Haven't been feeling very good lately, stressing over finding a job, but I did take some time out today to work a little on my Falcor model. Today you get to see the start of his teef :p I found one heck of a bad glitch on the inside of his mouth, mostly a number of vertices that should not have been there, so I spent an hour or so messing with that. I find it interesting to occasionally post part of my design environment so folks can see what I'm look at when I'm working on this stuff.
And as the image says, that long tube behind the inside of his mouth here is the throat so he can nom nom you! :p
And as the image says, that long tube behind the inside of his mouth here is the throat so he can nom nom you! :p
Category Artwork (Digital) / All
Species Western Dragon
Size 976 x 598px
File Size 90.6 kB
*nods* for parts or faces going inside out Blender has a couple of tricks that I'm sure the other programs have as well. First I turn on draw face normals. After looking at the view for a while you kinda get a sixth sence when something isn't quite right. Then you find the faces and select them that are inside out and flip the normals. A little hint in blender thou.. if the recalculate normals is showing things inside out, you know you got something flaking in the verts. :)
Long tubes man... hehehehe!
Long tubes man... hehehehe!
FA+

Comments