Rated general
Wolf Pack and the Silicon/Sentinel City universe is (C) Psion 2010-2013
MAGE belongs to Leamur, the awesome guy who requested this document.
This is a living document, with personalities and equipment subject to amendment.
Wolf Pack Team Bio
By Psion
Part of the Silicon/Sentinel City setting
All Rights Reserved
Official Designation: Wyatt Tech Security Team Epsilon-6 (designation no longer in use)
Nickname: “Wolf Pack”
World of Origin: Sentinel City/Prometheus Incarnate.
Overview: Four engineering interns pressed into service as part of a five-man “field research team” for an international weapons manufacturer during the Rik-Tah invasion. Discovered each had a talent for gadgeteering and guerrilla-style “cape-busting” combat.
Members/Tech Specialty:
Adam White (Armorsmith/General Field Repair): Tall, lanky Caucasian male with long brown hair and green eyes. Armorsmith and general field repair specialist, cunning scavenger and tool guy. Sarcastic, cynical, occasionally makes sardonic comparisons between situations he ends up in and video games or comic books as a psychological response to having his world turned upside-down. Acting “leader” of the team, dislikes his role but seems to naturally fall into it.
Elizabeth Summers (Mechanical Engineering/Gunsmith): Short, “pixie-like” Caucasian female with blond hair worn in a ponytail and blue eyes. Mechanical engineer cross-trained in firearms and basic vehicle construction, shoots rifles and other “long arms” about as well as she builds them. Hot-blooded and occasionally short-tempered.
Nicole Smith (Drone/Cyberwarfare): Caucasian woman of medium height and build and brown eyes. Hair is black and worn in a short bob. Computer and robotics engineer originally working in Wyatt Tech’s drone warfare division. Uses drones and a military-surplus laptop to spot for teammates and disrupt enemy electronics. Dislikes furries, talks tough at inappropriate moments, occasionally bickers with Elizabeth, and somewhat cowardly (likes to stay in the rear.) Exceptional computer skills means the group tends to grit their collective teeth and tolerate her despite her flaws.
Harold Maalouf (Biochemistry/Chemistry): Anglo-African man of medium height and a relatively athletic build. Hair is worn short and professionally, eyes are brown. Student of chemistry and the effects of chemicals on the human/humanoid body, strong standard of ethics, deliberately limits himself to minor stimulants/restoratives for allies and a mix of explosives and nonlethal “debuffs” for enemies (knockout gas, tear gas, smoke bombs, etc…)
Tactics: Crude paramilitary urban combat training mixed with a heavy amount of guerrilla improvisation. Also employs “party tactics” based largely off of observing enemy doctrines, subsequently each member has a role strangely familiar to organized teams of superheroes like MAGE…
Strengths:
- Strength of the Pack…: Despite their differences, the four of them have been through a lot together. When the chips are down, the Wolf Pack pulls through and fights like its namesake.
- Tools of the Enemy: Engineers and tinkers at heart, the members of the Wolf Pack are not barred from learning the ins and outs of their enemy’s weapons and incorporating them into their own arsenals. If given the time to study, they can repair or replicate most of the technology they stumble across if they have the appropriate materials.
- The Humble Servant Kills the King: Mortals without any superpowers to speak of, the Wolf Pack is often underestimated by newcomers prone to writing off the mundane as inconsequential weaklings. The four techno-guerrillas racked up many of their kills from metabeings with this mindset…
Weaknesses:
- Chatty: Much of their effectiveness as a team depends on them being in constant radio or shouting range with one another. Radio communications can be hacked and sharp-eared enemies can pinpoint their positions.
- Resource dependency: Team effectiveness is dependent on regular access to technology (most of their equipment is vulnerable to EMP.) Damage to this gear impairs them but doesn’t completely disable them (their guns for instance are NOT vulnerable to EMP.)
- Mortal: The Wolf Pack is able to take a surprising deal of punishment for a purely mortal team but in the end they are still all too human.
Merits: Highest number of enemy kills for non-military group (31,) smallest known cape-hunter team still in operation.
Equipment: The following is a mix of weapons, armor, and other equipment the group has used.
Author’s note: OBVIOUSLY they do not have all of these things on all of them all of the time. This is also the following: not a complete list, full of generic versions of items shamelessly lifted from half a dozen different video games, and contains a few firearms that will make gun nuts cringe with the improbabilities I probably glossed over due to inexperience.
Bulldog Assault Shotgun: Double-barreled combat shotgun based off the AA-12, comes with semi-automatic and fully automatic firing modes. 10-gauge shells, drum-fed magazine, compatible with specialty ammunition. (The description of this weapon is no longer canon)
MR-19: Military-grade bullpup assault rifle rifled to fire .50 caliber rounds.
Aegis Riot Armor Mk II: Next-generation body armor designed for riot police and other urban combat specialists. Was in the late prototype stages when the Invasion began, scheduled to enter mass production the following year. Rare, heavy armor that provides superior protection against small arms fire and most blunt weapons, the most protection a rebel can have without finding or building a suit of power armor.
Defender V-I Sentry Turret: Deployable sentry roughly the size of a small briefcase. Self-assembles in under a minute, fires half-inch tungsten darts for increased armor penetration.
Roller Mines: Spherical explosives about the size of a bowling ball with limited homing and friend or foe capabilities. Turn them on then roll them in the direction of whatever annoys you.
