
Earthworm Jim 2 - Theme Music (2A03)
GROOVY! A new EWJ cover after... 4 years? Wow!
Maybe one of my favorite themes from the 16-bit era. Not only was it simple, it was vocal! You'd think that'd make things as easy as ripping the vocal samples, but the NES has only one channel for digitized audio. Then again, so did the Genesis, so I took a cue from that and used tones to replace the vocals I'd loose.
Another small issue is the fact the NES could only play samples at fixed arbitrary rates, not flexible enough for certain pitches, so I had to resample them myself and have multiple versions of the same samples at different pitches. This means more memory is used up however, and would've probably driven up the cost of using such a trick on a real NES back in the day.
Despite these limitations, I hope this track is still quite enjoyable.
Original Composer: Tommy Tallarico
Earthworm Jim © Interplay
Maybe one of my favorite themes from the 16-bit era. Not only was it simple, it was vocal! You'd think that'd make things as easy as ripping the vocal samples, but the NES has only one channel for digitized audio. Then again, so did the Genesis, so I took a cue from that and used tones to replace the vocals I'd loose.
Another small issue is the fact the NES could only play samples at fixed arbitrary rates, not flexible enough for certain pitches, so I had to resample them myself and have multiple versions of the same samples at different pitches. This means more memory is used up however, and would've probably driven up the cost of using such a trick on a real NES back in the day.
Despite these limitations, I hope this track is still quite enjoyable.
Original Composer: Tommy Tallarico
Earthworm Jim © Interplay
Category Music / Game Music
Species Unspecified / Any
Size 120 x 120px
File Size 2.52 MB
Pretty neat, I didn't know you were such a musician~
Reminds me of Sonic the Hedgehog 1 for Genesis, where about half the cartidge's memory went for the "Sega!" vocal when you started the game. They completed the game and had the memory left over, so that's what they used it for...
Reminds me of Sonic the Hedgehog 1 for Genesis, where about half the cartidge's memory went for the "Sega!" vocal when you started the game. They completed the game and had the memory left over, so that's what they used it for...
I've heard the original plan was to have an interactive sound test screen with an animated band, but since they where pressed for time, they used the SEGA soundmark instead to fill the cart.
Supposedly, that band was a prototype Team Chaotix! (Might explain why Vector wears headphones.)
Supposedly, that band was a prototype Team Chaotix! (Might explain why Vector wears headphones.)
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