 
                
                    I'm reworking the character select screen so you pick one boxer at a time, rather than having both up at the same time.  This way I can display the boxers' stats and the color selection sliders while you're picking your boxer.
So far I've got the stat bars hooked up to show the stats and the color boxes under "glove colors" there show the actual colors used to draw the gloves, but I don't have a way to change them yet. Gotta start working on a slider UI element next to plug in to that.
            So far I've got the stat bars hooked up to show the stats and the color boxes under "glove colors" there show the actual colors used to draw the gloves, but I don't have a way to change them yet. Gotta start working on a slider UI element next to plug in to that.
Category Artwork (Digital) / General Furry Art
                    Species Vulpine (Other)
                    Size 640 x 480px
                    File Size 108.4 kB
                
                    In theory it'd be possible to add textures to the gloves, but in practice it could be pretty messy.  The way the glove texture is laid out is kind of wonky, any texture that is too wide (like the everlast logo on the cuffs of the gloves I use) has the sides chopped off and soldered back on in a different part of the texture.  The same thing happens around the front of the glove too.  And then you'd need to make another texture to map the color channels (for customizable colors) around your new texture.  It could be a pretty complicated procedure for most people.
In the end, I'll probably add changeable tops, bottoms, and boots. A top could include a collar though I suppose. But I doubt it'll be feasible to adjust things like nipple size.
            In the end, I'll probably add changeable tops, bottoms, and boots. A top could include a collar though I suppose. But I doubt it'll be feasible to adjust things like nipple size.
                    Hehe, probably.  I've been kind of subconsciously debating whether I want to factor skill into the AI as a way to adjust the difficulty or if the difficulty should essentially just be handled by the prowess of the boxer you choose.  In other words, someone like Tank = cakewalk difficulty, Laine = nightmare difficulty.                
             
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