
So far, there was not a macro video game could have reputation as good as GTA, Assassin’s Creed, and WOW。
If you’ve played Godzilla gams on Xbox, you might find out it was just a “brainless” game: You could not use your brain as often as you do when you play GTA and Assassin’s Creed.
The game was not thinking like a Marco enough, when Assassin’s Creed was thinking like an assassin enough. Hope you could get my point.
In fact, the game King Kong of 2005 was thinking like a macro enough. But the King Kong part was not much and King Kong was not big enough: only around 20 meters.
My ideal macro video game was:
1) The ideal size of a macro in games is around 100 to 200 meters.
When you’re 15 meters, you could be seriously injured by a running train who reaches at your keens height, and your 2 meter-long feet could not crush a car of 4.5 meters flat in one foot. Not cool.
But when you’re 1000 meters high, your feet will be longer than a football field. Human and made-made objects are too small for you to have a good “interaction”, it’s not easy to use your brain when you play.
Therefore, when you’re around 100 to 200 meters, you could have a very good “interaction”, you could still communicated with a “1 to 2 cm” height human and see their facial expression while you could stop a running train by just laying your 30 meter-long feet in front of it, although you might still feel a little impact.
This size is also most of the macros were set in films (Godzilla or Pacific Rim) and in TV series. (Ultralman)
In short, this is the “gamable” size.
2) Story & missions. Better could be more than rampage, or combat. Pure rampage would be brainless, and combat game could hardly exceed KOF and Iron Fist.
Story &missions are the soul of the game, without doubt. If residence evil was just a brainless shooting game, it’s sure that you would not think of it any more after year 2000.
Therefore, in a good macro game, you should use the feature of macros to finish some tasks that you could not do in other video games.
We could begin with helping police to stop terrorists in a macro way, not in Max Payne way. Like my story of Antoine the giant lion part 2 I wrote:
http://www.furaffinity.net/view/11792719/
And then, saving whales? Or helping sinking boats?
Just remember: to make the play experience something that you could not do in other games. How about: putting terrorists into your briefs to let them talk? q-;
3, the way of operation
Using hand joysticks are not bad. As we do have Kinect and wii fit pad, and other way to operate.
Just feel and play like a macro
Also, some ideas:
http://www.furaffinity.net/view/11829253/
4, must be a “sexy” game
Marco thing is more or less related to sex. I don’t know the reason since I am not a psychologist. But I am sure when you’re reading this, you’re the one who would get erected when you see giant feet crushing things and people in TV, film, or here. Right?
Showing private parts in a game supposed to sell all over the world be too much? But still macro could dress something “interesting” or showing off the mighty feet, raw power or how they dominated the situation by using the advantage in size.
As long as it could be sexy…
5, some other things.
In my opinion, the game could better use the story of Ultralman: the macros were transferred from a normal human and could retransferred back to a human after. For following reasons:
A) To have a better interact of the story of the game. If you’re always 200 meters, you could not have a good interaction with other human characters in the game.
B) Give more imagination for the player: you’re the one who could turn into character of the game. That’s how other games and films become successful, just like many ones want to be hulk and superman, ect.
C) To enjoy the feeling of crush human like bug q-: If you’re King Kong or Godzilla when you were born, you could never have the feeling of human were bugs, because you’re not supposed to see bugs, just like you couldn’t see bacteria and you won’t say I crushed the ant like a bacteria. That’s was also a “mistake” in some macro stories. And you could be excited when you could stop the train by one foot, because that’s the thing you couldn’t do when you’re human: unless your foot stepped on the breaking pedal, although most of the trains were using a handle for break.q-:
D) The last but not least: Do you know why King Kong had to die in the end?
Very simple: if King Kong lived. He would be the boyfriend of Ann, because he would crush Jack in the duel: that’s how natural worked so far. Therefore, the mating scene would be very immoral even today for a movie, not to mention in 1933.
If King Kong was transferred by a man like Ultraman, he could just crush Jack in macro form and do the rest in human form.
Too bad for King Kong was not born in this way. Therefore, he had to die.
Of course, I don’t think this kind of game will exist, but it’s not bad to think about it.
If you’ve played Godzilla gams on Xbox, you might find out it was just a “brainless” game: You could not use your brain as often as you do when you play GTA and Assassin’s Creed.
The game was not thinking like a Marco enough, when Assassin’s Creed was thinking like an assassin enough. Hope you could get my point.
In fact, the game King Kong of 2005 was thinking like a macro enough. But the King Kong part was not much and King Kong was not big enough: only around 20 meters.
My ideal macro video game was:
1) The ideal size of a macro in games is around 100 to 200 meters.
When you’re 15 meters, you could be seriously injured by a running train who reaches at your keens height, and your 2 meter-long feet could not crush a car of 4.5 meters flat in one foot. Not cool.
But when you’re 1000 meters high, your feet will be longer than a football field. Human and made-made objects are too small for you to have a good “interaction”, it’s not easy to use your brain when you play.
Therefore, when you’re around 100 to 200 meters, you could have a very good “interaction”, you could still communicated with a “1 to 2 cm” height human and see their facial expression while you could stop a running train by just laying your 30 meter-long feet in front of it, although you might still feel a little impact.
