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Original Story by
Xipoid
"Art" by
Voidrunners
Finally, some damn lights!
Original Story by
Xipoid"Art" by
VoidrunnersFinally, some damn lights!
Category All / Comics
Species Mustelid (Other)
Size 900 x 1200px
File Size 297.8 kB
Hokay, now I've had proper time to sulk and be pissed off about this, I am going to properly respond.
Yes, you are correct. It is horribly structured, and I think the main reason for that is because I spend half the pages trying to avoid drawing characters while also trying my best to show off the scenery. Yes, I am proud of the scenery in the ship, but it doesn't need to be shown in huge shots so often, the few that read it will understand they're in a big place by now, so repeatedly showing these angles is just avoiding actually working with the characters.
Which is bad for a comic that is meant to be about the characters.
So. I have had a think, and the other problem is that for the size of the page when it's published, I'm drawing for it being displayed at a far smaller size. It might work better at that size, but I'm not actually doing it at that size, so I should be cramming more panels into each page.
Thats what I'm going to do. I think, over the last 39 pages I've averaged 5 panels per page. Thats shit. Increase panel count, increase things happening, hopefully work on improving.
On the other hand, you did sort of word it very bluntly. If you are criticising, which is a thing people should really do, being blunt instantly annoys people. I'm someone who automatically dislikes stuff I do, so to see that, even if it is meant to be helpful is just discouraging, and does make you either want to give up or strike it off as trolling rather than valid critique. This is one of the reasons it's taken me a while to actually formulate and consider my next move.
So, if you have any suggestions for improvement, fire away, but please be a little less confrontational. A little niceness with criticism is liable to actually be listened to.
Thanks.
Yes, you are correct. It is horribly structured, and I think the main reason for that is because I spend half the pages trying to avoid drawing characters while also trying my best to show off the scenery. Yes, I am proud of the scenery in the ship, but it doesn't need to be shown in huge shots so often, the few that read it will understand they're in a big place by now, so repeatedly showing these angles is just avoiding actually working with the characters.
Which is bad for a comic that is meant to be about the characters.
So. I have had a think, and the other problem is that for the size of the page when it's published, I'm drawing for it being displayed at a far smaller size. It might work better at that size, but I'm not actually doing it at that size, so I should be cramming more panels into each page.
Thats what I'm going to do. I think, over the last 39 pages I've averaged 5 panels per page. Thats shit. Increase panel count, increase things happening, hopefully work on improving.
On the other hand, you did sort of word it very bluntly. If you are criticising, which is a thing people should really do, being blunt instantly annoys people. I'm someone who automatically dislikes stuff I do, so to see that, even if it is meant to be helpful is just discouraging, and does make you either want to give up or strike it off as trolling rather than valid critique. This is one of the reasons it's taken me a while to actually formulate and consider my next move.
So, if you have any suggestions for improvement, fire away, but please be a little less confrontational. A little niceness with criticism is liable to actually be listened to.
Thanks.
I don't know how to explain. You obviously draw well and are persistant enough to make pages, i.e. redraw some stuff again for every panel (something I am a bit too lazy to do).
It is awesome you are making these, but just as me or anyone who made their comics at some point, you lack the intuition to tell you what to draw in every panel, to make the story move. Taht will not only be easier to read, but will let you draw less.
I.e. make large parts of the story more compact. Between two panels there should be happening something the reader must guess.
Like what is happening here:
http://www.furaffinity.net/view/9388843/
1. ok, he's injured
2. looking around
3. looking around
4. looking around
5. dildo shaped building
http://www.furaffinity.net/view/12251664/
(oh, cool, there's a wolverine) This is well structured, except you could probably remove 4th panel and move all the text to third.
see?
Ah, I get it.. you are drawing your comics as if they were stills from a movie. Literally you are thinking more like a director than comic artist.
I don't know.. just read tons of comics and you'll develop that subtle feeling when to draw what and that will make you a better artist.
If I stumble across some online comics I think I can give as an example, I'll post a link. Aside from that most known comics like "Asterix&Obelix" have nailed the pacing pretty good.
It is awesome you are making these, but just as me or anyone who made their comics at some point, you lack the intuition to tell you what to draw in every panel, to make the story move. Taht will not only be easier to read, but will let you draw less.
I.e. make large parts of the story more compact. Between two panels there should be happening something the reader must guess.
Like what is happening here:
http://www.furaffinity.net/view/9388843/
1. ok, he's injured
2. looking around
3. looking around
4. looking around
5. dildo shaped building
http://www.furaffinity.net/view/12251664/
(oh, cool, there's a wolverine) This is well structured, except you could probably remove 4th panel and move all the text to third.
see?
Ah, I get it.. you are drawing your comics as if they were stills from a movie. Literally you are thinking more like a director than comic artist.
I don't know.. just read tons of comics and you'll develop that subtle feeling when to draw what and that will make you a better artist.
If I stumble across some online comics I think I can give as an example, I'll post a link. Aside from that most known comics like "Asterix&Obelix" have nailed the pacing pretty good.
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