
I was so frustrated that I didn't think what I was doing cause I just wanted to play the fucking game.
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Because not liking something that's popular is awefully wrong.
Regardless, I played TF2, enjoyed it loads back in the day, now it's just a chaotic game with way too many variables. Back in the day a heavy would always beat a scout. Then the Force-A-Nature came and that turned the tables around. Then the heavy got a minigun that would slow people, and the scout was again in the disadvantage.
This was still doable back then, but as more and more and more and more stuff came, it became impossible to properly play and enjoy the game for me. And is in my eyes and of plenty of others, not a good game anymore.
Regardless, I played TF2, enjoyed it loads back in the day, now it's just a chaotic game with way too many variables. Back in the day a heavy would always beat a scout. Then the Force-A-Nature came and that turned the tables around. Then the heavy got a minigun that would slow people, and the scout was again in the disadvantage.
This was still doable back then, but as more and more and more and more stuff came, it became impossible to properly play and enjoy the game for me. And is in my eyes and of plenty of others, not a good game anymore.
Either we get everything free (you can buy anything if you want in game to be lame though) with a constantly evolving game or we can pay $60 or your regional equivalent every year for basically the same thing with only a few changes. There are a few games that actually attain semi-immortality and become classics, if TF2 is on its way there if it only can solve a few problems including an incredibly thick Bots (Perfectly airblasting 5 rockets and then W+M1 a sentry nest with predictable bullet ridden results).
You fail to see that this game has already been out too long, and because of everyone having it, is not longer profitable. That's why it became free to play and continued with micro-transactions. Which I honestly believe has gotten more profit than actual sale day of TF2 itself.
TF2 is not, and will never be a classic, because it refuses to die.
As for problems... there have been countless of problems and countless of patches.
Also this comment is old.
TF2 is not, and will never be a classic, because it refuses to die.
As for problems... there have been countless of problems and countless of patches.
Also this comment is old.
"Too Long" is subjective, especially when talking about Valve. Though there will come a day when TF2 will stop being updated and Valve moves on only to revisit it for the occasional patch like it did with Counter-Strike: Source. THEN it will become a classic. Until that day though Team Fortress 2 will continue to evolve as it has done so since 2008.
What you fail to see is that not every company will hold off on updates and expansions so they can release it as a new game a year or two later and Valve stated from the very beginning that Team Fortress 2 would be on ongoing project.
Also: I don't get a chance to check this site every week, so my comments are often delayed. I made an exception to my usual rule when I saw a comment that awoken my old school gamer nerd rage over the new(-ish) annual game release system whether or not it was intentional.
What you fail to see is that not every company will hold off on updates and expansions so they can release it as a new game a year or two later and Valve stated from the very beginning that Team Fortress 2 would be on ongoing project.
Also: I don't get a chance to check this site every week, so my comments are often delayed. I made an exception to my usual rule when I saw a comment that awoken my old school gamer nerd rage over the new(-ish) annual game release system whether or not it was intentional.
This same story repeats with many games which pile up more and more stuff with update after update. The games can improve up to a point, then they start going down hill fast.
It is as if an artist refused to call a piece done and kept painting over everything again and again. After a point any new change would just make things worst.
It is as if an artist refused to call a piece done and kept painting over everything again and again. After a point any new change would just make things worst.
It's (to me) a bad game because the game has become immensely chaotic. Also that a whole time ago Valve didn't bother balancing or looked at the strategic value of all the items, making simple items like Force-A-Nature become incredibly powerful. AKA, everything was unbalanced, and this has been like this until not too long ago, which was long before I stopped playing.
Added to that, if you have only a bit of skill your success currently relies entirely on your loadout, which you can't know in advance, so it comes down to luck. Then there's the fact that if you start/continue now, you need to throw in so much money or so much time to properly play the game with all the different items out there.
Added to that, if you have only a bit of skill your success currently relies entirely on your loadout, which you can't know in advance, so it comes down to luck. Then there's the fact that if you start/continue now, you need to throw in so much money or so much time to properly play the game with all the different items out there.
I think you're overestimating the effects the item economy has based on other free to play games. Only a couple items like the Axtinguisher or the Ubersaw are flat out upgrades over the stock loadouts (and they can be acquired for like 10 cents each). The rest are just there to cater to niche playstyles (like the Backburner) or to make gimmick builds (like the Eyelander). I don't know where you got the idea that the loadouts are random because they're not. Were you playing on a modded server?
The Scattergun is far better for killing heavies in many circumstances by the way, and heavies didn't kill scouts at launch. They didn't kill anything at launch.
The Scattergun is far better for killing heavies in many circumstances by the way, and heavies didn't kill scouts at launch. They didn't kill anything at launch.
I suppose we have different definitions of "random". I just see an intricate web of strengths and weaknesses for me to penetrate and work to my advantage.
I brought up 3 year old items because those were among the very few to drastically change class functionality. Maybe the kritzkrieg and the gunslinger go in that list too, but they are not flat upgrades and are also dirt cheap.
I brought up 3 year old items because those were among the very few to drastically change class functionality. Maybe the kritzkrieg and the gunslinger go in that list too, but they are not flat upgrades and are also dirt cheap.
Nooo, you can craft items into scrap metal and scrap into reclimed metal and reclaimed into refined metal, so basically 18 weapons take one slot anymore in the end. And then you can craft more awesome things from those or trade for rare stuff c:
But of course you don't want to craft rare items away like hats and stranges and certain crates - and that's what's filling mine up XD
But of course you don't want to craft rare items away like hats and stranges and certain crates - and that's what's filling mine up XD
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