Commission for RealityStops
Thank you so much for commissioning me! ; v; <3
I really enjoyed working on this one
Thank you so much for commissioning me! ; v; <3
I really enjoyed working on this one
Category Artwork (Digital) / Fantasy
Species Unspecified / Any
Size 893 x 1155px
File Size 2 MB
THAT IS TOO VAGUE!!! laughs
It's like
I sketch right, then I refine the sketch because screw lineart (lineart can blow me)
Also I use SAI and my version of SAI has a blend mode that works similar to multiply, but is more.. vibrant? (Just mess around with them to find it, or use multiply if you don't have it -- my version it's all weird-ass letters, for some it's called Shade I think -- if you use photoshop, I think it's called linear burn? Or at least that's the closest to it)
And I make a new layer above my sketch, set it to that mode, and throw all the flats down
Then I maybe make a new layer set to overlay and add some warm/cool spots here and there using the water tool blown up to a really big size (it's p much tinting the image, not actually painting anything)
Then I make a new regular layer and use the marker to throw in splashes of color and bounce lights and stuff. Because I am a big fan of adding in random ass colors that wouldn't normally be in those spots, to tie the schemes together.
Also if you're doing any sort of background you'll have to be tricksy about it and make sure you put white under your character on a separate layer and I would suggest finishing your background (for the most part) before getting to the painting part of the character
Once I have my background and flats totally finished, I merge everything -- or maybe just all the layers for the character and all the layers for the background. Depends what I feel like I guess.
THen I just... paint in the details. Yep.
Once I'm done painting details I play with overlays a bit more--maybe some more of the marker thing I did earlier if I think spots need it.
I might make a new layer set to multiply and throw in some darker spots for more contrast
Then once all the basic lighting effects are done I go in and add some highlights and shines and whatever textures I want
From there it's merge everything, save it, and move to photoshop. (which if you don't have, I'm pretty sure GIMP has a lot of these options since it's p much a ghetto version of photoshop)
In photoshop I do a number of steps to make the colors pop and such
1, duplicate layer and do a guassian blur to it, then either a) set the layer to soft light and reduce opacity, or b) leave the layer as is and reduce the opacity. If your picture is kinda soft/not contrasty enough, soft light is amazing. I've been getting better and creating my own contrast, t hough, so I find using the soft light option is too strong a contrast and just go with the reduced opacity option 'cuz I like the soft, fuzzy look it gets.
2. merge, then either find these through the adjustments box, or under image > adjustments and I do the following
---a. play with the levels and curves. I usually play with the blue drop down and the red; rarely do I mess with the green
---b. color balance; I don't always mess with this one, but it can produce some nice color changes sometimes
---c. vibrance and/or brightness n contrast. Again, optional. Just some extra touches to play with.
---d. image > adjustments > shadows/highlights (advanced settings) -- this I don't usually use that often, but sometimes it looks really bamf, or I'll duplicate the merged layer and use an eraser with a low opacity to only make sure it shows up on the areas I want it to (then merge again once done)
---e. Photo filter? Again, not something I use too often. When I do use it, more often than not it's the sepia option.
3. Make sure everything is totally merged okay; filter > sharpen (or sharpen more, depending on the size of your canvas) until it creates a nice sharp edge to your image. I know it seems kinda silly to blur early on then sharpen, but idk I like how it turns out in the end.
4. Filter > noise > add noise; I usually have it down around 4.5% (but I work on an 8.5x11 at 300 dpi canvas) -- it just adds the slightest of texture
5. select all, make sure the moving arrow tool is selected, and go to channels. From channels, click one of the options (it'll automatically hide everything but that layer, so make sure while the one you're working on is selected, you reclick the eye of the RGB layer so you can see what you're doing) then using the arrow key on your keyboard just... nudge it, one way or the other. It's a real subtle effect that I just learned and am already in love with.
6. DONE!
And that
is
uh
my coloring process.
