
It would not be an exaggeration to say that the Artifacts of Reformation are central to Anthro civilization in Miiar. They are the basis of what makes Anthro civilization possible, and it was with the Artifacts that Anthros rose themselves out of tribal barbarism.
Artifacts of Reformation allow predators and prey to live in relative harmony. Predators need to eat other anthros once very week or so to survive, and the Artifacts of Reformation allow the prey they eat to come back after the ordeal. After a predator devours another anthro, their prey's soul is stored within their body. The Artifact of Reformation allows the predator to relieve themselves of these built-up souls and give the prey back their bodies.
As Artifacts of Reformation are so important, they are almost always at the center of every Anthro town or city. The artifacts are powered by natural ley lines, so they only function in specific locations. As such, it's not unfair to say that really the cities are built around the Artifacts. The rate at which an Artifact can reform souls depends on the available ambient power and the size and quality of the Artifact, which usually then effects the size of the city it's in. Larger cities generally have larger Artifacts, as to cut down on the amount of time a soul has to wait to be reformed.
Souls are brought into the Artifact by predators pressing both their hands against the large crystal sphere and letting the souls be drawn out. The process leaves the predator feeling tired and cold, but usually a bit of rest or food (the non-talking kind) usually clears that up. Once the Artifact has gathered enough energy, the soul will reform out the bottom of the large crystal. Many Artifacts of Reformation can have cages mounted in the reformation area for when criminals are being reformed. It is also considered good form to return the belongs of devoured prey back to the Artifact, and a large lost-and-found is usually nearby.
The large crystal sphere that dominates an Artifact of Reformation acts as the soul bank and also the focal point for gathering ley line energy. Such crystals are not mined, but are actually grown in large vats. A precise ratio of diamonds, rubies, emeralds, and sapphires are ground to dust and mixed into super-saturated mineral water. The crystallization catalyzed and sustained by magical means, as these minerals would not normally form a crystal on their own. The entire process can take several years to complete and is obviously very expensive. Enchanted gems are needed for the reformation process and are slowly degraded with time. The gems at the base of the Artifact must be replaced every few years. Despite the cost of the Artifacts of Reformation, they are considered well worth the cost, considering the alternatives.
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In case you're wondering, this is all for a campaign setting I'm working on for a vore-themed game of Pathfinder. If you want to know more, check out my journal entry: https://www.furaffinity.net/journal/5389454/ There's a description of the setting (called Miiar) and a bunch of good questions and answers in the comments
The fennec fox model was downloaded from Blend Swap available with the CCC. The original creator's page can be found here: http://www.blendswap.com/user/Felis
Artifacts of Reformation allow predators and prey to live in relative harmony. Predators need to eat other anthros once very week or so to survive, and the Artifacts of Reformation allow the prey they eat to come back after the ordeal. After a predator devours another anthro, their prey's soul is stored within their body. The Artifact of Reformation allows the predator to relieve themselves of these built-up souls and give the prey back their bodies.
As Artifacts of Reformation are so important, they are almost always at the center of every Anthro town or city. The artifacts are powered by natural ley lines, so they only function in specific locations. As such, it's not unfair to say that really the cities are built around the Artifacts. The rate at which an Artifact can reform souls depends on the available ambient power and the size and quality of the Artifact, which usually then effects the size of the city it's in. Larger cities generally have larger Artifacts, as to cut down on the amount of time a soul has to wait to be reformed.
Souls are brought into the Artifact by predators pressing both their hands against the large crystal sphere and letting the souls be drawn out. The process leaves the predator feeling tired and cold, but usually a bit of rest or food (the non-talking kind) usually clears that up. Once the Artifact has gathered enough energy, the soul will reform out the bottom of the large crystal. Many Artifacts of Reformation can have cages mounted in the reformation area for when criminals are being reformed. It is also considered good form to return the belongs of devoured prey back to the Artifact, and a large lost-and-found is usually nearby.
