Dirtiran run cycle_WIP
I am no animator, but I wanted to do one again XD
Scribbed this one while reffing: http://vimeo.com/1293858
10 frames, 19 fps.
Its not perfect by ANY means, but ill prolly add some clean lines and colour to it later :D
...also, anyone know how to create less crappy GIF exports in flash? HALP!
Scribbed this one while reffing: http://vimeo.com/1293858
10 frames, 19 fps.
Its not perfect by ANY means, but ill prolly add some clean lines and colour to it later :D
...also, anyone know how to create less crappy GIF exports in flash? HALP!
Category Artwork (Digital) / Animal related (non-anthro)
Species Unspecified / Any
Size 900 x 273px
File Size 169.7 kB
Listed in Folders
Core motion is pretty fluid! Chest could use a little more movement too it maybe. Secondary motion doesn't quite seem to be flowing from one frame to the next though (tail, ears, chest fur... especially with fur you have to keep the clumps sort of consistant from frame to frame. And I'd have to be able to slow it down to be sure but I think the secondary motion on the ears might be reverse from what it should be? maybe I'm just seeing things...)
/unsolicited crit sry
And getting gifs out of flash... I generally export as a sequence (jpeg/png) and put it together in photoshop, for a high quality. for previews though not really worth the trouble.
/unsolicited crit sry
And getting gifs out of flash... I generally export as a sequence (jpeg/png) and put it together in photoshop, for a high quality. for previews though not really worth the trouble.
Very decent movement especially with keeping the volumes consistent. The cycle is fluid. I would have to echo the concerns that the ear motion is not quite right. I'd add to this that animals running rarely drag their tails. I would suggest looking at squirrels and cats for ideas on taile movement and carry for animals of a similar size range. the animals will lift their taisl slightly and the tail will carry that "wave" action along it's length as echos to the hip movements. The motion you have now int he tail is anought okay, but not to drag it against the ground, and maybe a bit more fluid in tyhe motion.
Over all this is a good pieceof work. You ought to do some more animation. You're pretty good at it.
Scott
Over all this is a good pieceof work. You ought to do some more animation. You're pretty good at it.
Scott
Thank you!
Ill definitely keep that in mind if I animate a cycle again :D I'd actually like to keep her tail hitting the floor, it was intentional haha. I'd like to get across how ungainly and "heavy" it is, considering it has two hunks of metal in the tip I doubt she could balance it as well as some critters. Ill add some little pebbles and dust where it strikes to further the point perhaps!
Oh man, I may try again some time though I do find it extremely...aggravating? I am not sure I could do it often, but who knows!
Ill definitely keep that in mind if I animate a cycle again :D I'd actually like to keep her tail hitting the floor, it was intentional haha. I'd like to get across how ungainly and "heavy" it is, considering it has two hunks of metal in the tip I doubt she could balance it as well as some critters. Ill add some little pebbles and dust where it strikes to further the point perhaps!
Oh man, I may try again some time though I do find it extremely...aggravating? I am not sure I could do it often, but who knows!
Looks good, Durt. Critique if I may. I'll try not to be redundant from what other commenters have already said:
The weight of the ears and tail aren't really conveyed very well in the movement. With the kind of implants in them they would show a lot more inertia behind them and have more exaggerated, delayed movements. Since the ears are rigid, the inertia applied them them would be passed onto the head and neck a lot more, which means the movement there should be more exaggerated, perhaps the head lowered a bit to balance. The tail also has too little movement for something that looks so heavy, it should probably have a more pronounced "bounce" to it, maybe have a bit more squash upon impact with the ground and a higher travel arc. Adding an extra frame at the point of cycle would probably also help smooth out the tiny bit of jerkiness I see.
As for exporting a gif from Flash, I'm with Kuro, PS has way better export options for it.
The weight of the ears and tail aren't really conveyed very well in the movement. With the kind of implants in them they would show a lot more inertia behind them and have more exaggerated, delayed movements. Since the ears are rigid, the inertia applied them them would be passed onto the head and neck a lot more, which means the movement there should be more exaggerated, perhaps the head lowered a bit to balance. The tail also has too little movement for something that looks so heavy, it should probably have a more pronounced "bounce" to it, maybe have a bit more squash upon impact with the ground and a higher travel arc. Adding an extra frame at the point of cycle would probably also help smooth out the tiny bit of jerkiness I see.
As for exporting a gif from Flash, I'm with Kuro, PS has way better export options for it.
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