
I forgot to upload this spoopy-ass thing on Hallowe'en.
Testing out some atmosphere for a cyber-medical horror puzzle game I'm working on and aiming for being my first commercial release, working title Divine Move. My current idea is to have this be a dynamically generated piece, with each of the instrument layers representing either a location or an entity, and fading in or out as appropriate.
This piece uses no sampled audio. That's all machines you're hearing breathe.
Testing out some atmosphere for a cyber-medical horror puzzle game I'm working on and aiming for being my first commercial release, working title Divine Move. My current idea is to have this be a dynamically generated piece, with each of the instrument layers representing either a location or an entity, and fading in or out as appropriate.
This piece uses no sampled audio. That's all machines you're hearing breathe.
Category Music / All
Species Unspecified / Any
Size 120 x 120px
File Size 4.89 MB
Hm, that's a shame. I'm not sure what to tell you as it's working for me. You could try the download link or my Weasyl account.
Alright well, I tried it again right now and it worked fine.
I have to say, it has more like a spacey horror sorta sound to it, it brings up images of old, malfunctioning quiet ships creaking about, with the odd bit of weird machinery.
I suppose in that respect its very good. I'd be creeped the fuck out if I was playing with that in the background.
I have to say, it has more like a spacey horror sorta sound to it, it brings up images of old, malfunctioning quiet ships creaking about, with the odd bit of weird machinery.
I suppose in that respect its very good. I'd be creeped the fuck out if I was playing with that in the background.
That actually works for the setting I have planned! It doesn't take place in space, but the setting is "post-post-apocalyptic". Life on Earth has died out save for a handful of people who are in stasis or hooked up to life preserving devices or are just brains in jars etc., waiting in a hope against hope to be "saved" somehow. They communicate through electronic means and their sense of self has broken down over time as they have lost what it means to have a physical form and as the impulses representing their identities have gotten corrupted over time. Rescue never comes and the game is about surviving as one of these entities, as there's only so much nutrition to go around. Eat or be eaten.
Ah thanks! Updates will come as they happen on my company blog but I might post about the major milestones here too.
Oh hahaha that requires some explanation which I've yet to properly post as the sidebar's way out of date. After I finish Project MUSCULAR I'm finishing a way way overdue contribution to a sort of satirical game potluck where people made updated versions of games from the old shovelware title Action 52.
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