Welp here we go. Tonight I finished his teeth (teef). This was as much of a pain as modeling his head, mostly because of the need to try to keep the number of vertexes down to improve render times.
Now to explain the image. :p What your seeing is a slightly tweaked version of my Blender design environment. (Bisket to the one that can guess what I altered.)
The top left hand view (the vore lovers view =) shows you the angle from inside Falc's mouth looking out. The image below that shows the models perspective so you can get a good feel for the spacing and of course the big one on the right is looking in the side for scale. Just below that we have a little floating render of him with his teeth (you can just barely see one) and most of the garbley-goop at the bottom are about a quarter of the mesh edit controls.
Looks like he needs to see a dentist don't it?
Actually for TMI his teeth are in great shape. His parents were wealthy enough to send him to an orthodontist when he was young. Most dracine have a problem from birth with their teeth 'colliding' rather than meshing together properly. Most parents in his world can't afford to have the procedure done while their growing so they just end up living all their lives with the problem. Compared to most, Falc has movie star teeth. (He calls them 'teef' because he had to ware braces as a youngster that made him talk funny.)
And now you know the rest of the story };8>
Now to explain the image. :p What your seeing is a slightly tweaked version of my Blender design environment. (Bisket to the one that can guess what I altered.)
The top left hand view (the vore lovers view =) shows you the angle from inside Falc's mouth looking out. The image below that shows the models perspective so you can get a good feel for the spacing and of course the big one on the right is looking in the side for scale. Just below that we have a little floating render of him with his teeth (you can just barely see one) and most of the garbley-goop at the bottom are about a quarter of the mesh edit controls.
Looks like he needs to see a dentist don't it?
Actually for TMI his teeth are in great shape. His parents were wealthy enough to send him to an orthodontist when he was young. Most dracine have a problem from birth with their teeth 'colliding' rather than meshing together properly. Most parents in his world can't afford to have the procedure done while their growing so they just end up living all their lives with the problem. Compared to most, Falc has movie star teeth. (He calls them 'teef' because he had to ware braces as a youngster that made him talk funny.)
And now you know the rest of the story };8>
Category Desktops / All
Species Western Dragon
Size 1280 x 800px
File Size 187.9 kB
Is it wrong that the first question I had was a rather naughty one?
Baa, ask away. If I don't want to answer I'll just say so. And no I'm not into vore, if that was it. I just have a few friends and watchers that are.
How long? Well just the teeth extruding from the mouth structure took a total of about eight or nine hours. The problem of course is the irregularity of the surface (all the polys are weird shapes rather than a nice smooth grid or something) and the fact that I wanted his teeth to look all kinda dragon like and crooked. (See my description above) To achieve the effect of course I had to get creative and using the existing polys, extrude out each tooth and then make it fit to the interior of his mouth. (I had built the interior of his mouth when I originally modeled his head.)
As how how many hours on Falcor total? Oh god... so far... probably at least two hundred so far. Again he is designed to be very realistic yet have as few polys as possible for fast rendering.
Baa, ask away. If I don't want to answer I'll just say so. And no I'm not into vore, if that was it. I just have a few friends and watchers that are.
How long? Well just the teeth extruding from the mouth structure took a total of about eight or nine hours. The problem of course is the irregularity of the surface (all the polys are weird shapes rather than a nice smooth grid or something) and the fact that I wanted his teeth to look all kinda dragon like and crooked. (See my description above) To achieve the effect of course I had to get creative and using the existing polys, extrude out each tooth and then make it fit to the interior of his mouth. (I had built the interior of his mouth when I originally modeled his head.)
As how how many hours on Falcor total? Oh god... so far... probably at least two hundred so far. Again he is designed to be very realistic yet have as few polys as possible for fast rendering.
I remember them their days.. lol.. well I've been running Linux since before that so Blender has really been my only choice in 3D. I'm still learning of course, 3D is just a hobby, but I do like Blender's interface. (Once you get used to all the keys it get rather easy.)
I've heard a lot of good things about Maya (except for it's price of course) although I have never used it. I hear max is limited in some ways, but again that's not from personal experience.
PG };8>
I've heard a lot of good things about Maya (except for it's price of course) although I have never used it. I hear max is limited in some ways, but again that's not from personal experience.
PG };8>
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