What you see here is a little montage showing different closer angles of the head of the HyperImmobile Model at their very later stage.
At this stage, I've finished detailing the head in a program called Mudbox; As you can see, I've went into a very high level of detail where I've added skin pores, all the folds and skin, the certain amount of veins visible around the forehead, spots and pimples, scars, and of course, stretch marks.
At this point I haven't added eyelashes yet, however I've places some old eyeballs and teeth, ( generally put these in quickly, because it creeps me out without them...)
Here, the idea is to exaggerate this bloated and engulfing feel, as if everything is getting sucked in a huge glowing mass while those elements themselves are getting larger over time.
I unfortunately didn't find any screenshots of WIP in Mudbox, but what you see here, is a high quality view, ( not a render) in Maya with Normal maps and an early spec map applied to the model.
Comments and feedback are always welcome.
Enjoy
K
At this stage, I've finished detailing the head in a program called Mudbox; As you can see, I've went into a very high level of detail where I've added skin pores, all the folds and skin, the certain amount of veins visible around the forehead, spots and pimples, scars, and of course, stretch marks.
At this point I haven't added eyelashes yet, however I've places some old eyeballs and teeth, ( generally put these in quickly, because it creeps me out without them...)
Here, the idea is to exaggerate this bloated and engulfing feel, as if everything is getting sucked in a huge glowing mass while those elements themselves are getting larger over time.
I unfortunately didn't find any screenshots of WIP in Mudbox, but what you see here, is a high quality view, ( not a render) in Maya with Normal maps and an early spec map applied to the model.
Comments and feedback are always welcome.
Enjoy
K
Category Artwork (Digital) / Tutorials
Species Unspecified / Any
Size 1280 x 623px
File Size 78.2 kB
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