Wolf Pack and the Silicon/Sentinel City universe is (C) Psion 2010-2013
MAGE belongs to Leamur, the awesome guy who requested this document.
This is a living document, with personalities and equipment subject to amendment.
Wolf Pack Team Bio
By Psion
Part of the Silicon/Sentinel City setting
All Rights Reserved
Official Designation: Wyatt Tech Security Team Epsilon-6 (designation no longer in use)
Nickname: “Wolf Pack”
World of Origin: Sentinel City/Prometheus Incarnate.
Overview: Four engineering interns pressed into service as part of a five-man “field research team” for an international weapons manufacturer during the Rik-Tah invasion. Discovered each had a talent for gadgeteering and guerrilla-style “cape-busting” combat.
Members/Tech Specialty:
Adam White (Armorsmith/General Field Repair): Tall, lanky Caucasian male with long brown hair and green eyes. Armorsmith and general field repair specialist, cunning scavenger and tool guy. Sarcastic, cynical, occasionally makes sardonic comparisons between situations he ends up in and video games or comic books as a psychological response to having his world turned upside-down. Acting “leader” of the team, dislikes his role but seems to naturally fall into it.
Elizabeth Summers (Mechanical Engineering/Gunsmith): Short, “pixie-like” Caucasian female with blond hair worn in a ponytail and blue eyes. Mechanical engineer cross-trained in firearms and basic vehicle construction, shoots rifles and other “long arms” about as well as she builds them. Hot-blooded and occasionally short-tempered.
Nicole Smith (Drone/Cyberwarfare): Caucasian woman of medium height and build and brown eyes. Hair is black and worn in a short bob. Computer and robotics engineer originally working in Wyatt Tech’s drone warfare division. Uses drones and a military-surplus laptop to spot for teammates and disrupt enemy electronics. Dislikes furries, talks tough at inappropriate moments, occasionally bickers with Elizabeth, and somewhat cowardly (likes to stay in the rear.) Exceptional computer skills means the group tends to grit their collective teeth and tolerate her despite her flaws.
Harold Maalouf (Biochemistry/Chemistry): Anglo-African man of medium height and a relatively athletic build. Hair is worn short and professionally, eyes are brown. Student of chemistry and the effects of chemicals on the human/humanoid body, strong standard of ethics, deliberately limits himself to minor stimulants/restoratives for allies and a mix of explosives and nonlethal “debuffs” for enemies (knockout gas, tear gas, smoke bombs, etc…)
Tactics: Crude paramilitary urban combat training mixed with a heavy amount of guerrilla improvisation. Also employs “party tactics” based largely off of observing enemy doctrines, subsequently each member has a role strangely familiar to organized teams of superheroes like MAGE…
Strengths:
- Strength of the Pack…: Despite their differences, the four of them have been through a lot together. When the chips are down, the Wolf Pack pulls through and fights like its namesake.
- Tools of the Enemy: Engineers and tinkers at heart, the members of the Wolf Pack are not barred from learning the ins and outs of their enemy’s weapons and incorporating them into their own arsenals. If given the time to study, they can repair or replicate most of the technology they stumble across if they have the appropriate materials.
- The Humble Servant Kills the King: Mortals without any superpowers to speak of, the Wolf Pack is often underestimated by newcomers prone to writing off the mundane as inconsequential weaklings. The four techno-guerrillas racked up many of their kills from metabeings with this mindset…
Weaknesses:
- Chatty: Much of their effectiveness as a team depends on them being in constant radio or shouting range with one another. Radio communications can be hacked and sharp-eared enemies can pinpoint their positions.
- Resource dependency: Team effectiveness is dependent on regular access to technology (most of their equipment is vulnerable to EMP.) Damage to this gear impairs them but doesn’t completely disable them (their guns for instance are NOT vulnerable to EMP.)
- Mortal: The Wolf Pack is able to take a surprising deal of punishment for a purely mortal team but in the end they are still all too human.
Merits: Highest number of enemy kills for non-military group (31,) smallest known cape-hunter team still in operation.
Equipment: The following is a mix of weapons, armor, and other equipment the group has used.
Author’s note: OBVIOUSLY they do not have all of these things on all of them all of the time. This is also the following: not a complete list, full of generic versions of items shamelessly lifted from half a dozen different video games, and contains a few firearms that will make gun nuts cringe with the improbabilities I probably glossed over due to inexperience.
Bulldog Assault Shotgun: Double-barreled combat shotgun based off the AA-12, comes with semi-automatic and fully automatic firing modes. 10-gauge shells, drum-fed magazine, compatible with specialty ammunition. (The description of this weapon is no longer canon)
MR-19: Military-grade bullpup assault rifle rifled to fire .50 caliber rounds.
Aegis Riot Armor Mk II: Next-generation body armor designed for riot police and other urban combat specialists. Was in the late prototype stages when the Invasion began, scheduled to enter mass production the following year. Rare, heavy armor that provides superior protection against small arms fire and most blunt weapons, the most protection a rebel can have without finding or building a suit of power armor.
Defender V-I Sentry Turret: Deployable sentry roughly the size of a small briefcase. Self-assembles in under a minute, fires half-inch tungsten darts for increased armor penetration.
Roller Mines: Spherical explosives about the size of a bowling ball with limited homing and friend or foe capabilities. Turn them on then roll them in the direction of whatever annoys you.
Category Story / General Furry Art
Species Human
Size 120 x 120px
File Size 26 kB
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