and low defense.
Ivan – Dark mage – Steal HP with spells, dark elemental magic, slight chance of instant death, and weak to holy magic/low health/attack.
Radin – Paladin – High defense/health, regenerates small health each turn, can protects units, low evade/accuracy.
Piti – Farmer – enable temporary health regen on nearby allied unit, chance of trapping enemy and take away their turn, 50% chance of surviving killing blow, and low defense/magic resistance/attack.
Omegaro – Dark knight – Steals some HP when attacking, high attack/defense, buffs when near Noke or Seb, and weak to holy magic/low accuracy.
Nokemy – Rogue – Double Strike, high movement, evasion buff magic, buffs when near Ome or Seb, and low attack/defense.
Visean – Sorcerer – Elemental magic, high magic, regenerates mana, buffs when near Ome or Noke, low defense/health/attack.
Teddy – Bard – Entire party buffs, summoning ability, high evade, and low attack/defense.
Gaz – White mage – Healing magic, revival magic, high magic, and holy magic, low heath/defense/attack.
Kit – Red mage – Elemental Magic and healing, high accuracy, and low attack/defense/heath.
Shea – Archer – Long Range attacks, high critical chance/movement, and low health/defense
Kiddy – Scientist – Strong buff magic, temporary revival skill, transfer mana to another unit, and low defense/health
Akihiro – Hunter – High attack/health, charge attacks, high critical chance when attacking from the rear, and low evade/counter.
E-Wolf – Ronin – elemental attacks, charge attacks, high accuracy/attack, and weak to dark magic/low movement/evade.
Kuron – Gambler – Random damage, random status effects, perfect accuracy, and low attack/health.
Analon – Berserker – High health/attack, high critical chance/counter when enraged and out of control, and low evade/accuracy.
Satsuma – Samurai – Charge attacks, chance of double hit after attack or skill, chance of mirroring physical attack, and low magic resistance/defense.
Emorottie – Monk – High health/counter, regenerates health, charge attacks, and weak to dark magic/low critical chance.
Joon – Combat Medic – Healing magic, small revival magic, high health/movement, and low attack/magic resistance.
Parker – Idol – Gives an allied unit an extra turn, high movement, chance to charm enemy, low health/defense/attack.
Rehett – Shinobi – High movement/counter, ability to create a weaker doppleganger, Can bind a unit from behind and remove their turns in exchange for yours, low defense/magic resistance.
Category Wallpaper / Fantasy
Species Unspecified / Any
Size 1720 x 1080px
File Size 2.1 MB
Ohhh, wooow~! Dai, this is outstanding! If this was an actual game, I'd totally try and buy it for the heck of it. Lovely job~ x3
Also if I had to pick 8, I'd go with:
Tairu - Tamer
Kokuhane - Hexer
Omegaro - Dark Knight
Teddy - Bard
Kit - Red Mage
Shea - Archer
Kiddy - Scientist
Kuron - Gambler
Also if I had to pick 8, I'd go with:
Tairu - Tamer
Kokuhane - Hexer
Omegaro - Dark Knight
Teddy - Bard
Kit - Red Mage
Shea - Archer
Kiddy - Scientist
Kuron - Gambler
Team:
Tairu (buffs)
Ivan (Steal HP all the time wuahhaha)
Omegaro (DD nothing else to say)
gaz!!! (everyone needs a white mage)
Analon (DD)
Emorottie (nice to solo troops or group up with dai )
Dai ( good for big groups/ together with emorottie probably best for big groups)
Tavi ( depending on his Blue magic he can be a blessing to a group)
So basically Tairu would buff everyone
Ivan stays back and steals HP with his magic from the Enemies the Damage dealers attack
Omegaro and Analon are taking out the biger enemies
Gaz Heals the DD's
Emorottie and Dai take the groups with weak enemies so dai slashes the most of it while emorottie attacks the rest
Tavi depending on his Skills would keep Tairu safe from enemies breaking through the front ...
and now i just have a big fight scene in my head.... thanks >O>
Tairu (buffs)
Ivan (Steal HP all the time wuahhaha)
Omegaro (DD nothing else to say)
gaz!!! (everyone needs a white mage)
Analon (DD)
Emorottie (nice to solo troops or group up with dai )
Dai ( good for big groups/ together with emorottie probably best for big groups)
Tavi ( depending on his Blue magic he can be a blessing to a group)
So basically Tairu would buff everyone
Ivan stays back and steals HP with his magic from the Enemies the Damage dealers attack
Omegaro and Analon are taking out the biger enemies
Gaz Heals the DD's
Emorottie and Dai take the groups with weak enemies so dai slashes the most of it while emorottie attacks the rest
Tavi depending on his Skills would keep Tairu safe from enemies breaking through the front ...
