
i'm failing everytime i try to do the shading on this pic, so i decided to thow it here so mabey someone else can notice what i'm doing wrong, since i can't.
Please tell me at least if the second version looks better than first (first was done about 2 months ago, second 2 days ago). i want to know if i should continue this or not.
this is work in progress.
art © me, fuckie
Please tell me at least if the second version looks better than first (first was done about 2 months ago, second 2 days ago). i want to know if i should continue this or not.
this is work in progress.
art © me, fuckie
Category All / All
Species Unspecified / Any
Size 1305 x 810px
File Size 817 kB
The 2nd one definitely.
Maybe have a look at how a friend drew a picture for me with a similar back lighting style, maybe it'll gave you some insight on how to finish it.
http://www.furaffinity.net/view/11425566/ (it is adult)
Maybe have a look at how a friend drew a picture for me with a similar back lighting style, maybe it'll gave you some insight on how to finish it.
http://www.furaffinity.net/view/11425566/ (it is adult)
Kinda funny, I disagree with everyone else here! :D
Shading is like salt; without it, the picture is horribly bland, but too much and it overwhelms. While I think from a strictly logical point of view, the others have a good point, but artistically I think the one on the left will make the characters stand out more and be more visibly appealing when completed. I think the one on the right is too shaded :)
Shading is like salt; without it, the picture is horribly bland, but too much and it overwhelms. While I think from a strictly logical point of view, the others have a good point, but artistically I think the one on the left will make the characters stand out more and be more visibly appealing when completed. I think the one on the right is too shaded :)
Because the first impression is better. Somehow the picture has more life when I look at it. But if I continue watching both of the version the second one looks more correct for the rules.. but the first one has somehow better atmosphere. Maybe mixing both of them can make excellent result :)
the main idea of the second version of shading is to put a stron light closer to the window (main light source) to make characters come out from the background, and use reflections on the rest of the picture. like, i know that light coming through the window is reflected by other walls, things in the room, floor and body of the character itself, even if this light is slightly weaker.
Actually THIS is my main problem - does it looks like what i wanted to show or am i doing the same mistakes again, that is putting the same light strenght everywhere. also the second one is not even finished, and now i feel like i should finish it firs, then put it again to critique, because there's a small mistakes everywhere that take over the shading to be proper or not. i havent even touched corsets and hair because i wanted to light them up at the end, and mbey this was a mistake too.
Actually THIS is my main problem - does it looks like what i wanted to show or am i doing the same mistakes again, that is putting the same light strenght everywhere. also the second one is not even finished, and now i feel like i should finish it firs, then put it again to critique, because there's a small mistakes everywhere that take over the shading to be proper or not. i havent even touched corsets and hair because i wanted to light them up at the end, and mbey this was a mistake too.
Actually, both versions are inconsistent in terms of a single light source.
On the left one: The light on the right character's leg, muzzle, and arm indicate that the light source is slightly to the left of the camera, at approx. same height. The left character however suggests that the light is to the right of the camera and higher up (note how the shading of the buttocks on both characters contradict). Hair on both characters seems to be lit from above. The right wing seems unshaded and protruding body parts apparently do not throw shadows, but I assume that is because the image is unfinished.
On the right one: Light is more consistent from the top left, coming somewhat from the back. However here too the shading crawls around the left character's tail and the right character's leg a lot farther than around the left character's leg. The right char's hair is consistent with the light direction, but the left char's shows no light despite the light source being above the scene. Muzzle of the right character is in full light (correct), but the muzzle of the left character indicates a light source to the top right. There is strong indirect illumination from bottom right (reflective floor?) that creates highlights on both char's legs, but does not influence the wings or the clothing of either. Here too, body parts don't throw shadows.
Neither image has an actual light source where that window is (back, slightly above camera). The window should create a rim light only, stronger on the top of surfaces, with all other illumination being indirect.
On the left one: The light on the right character's leg, muzzle, and arm indicate that the light source is slightly to the left of the camera, at approx. same height. The left character however suggests that the light is to the right of the camera and higher up (note how the shading of the buttocks on both characters contradict). Hair on both characters seems to be lit from above. The right wing seems unshaded and protruding body parts apparently do not throw shadows, but I assume that is because the image is unfinished.
On the right one: Light is more consistent from the top left, coming somewhat from the back. However here too the shading crawls around the left character's tail and the right character's leg a lot farther than around the left character's leg. The right char's hair is consistent with the light direction, but the left char's shows no light despite the light source being above the scene. Muzzle of the right character is in full light (correct), but the muzzle of the left character indicates a light source to the top right. There is strong indirect illumination from bottom right (reflective floor?) that creates highlights on both char's legs, but does not influence the wings or the clothing of either. Here too, body parts don't throw shadows.
Neither image has an actual light source where that window is (back, slightly above camera). The window should create a rim light only, stronger on the top of surfaces, with all other illumination being indirect.
The one on the right is good, but the shading inconsistencies remain in both.
The shadowing on the left appears to show illumination from "the camera", but has odd shadowing effects facing the viewer, with no illumination from the window.
The one on the right appears to be half and half. The character on the right is illuminated mostly from the window, but the character on the left appears to be lit from the top-right-down with inconsistencies from either direction.
The second one would get my vote in any case. :)
The shadowing on the left appears to show illumination from "the camera", but has odd shadowing effects facing the viewer, with no illumination from the window.
The one on the right appears to be half and half. The character on the right is illuminated mostly from the window, but the character on the left appears to be lit from the top-right-down with inconsistencies from either direction.
The second one would get my vote in any case. :)
If your light source is coming in from the window behind them I would say the second is much improved. Best way to explain why would be to turn on a lamp put your hand in front of it and see how the side away from the lamp is much darker than the side facing the lamp, Which should be very well lit
I like the second one, however nothing says that you can't have another light source, or that there isn't light being refracted from the walls back onto the subjects. You seem to have covered that pretty well, though. However that doesn't mean you can't take a few liberties to detail certain spots with lighting just to show the texture.
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