The sixth iteration is here. Brought into this world after much frustration, reinvention, and sheer brilliance, if I do say so myself~
This baby rocks my traditional reactor design that puts out 9720 EU/t... Nearly 10,000 EU/t! But as a result, packs a SHIT ton of plutonium... and for you non-FTB-minecrafters out there, that means without proper cooling and subsystems, you'll wind up with a crater instead of a powerplant in less than 5 seconds.
Anyway... what's so special about mark 6? It automatically pulls out old fuel cells and refuels itself... And I've made another revision to the design. Rather than using infinite numbers of coolant packs, which are expensive to make without cheating and burn up in the reactor cores, I've started using LZH supercondensators. They have lower heat capacity, but do not burn up, and can be reused after a refreshing or refrigeration process... Which is much easier than manufacturing cooling cells.
Now, it sounds simple enough to make all this happen... Just put in the fuel and coolant, and pull out the old, right? Well with the way minecraft works, as the reactor runs, the items change their ID's CONSTANTLY. Luckily the LZH supercondensators all share the same ID when they go defunct. But the fuel rods are another problem... I fixed that by adding a GT translocator at the bottom of the reactor, programmed to search for rods matching eight different ID numbers in series. It may take a few seconds for the translocator to "wake up" and start removing items from the reactor. The current design supports a 14-second interval.
Once the translocator has removed the items from the reactor, the inventory it is moved to sends out a redstone signal shutting down the reactor and the item is sorted according to function (cooling or fuel). If it is fuel, it activates the refueling process. If it is cooling, obviously it activates the coolant supply.
The LZH supercondensators are sent to a remote processing machine that refreshes them and sends them back to the reactor core coolant inventory for reuse. Old fuel cells are currently sent to an offsite incinerator.
While all this is happening, signals are being sent around all over the place, activating this, and shutting down that~ Meanwhile carrier signals are sent back to the control room to tell the operator what all is going on inside the reactor.
And oh by the way, this is just one core out of the sixteen that will be built inside the new facility. :3
So here she is~ Let the lag begin.
This baby rocks my traditional reactor design that puts out 9720 EU/t... Nearly 10,000 EU/t! But as a result, packs a SHIT ton of plutonium... and for you non-FTB-minecrafters out there, that means without proper cooling and subsystems, you'll wind up with a crater instead of a powerplant in less than 5 seconds.
Anyway... what's so special about mark 6? It automatically pulls out old fuel cells and refuels itself... And I've made another revision to the design. Rather than using infinite numbers of coolant packs, which are expensive to make without cheating and burn up in the reactor cores, I've started using LZH supercondensators. They have lower heat capacity, but do not burn up, and can be reused after a refreshing or refrigeration process... Which is much easier than manufacturing cooling cells.
Now, it sounds simple enough to make all this happen... Just put in the fuel and coolant, and pull out the old, right? Well with the way minecraft works, as the reactor runs, the items change their ID's CONSTANTLY. Luckily the LZH supercondensators all share the same ID when they go defunct. But the fuel rods are another problem... I fixed that by adding a GT translocator at the bottom of the reactor, programmed to search for rods matching eight different ID numbers in series. It may take a few seconds for the translocator to "wake up" and start removing items from the reactor. The current design supports a 14-second interval.
Once the translocator has removed the items from the reactor, the inventory it is moved to sends out a redstone signal shutting down the reactor and the item is sorted according to function (cooling or fuel). If it is fuel, it activates the refueling process. If it is cooling, obviously it activates the coolant supply.
The LZH supercondensators are sent to a remote processing machine that refreshes them and sends them back to the reactor core coolant inventory for reuse. Old fuel cells are currently sent to an offsite incinerator.
While all this is happening, signals are being sent around all over the place, activating this, and shutting down that~ Meanwhile carrier signals are sent back to the control room to tell the operator what all is going on inside the reactor.
And oh by the way, this is just one core out of the sixteen that will be built inside the new facility. :3
So here she is~ Let the lag begin.
Category Artwork (Digital) / Miscellaneous
Species Unspecified / Any
Size 1280 x 782px
File Size 193.3 kB
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