
If you want to make your own fan cards too, check out Hellbond's DA page, where he has the cards and instruction on what fonts to use to make good cards here: http://hellbond.deviantart.com/
I started drawing these cards before I even finished making the last page, but it took some time to think up appropriate effects. Once again, thanks to hellbond for his templates
Caterkiller: When this card is destroyed in battle, in addition to the small animal token you also summon up to 3 "segment tokens" (dark, machine, lv1, atk/def0) When a segment token is destroyed in battle your opponent takes 500 points of damage, segment tokens are destroyed in the end phase. (Caterkiller is one of the old school badniks, in the first Sonic game if you didn't hit it right on the head it would break into pieces, and hitting the pieces would injure you)
Death Leech: when this card is destroyed and sent to the grave, you activate an effect depending on how many other death leeches are in there. If there are no others, you can summon up to a lv 3 Black arms alien from your hand or deck, if there is 1 other you can summon up to a lv 4 black arms alien from your hand or deck, and if there are 2 others you can summon up to a lv 6 black arms alien from your hand or deck. (It was hard to think of an effect for these things, but they littered the levels in Shadow the Hedgehog so I decided to make it into a kind of searcher.)
Crabmeat: When this card destroys a monster in battle, your opponent takes damage equal to its level stars X300. When destroyed it leaves behind a small animal token. (Another old school badnik, it was hard to come up with an effect, but then I noticed it kinda looks like KA-2 Des Scissors, so I gave it a similar effect and called it good. Don't judge me for being unoriginal I'd like to see you make 54 monsters and have original effects for EVERY one!)
Black Hawk: When this card attacks your opponent can't activate spells or traps until after damage calc, OR you can pay 800 to equip it to another monster and let that monster have the ability to attack and have your opponent not allowed to activate spells or traps until after damage calc. (Black hawks can be used as a vehicle in Shadow the Hedgehog, so I gave it a kind of semi-union monster effect.)
Black Warrior: When this card is destroyed and sent to the graveyard, you can summon a monster from your opponent's grave that it had previously destroyed in battle in def mode. That monster is treated as a black arms but can't go into atk mode except by card effect. (The main force of the black arm's army, I gave it some kind of alien mind control spore effect, that can combo with Black Doom's effect to make an alien invasion difficult to stop.)
Black Annelid: Not affected by monster effects unless they specifically target it (in other words its immune to Black doom) It may attack directly by reducing its atk by half, then it can switch to def mode. (Annelids had a habit of springing from the ground, attacking, and then going back into hiding, but I already said that when black doom was out black arms couldn't go into def mode, making this thing's effect useless, so I gave it the immunity to non-targeting monster effects for that exact purpose.)
Buzzbomber: If you control no monsters, this card's summon can be treated as a special summon, and of course it drops small animals. (another old school badnik, the 2nd one ever introduced after motobug, I figured it would have a tendancy to buzz in unexpectedly, since it can fly and all)
Black Brute: Tribute spell or trap cards to increase this guy's atk by 300 for each tributed card until the end of the turn. (The only justification I can come up with for this effect is the brute picking up and flinging a car in the game's cutscenes.)
Egg Pawn: as long as it remains in atk mode, you can prevent it from being destroyed in battle by reducing its atk by 800 points. It also drops small animal tokens. (a NEW school badnik, in most games these guys take at least 2 hits to kill, they look kinda silly, like Eggman gave up on animal robots and just made subjects with a slight resemblance to him.)
Thats all for now, lets call this page..."more baddies"
I started drawing these cards before I even finished making the last page, but it took some time to think up appropriate effects. Once again, thanks to hellbond for his templates
Caterkiller: When this card is destroyed in battle, in addition to the small animal token you also summon up to 3 "segment tokens" (dark, machine, lv1, atk/def0) When a segment token is destroyed in battle your opponent takes 500 points of damage, segment tokens are destroyed in the end phase. (Caterkiller is one of the old school badniks, in the first Sonic game if you didn't hit it right on the head it would break into pieces, and hitting the pieces would injure you)
Death Leech: when this card is destroyed and sent to the grave, you activate an effect depending on how many other death leeches are in there. If there are no others, you can summon up to a lv 3 Black arms alien from your hand or deck, if there is 1 other you can summon up to a lv 4 black arms alien from your hand or deck, and if there are 2 others you can summon up to a lv 6 black arms alien from your hand or deck. (It was hard to think of an effect for these things, but they littered the levels in Shadow the Hedgehog so I decided to make it into a kind of searcher.)
Crabmeat: When this card destroys a monster in battle, your opponent takes damage equal to its level stars X300. When destroyed it leaves behind a small animal token. (Another old school badnik, it was hard to come up with an effect, but then I noticed it kinda looks like KA-2 Des Scissors, so I gave it a similar effect and called it good. Don't judge me for being unoriginal I'd like to see you make 54 monsters and have original effects for EVERY one!)
Black Hawk: When this card attacks your opponent can't activate spells or traps until after damage calc, OR you can pay 800 to equip it to another monster and let that monster have the ability to attack and have your opponent not allowed to activate spells or traps until after damage calc. (Black hawks can be used as a vehicle in Shadow the Hedgehog, so I gave it a kind of semi-union monster effect.)
Black Warrior: When this card is destroyed and sent to the graveyard, you can summon a monster from your opponent's grave that it had previously destroyed in battle in def mode. That monster is treated as a black arms but can't go into atk mode except by card effect. (The main force of the black arm's army, I gave it some kind of alien mind control spore effect, that can combo with Black Doom's effect to make an alien invasion difficult to stop.)
Black Annelid: Not affected by monster effects unless they specifically target it (in other words its immune to Black doom) It may attack directly by reducing its atk by half, then it can switch to def mode. (Annelids had a habit of springing from the ground, attacking, and then going back into hiding, but I already said that when black doom was out black arms couldn't go into def mode, making this thing's effect useless, so I gave it the immunity to non-targeting monster effects for that exact purpose.)
Buzzbomber: If you control no monsters, this card's summon can be treated as a special summon, and of course it drops small animals. (another old school badnik, the 2nd one ever introduced after motobug, I figured it would have a tendancy to buzz in unexpectedly, since it can fly and all)
Black Brute: Tribute spell or trap cards to increase this guy's atk by 300 for each tributed card until the end of the turn. (The only justification I can come up with for this effect is the brute picking up and flinging a car in the game's cutscenes.)
Egg Pawn: as long as it remains in atk mode, you can prevent it from being destroyed in battle by reducing its atk by 800 points. It also drops small animal tokens. (a NEW school badnik, in most games these guys take at least 2 hits to kill, they look kinda silly, like Eggman gave up on animal robots and just made subjects with a slight resemblance to him.)
Thats all for now, lets call this page..."more baddies"
Category Artwork (Traditional) / Fanart
Species Unspecified / Any
Size 873 x 1280px
File Size 276.9 kB
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