I'm gonna awkward laugh at myself if your demand was just for play and not serious
But hope it helps out either way
83;
It's like
I sketch right, then I refine the sketch because screw lineart (lineart can blow me)
Also I use SAI and my version of SAI has a blend mode that works similar to multiply, but is more.. vibrant? (Just mess around with them to find it, or use multiply if you don't have it -- my version it's all weird-ass letters, for some it's called Shade I think -- if you use photoshop, I think it's called linear burn? Or at least that's the closest to it)
And I make a new layer above my sketch, set it to that mode, and throw all the flats down
Then I maybe make a new layer set to overlay and add some warm/cool spots here and there using the water tool blown up to a really big size (it's p much tinting the image, not actually painting anything)
Then I make a new regular layer and use the marker to throw in splashes of color and bounce lights and stuff. Because I am a big fan of adding in random ass colors that wouldn't normally be in those spots, to tie the schemes together.
Also if you're doing any sort of background you'll have to be tricksy about it and make sure you put white under your character on a separate layer and I would suggest finishing your background (for the most part) before getting to the painting part of the character
Once I have my background and flats totally finished, I merge everything -- or maybe just all the layers for the character and all the layers for the background. Depends what I feel like I guess.
THen I just... paint in the details. Yep.
Once I'm done painting details I play with overlays a bit more--maybe some more of the marker thing I did earlier if I think spots need it.
I might make a new layer set to multiply and throw in some darker spots for more contrast
Then once all the basic lighting effects are done I go in and add some highlights and shines and whatever textures I want
From there it's merge everything, save it, and move to photoshop. (which if you don't have, I'm pretty sure GIMP has a lot of these options since it's p much a ghetto version of photoshop)
In photoshop I do a number of steps to make the colors pop and such
1, duplicate layer and do a guassian blur to it, then either a) set the layer to soft light and reduce opacity, or b) leave the layer as is and reduce the opacity. If your picture is kinda soft/not contrasty enough, soft light is amazing. I've been getting better and creating my own contrast, t hough, so I find using the soft light option is too strong a contrast and just go with the reduced opacity option 'cuz I like the soft, fuzzy look it gets.
2. merge, then either find these through the adjustments box, or under image > adjustments and I do the following
---a. play with the levels and curves. I usually play with the blue drop down and the red; rarely do I mess with the green
---b. color balance; I don't always mess with this one, but it can produce some nice color changes sometimes
---c. vibrance and/or brightness n contrast. Again, optional. Just some extra touches to play with.
---d. image > adjustments > shadows/highlights (advanced settings) -- this I don't usually use that often, but sometimes it looks really bamf, or I'll duplicate the merged layer and use an eraser with a low opacity to only make sure it shows up on the areas I want it to (then merge again once done)
---e. Photo filter? Again, not something I use too often. When I do use it, more often than not it's the sepia option.
3. Make sure everything is totally merged okay; filter > sharpen (or sharpen more, depending on the size of your canvas) until it creates a nice sharp edge to your image. I know it seems kinda silly to blur early on then sharpen, but idk I like how it turns out in the end.
4. Filter > noise > add noise; I usually have it down around 4.5% (but I work on an 8.5x11 at 300 dpi canvas) -- it just adds the slightest of texture
5. select all, make sure the moving arrow tool is selected, and go to channels. From channels, click one of the options (it'll automatically hide everything but that layer, so make sure while the one you're working on is selected, you reclick the eye of the RGB layer so you can see what you're doing) then using the arrow key on your keyboard just... nudge it, one way or the other. It's a real subtle effect that I just learned and am already in love with.
6. DONE!
And that
is
uh
my coloring process.
I'm gonna awkward laugh at myself if your demand was just for play and not serious
But hope it helps out either way
83;
No, dun feel awkward, sensei! I loved all this wonderful info~ I didn't even know most of those layer effects and PS options till now, this is all really super helpful~! I even screencap'd your reply, so I'll always remember and have your helpful info whenever I need it! ; w; *glomps*
Do you ever stream at all? I'd love to watch you in action~ O wO
Do you ever stream at all? I'd love to watch you in action~ O wO
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