
So here's the deal, I've been messing around in Maya since my boss got it for work. I'm trying to make this into a sculpt to use in Second Life, however, I can't port this with the MAL script because it's not in proper form, something about it needing to be so many pixels or something. I understand sculpt maps, that there's a corresponding point on the map to the color that's used... what I don't get is why this won't work.
Anyone have any suggestions or helpful advice?
I'd really not want to have to restart at making this from a single sphere.
<3
Anyone have any suggestions or helpful advice?
I'd really not want to have to restart at making this from a single sphere.
<3
Category Artwork (Digital) / Animal related (non-anthro)
Species Reptilian (Other)
Size 463 x 611px
File Size 184.8 kB
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