The large crystal sphere that dominates an Artifact of Reformation acts as the soul bank and also the focal point for gathering ley line energy. Such crystals are not mined, but are actually grown in large vats. A precise ratio of diamonds, rubies, emeralds, and sapphires are ground to dust and mixed into super-saturated mineral water. The crystallization catalyzed and sustained by magical means, as these minerals would not normally form a crystal on their own. The entire process can take several years to complete and is obviously very expensive. Enchanted gems are needed for the reformation process and are slowly degraded with time. The gems at the base of the Artifact must be replaced every few years. Despite the cost of the Artifacts of Reformation, they are considered well worth the cost, considering the alternatives.
---
In case you're wondering, this is all for a campaign setting I'm working on for a vore-themed game of Pathfinder. If you want to know more, check out my journal entry: https://www.furaffinity.net/journal/5389454/ There's a description of the setting (called Miiar) and a bunch of good questions and answers in the comments
The fennec fox model was downloaded from Blend Swap available with the CCC. The original creator's page can be found here: http://www.blendswap.com/user/Felis
Category All / Vore
Species Unspecified / Any
Size 768 x 768px
File Size 645.1 kB
Heh, indeed. Though I just realized that theft from those lost-and-founds might be a serious issue if they were just run on the honor system. There may be a bit more security than just that. There are also probably PLENTY of stores around major Artifacts that are willing to sell things prey may have lost at very reasonable prices!
It only works because the prey died in a very specific way under specific circumstances, and the whole Artifact of Reformation technology/magic is built to address that *specific* circumstance. Since they were allowed to focus so much in one area, the tool they could make was really really specialized. If that makes sense?
I suppose, especially if a lot of characters are going to be dying that way in the campaign.
I get the feeling that the frequency of death would reach Paranoia/Eclipse Phase levels, especially if some of the PCs get the idea of eating their dying companions.
I get the feeling that the frequency of death would reach Paranoia/Eclipse Phase levels, especially if some of the PCs get the idea of eating their dying companions.
I realize that this is an old comment and you have moved on, but that last bit got me thinking. What with there being no penalties imposed on the prey at reformation, and the prey also technically have new bodies afterwords(based on my interpretation of the description), your comment sparked the conception of an idea about a profession, sort-of doctors that eat fatally wounded and sick, then reform them, healing/curing the wound/illness... technically. They could also do it to restore lost limbs and "remove" disfiguring scars.
As someone who's played pathfinder for a while now, there is already a spell that does exactly this called "True Resurection" which is a higher level and more costly way to bring someone back to life. It fully restores them from nothing so long as you know the name (and they didn't die of old age, or more than 10 per caster level years ago, so bare minimum is 180 years) and now only do they take none of the usual penalties for coming back to life they are restored/cured of whatever physical problems they had on death. I can easily imagine these resurection artifacts going either way, in which the prey gets an entirely new body the moment it's restored, and so getting your hand cut off just means you have to find a pred you trust and let them eat and reform you. Or it could be that because its restoring you to what you were upon being devoured (IE: it's not going to make someone 50 years old suddenly a healthy teenager) it resurects you with the same health problems you had at the time of digestion.
This gets rather silly when an ally is bleeding out from multiple stab wounds, a predator eats the ally, and then upon coming back the ally's new body still has the stab wounds and is still bleeding out. Would be hilarious though.
This gets rather silly when an ally is bleeding out from multiple stab wounds, a predator eats the ally, and then upon coming back the ally's new body still has the stab wounds and is still bleeding out. Would be hilarious though.
Not only does that make perfect sense within DnD rules, that's specifically how the rules are supposed to work for custom item creation or custom spell creation, in which you can boost the power of a specific spell or item you want to invent by making it limited to something specific. The more limitations you tack on (player or GM) the more powerful it's effect is allowed to be. The same for cursed items, which have a major drawback to balance out some sort of power.
Thanks. I actually came up with the concept long before Pathfinder. Originally the concept was for Ironclaw. Even now, my RPG group is considering switching over to FATE. The way I figured it, such a powerful ability would need to be heavily limited. After all, I wanted to create a world where vore would be possible and still have lasting consequence, but also didn't destroy civilization. So the reformation process was as limited and harsh as I could come up with.
You should see the whole world that I've built around them.
You should see the whole world that I've built around them.
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