and now i just have a big fight scene in my head.... thanks >O>
weeeeeeeeeeeeeeeeeeeeeeeell ... then only tavi will take advantage of his '' Buuuuuffs '' xP
But yeah... i am a huge fan of final fantasy and played half of the series and know what is mostly important for fights xP besides that i am working
on my own little rpg with a programm and there i have to use a lot of that too for balancing and stuff ^^;
But yeah... i am a huge fan of final fantasy and played half of the series and know what is mostly important for fights xP besides that i am working
on my own little rpg with a programm and there i have to use a lot of that too for balancing and stuff ^^;
Peanut - Class that I personally find most interesting. Most reliable damage potential it seems.
Radin - He can enter combat and fight by himself for a long time, making him useful as a decoy to give the squishies time to come in and nuke.
Dai - Multi-hitting melee units are always good. Run into all the enemy mages and bring them all down at once.
Gaz - Healing. You need it. Every party needs one of these.
Parker - Giving the Gaz more time to heal or Dai more time to destroy the enemy mages is great.
Kit - Reliable damage and healing in one. Multi-purpose character that's useful in most situations.
Shea - I love archers usually. Long-range physical attacks mean I can sneak around the enemy with a nimble character and hit them before they even know I'm there.
E-Wolf - Again, reliable damage. It was a hard toss-up between him and Aki for my final spot. But his high accuracy meant a little bit more to me.
I love this. I'm going to go play FE:RD right now :3
Radin - He can enter combat and fight by himself for a long time, making him useful as a decoy to give the squishies time to come in and nuke.
Dai - Multi-hitting melee units are always good. Run into all the enemy mages and bring them all down at once.
Gaz - Healing. You need it. Every party needs one of these.
Parker - Giving the Gaz more time to heal or Dai more time to destroy the enemy mages is great.
Kit - Reliable damage and healing in one. Multi-purpose character that's useful in most situations.
Shea - I love archers usually. Long-range physical attacks mean I can sneak around the enemy with a nimble character and hit them before they even know I'm there.
E-Wolf - Again, reliable damage. It was a hard toss-up between him and Aki for my final spot. But his high accuracy meant a little bit more to me.
I love this. I'm going to go play FE:RD right now :3
Lovely style! Thumbs up to details (so many jobs).
1 Kokuhane Hexer - love inflicting ailments on enemies, mob control
2 Radin Paladin - tankie, bait, provoker
3 Omegaro Dark knight - self sustaining damage dealer
4 Visean Sorcerer - heavy damage dealer
5 Kiddy Scientist - mana juice for long fight, could be swapped with Joon (but i prefer potions over healers)
6 Satsuma Samurai - anti-tanker
7 Emorottie Monk - because monks are cool
8 Shea Archer - sniping from afar, can be swapped with Dai for extra damager or with Kuron for fun
1 Kokuhane Hexer - love inflicting ailments on enemies, mob control
2 Radin Paladin - tankie, bait, provoker
3 Omegaro Dark knight - self sustaining damage dealer
4 Visean Sorcerer - heavy damage dealer
5 Kiddy Scientist - mana juice for long fight, could be swapped with Joon (but i prefer potions over healers)
6 Satsuma Samurai - anti-tanker
7 Emorottie Monk - because monks are cool
8 Shea Archer - sniping from afar, can be swapped with Dai for extra damager or with Kuron for fun
Support
Joon – Combat Medic
Teddy – Bard
Gaz – White mage
Tairu – Tamer
Attack
Dai – Lancer
Analon – Berserker
Kuron – Gambler
Shea – Archer
2 healers just because it seems like with those games when I have 1 really awesome healer they don't do a good enough job. They just use the highest level spells on lightly damaged people then run around going "I'M OUT OF MANA!!!!" Also just incase the gambler goes horribly horribly wrong.
Joon – Combat Medic
Teddy – Bard
Gaz – White mage
Tairu – Tamer
Attack
Dai – Lancer
Analon – Berserker
Kuron – Gambler
Shea – Archer
2 healers just because it seems like with those games when I have 1 really awesome healer they don't do a good enough job. They just use the highest level spells on lightly damaged people then run around going "I'M OUT OF MANA!!!!" Also just incase the gambler goes horribly horribly wrong.
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