Thought I'd have a little fun and make fake Xbox 360 cover art for Resist. This is one of many variations I've been fiddling with, titled "Signal." The black silhouette is the front of a Formic skull. NO BRUSHES WERE NEEDED FOR THIS; IT'S ALL FILTERS, FILLS, TEXT, AND SKETCHING. The Xbox details were added later and the image formatted to fit.
This is not a real cover, nor do I claim it to be. Microsoft owns the rights to the Xbox 360 detailing and the rating has not actually been provided by ESRB. (Disclaimer is needed to avoid copyright issues). Cover art still belongs to me.
This is not a real cover, nor do I claim it to be. Microsoft owns the rights to the Xbox 360 detailing and the rating has not actually been provided by ESRB. (Disclaimer is needed to avoid copyright issues). Cover art still belongs to me.
Category Artwork (Digital) / All
Species Unspecified / Any
Size 1630 x 2210px
File Size 1.12 MB
Sweet~ You've got your books - maybe you can have your game too, someday. Doing little things like this not only can be fun, but it can inject a muse within you of possibly some hopeful determination to realize your work of dreams. You the man, keep at what you do.
The appearance makes me remember on this one game with an alien like theme, Blacksite: Area 51, which released for Microsoft platforms first. Looking back, I thought it was an ill game for the entrance into modern games of the previous generation of consoles, albeit a linear and lost-to-time-now one. It makes me wonder if you would want to focus on metropolitan warfare like that of Battlefield, along with special perspectives of power usage and mechanics like Mass Effect if you would want Resist to be a game.
The appearance makes me remember on this one game with an alien like theme, Blacksite: Area 51, which released for Microsoft platforms first. Looking back, I thought it was an ill game for the entrance into modern games of the previous generation of consoles, albeit a linear and lost-to-time-now one. It makes me wonder if you would want to focus on metropolitan warfare like that of Battlefield, along with special perspectives of power usage and mechanics like Mass Effect if you would want Resist to be a game.
Resist would definitely be more akin to Mass Effect, especially because I want it to be a unique experience for every player that goes through the campaign, and even the multiplayer. I'm trying to design an algorithm programmers can use to simulate depth-perception, while also structuring new multiplayer gametypes that either haven't been done before, or haven't been properly executed. Even when it comes to small things like sharing ammunition between players, hand-to-hand combat experience, etc. If I ever make a game, it'll be an endeavor in itself.
Thanks for the support as always :)
Thanks for the support as always :)
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