This size is also most of the macros were set in films (Godzilla or Pacific Rim) and in TV series. (Ultralman)
In short, this is the “gamable” size.
2) Story & missions. Better could be more than rampage, or combat. Pure rampage would be brainless, and combat game could hardly exceed KOF and Iron Fist.
Story &missions are the soul of the game, without doubt. If residence evil was just a brainless shooting game, it’s sure that you would not think of it any more after year 2000.
Therefore, in a good macro game, you should use the feature of macros to finish some tasks that you could not do in other video games.
We could begin with helping police to stop terrorists in a macro way, not in Max Payne way. Like my story of Antoine the giant lion part 2 I wrote:
http://www.furaffinity.net/view/11792719/
And then, saving whales? Or helping sinking boats?
Just remember: to make the play experience something that you could not do in other games. How about: putting terrorists into your briefs to let them talk? q-;
3, the way of operation
Using hand joysticks are not bad. As we do have Kinect and wii fit pad, and other way to operate.
Just feel and play like a macro
Also, some ideas:
http://www.furaffinity.net/view/11829253/
4, must be a “sexy” game
Marco thing is more or less related to sex. I don’t know the reason since I am not a psychologist. But I am sure when you’re reading this, you’re the one who would get erected when you see giant feet crushing things and people in TV, film, or here. Right?
Showing private parts in a game supposed to sell all over the world be too much? But still macro could dress something “interesting” or showing off the mighty feet, raw power or how they dominated the situation by using the advantage in size.
As long as it could be sexy…
5, some other things.
In my opinion, the game could better use the story of Ultralman: the macros were transferred from a normal human and could retransferred back to a human after. For following reasons:
A) To have a better interact of the story of the game. If you’re always 200 meters, you could not have a good interaction with other human characters in the game.
B) Give more imagination for the player: you’re the one who could turn into character of the game. That’s how other games and films become successful, just like many ones want to be hulk and superman, ect.
C) To enjoy the feeling of crush human like bug q-: If you’re King Kong or Godzilla when you were born, you could never have the feeling of human were bugs, because you’re not supposed to see bugs, just like you couldn’t see bacteria and you won’t say I crushed the ant like a bacteria. That’s was also a “mistake” in some macro stories. And you could be excited when you could stop the train by one foot, because that’s the thing you couldn’t do when you’re human: unless your foot stepped on the breaking pedal, although most of the trains were using a handle for break.q-:
D) The last but not least: Do you know why King Kong had to die in the end?
Very simple: if King Kong lived. He would be the boyfriend of Ann, because he would crush Jack in the duel: that’s how natural worked so far. Therefore, the mating scene would be very immoral even today for a movie, not to mention in 1933.
If King Kong was transferred by a man like Ultraman, he could just crush Jack in macro form and do the rest in human form.
Too bad for King Kong was not born in this way. Therefore, he had to die.
Of course, I don’t think this kind of game will exist, but it’s not bad to think about it.
Category All / Macro / Micro
Species Lion
Size 1280 x 1200px
File Size 149.1 kB
As far as I know a game that closest to your concept is Rampage. (It is still quite brainless anyway just rampage around the city)
http://en.m.wikipedia.org/wiki/Rampage_(video_game)
I used to play this version with my brother when I were young. Such a good memory. :)
http://en.m.wikipedia.org/wiki/Rampage_World_Tour
The lastest release is this version (Wii) around 2006-2007 (quite old anyway)
http://en.m.wikipedia.org/wiki/Ramp.....al_Destruction
If you interest, I think it "may" can be found on internet, download and play on PC (need stimulator program)
Good luck ;)
http://en.m.wikipedia.org/wiki/Rampage_(video_game)
I used to play this version with my brother when I were young. Such a good memory. :)
http://en.m.wikipedia.org/wiki/Rampage_World_Tour
The lastest release is this version (Wii) around 2006-2007 (quite old anyway)
http://en.m.wikipedia.org/wiki/Ramp.....al_Destruction
If you interest, I think it "may" can be found on internet, download and play on PC (need stimulator program)
Good luck ;)
Yes, I hope too.
A gaming environment as detailed as GTA.
A operation system as good as call of duties。
A rich story line like FF.
A gaming graphic quality as good as Assassin’s Creed II
A character custom system like WOW, where we could custom every detail of the macro ( hybrid animal type, abilities, decoration) and human form.
A replay system like CS of NFS, with slow mention and various angles could see every detail of macro action and environment detail.
Free feel to sell this game at 999 dollars!
if could have adult version and naughty parts, 9999 is still a reasonable price.
A gaming environment as detailed as GTA.
A operation system as good as call of duties。
A rich story line like FF.
A gaming graphic quality as good as Assassin’s Creed II
A character custom system like WOW, where we could custom every detail of the macro ( hybrid animal type, abilities, decoration) and human form.
A replay system like CS of NFS, with slow mention and various angles could see every detail of macro action and environment detail.
Free feel to sell this game at 999 dollars!
if could have adult version and naughty parts, 9999 is still a reasonable price.
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