This game is going to kill me.
Suggested listening: http://youtu.be/jpyHwDsBUms
Suggested listening: http://youtu.be/jpyHwDsBUms
Category All / Fanart
Species Housecat
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Molecular Controls you into drawing more dirty pron.
lol also a fan of the two first x-com specially the x-com 2 terror from the deep far insanely and dreadful then the first specially in superhuman.
Tomson regenerating, cyber disks2 exploding on kill, tentaculans turning every one and lobstermen not diying with any weapon other then heavy sonic cannon.
But would be even more insane to have the chrysalis from the first also in the second game. And yes hidden movement rules. In which level you play on?
ROCKETS!!
lol also a fan of the two first x-com specially the x-com 2 terror from the deep far insanely and dreadful then the first specially in superhuman.
Tomson regenerating, cyber disks2 exploding on kill, tentaculans turning every one and lobstermen not diying with any weapon other then heavy sonic cannon.
But would be even more insane to have the chrysalis from the first also in the second game. And yes hidden movement rules. In which level you play on?
ROCKETS!!
I love the one kill one kill thing also the lethal wounds thing is super.
begginer and super human is the same...things just happen faster in the geosphere.
but to win tactical without saving is easy. rifle and grenades set to 0 time, go forward but leave time to shot in auto. when you see an alien close by like 10 blocks shoot other wise hide in a place that you know he got to be real close by to seeya and shotya. like curves and door bends and face your guy to the door when we comes close if your guy doesn't shot him with reflex it will be killed but doing so it will drop the grenade that is set to explode on drop. just be careful not to kill other of your guys. you can maximize this with smoke grenades if you want and stronger grenades. Other fun thing is the stunning rod that can defeat all the enemies in the game other then cyberdisks
begginer and super human is the same...things just happen faster in the geosphere.
but to win tactical without saving is easy. rifle and grenades set to 0 time, go forward but leave time to shot in auto. when you see an alien close by like 10 blocks shoot other wise hide in a place that you know he got to be real close by to seeya and shotya. like curves and door bends and face your guy to the door when we comes close if your guy doesn't shot him with reflex it will be killed but doing so it will drop the grenade that is set to explode on drop. just be careful not to kill other of your guys. you can maximize this with smoke grenades if you want and stronger grenades. Other fun thing is the stunning rod that can defeat all the enemies in the game other then cyberdisks
I've loved all of the X-Com series since finding the first game marked down a bit, in 1995. Strategy, tactics, building - I also love the Sid Meier's Civilization series, but X-Com edges it out. I miss Micrprose. I never tried one of their games that I didn't love.
My biggest discovery in the first game was after I finally researched laser weapons, only because there was nothing else for my scientists to do. Then I took along a couple of rifles on a mission, and found out:
- how accurate they are;
- how little TUs they use;
- how they can't run out of ammo;
-that I don't have to produce ammo.
In my first play-through, those last two points mattered more, because I wasn't accumulating plasma ammo the way I am, now.
I still bring along a few laser rifles on every mission.
Pastshelfdate
My biggest discovery in the first game was after I finally researched laser weapons, only because there was nothing else for my scientists to do. Then I took along a couple of rifles on a mission, and found out:
- how accurate they are;
- how little TUs they use;
- how they can't run out of ammo;
-that I don't have to produce ammo.
In my first play-through, those last two points mattered more, because I wasn't accumulating plasma ammo the way I am, now.
I still bring along a few laser rifles on every mission.
Pastshelfdate
Now I'm wondering how many of you have had the enemy practically hand you an unused blaster launcher, with a full load of bombs?
In my latest play-through, after researching the launcher and bombs. I used one to make a "mouse hole" in the roof of a battleship, right over the bridge (Not navigation - that's money!), then a second, to soften up the room. I forgot that it wouldn't put any holes in the walls, but it did blow out the door.
So in a crew of Mutons, who goes to investigate the explosions? A couple of soldiers with heavy plasma, one up each hallway, would have been best. Instead,their only engineer runs out of TU, in the square just to the side of the outside of the doorway, in full view of a soldier with a laser rifle. He has the only weapon that can't be easily and wisely used at close range, the one that needs the most Tu, which he no longer has.
"Welcome to our ship. Please accept this blaster launcher and four bombs, our finest weapon, from my laser-scorched corpse. And yes, we know you can use these."
I can imagine that designing a challenging AI is very difficult. At least the X-Com AI is entertaining, when it isn't very bright.
Pastshelfdate
In my latest play-through, after researching the launcher and bombs. I used one to make a "mouse hole" in the roof of a battleship, right over the bridge (Not navigation - that's money!), then a second, to soften up the room. I forgot that it wouldn't put any holes in the walls, but it did blow out the door.
So in a crew of Mutons, who goes to investigate the explosions? A couple of soldiers with heavy plasma, one up each hallway, would have been best. Instead,their only engineer runs out of TU, in the square just to the side of the outside of the doorway, in full view of a soldier with a laser rifle. He has the only weapon that can't be easily and wisely used at close range, the one that needs the most Tu, which he no longer has.
"Welcome to our ship. Please accept this blaster launcher and four bombs, our finest weapon, from my laser-scorched corpse. And yes, we know you can use these."
I can imagine that designing a challenging AI is very difficult. At least the X-Com AI is entertaining, when it isn't very bright.
Pastshelfdate
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