Note: Taken in Garry's Mod.
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Still, despite pretty much looking intimidating to the alley-locals, she continued to walk, soon leaving the rather cramped-looking part of town, seeing a modest-sized park ahead. She smiled a small bit at the sight of such, tiredly walking over towards the center of the park. Another yawn came out from her as she stretched in her spot again, calmly laying herself down on the grass beneath her, smiling a bit from the comfort it provided her. It's due to such that she easily fell asleep when coupled with her tired form, thinking that her growth was finished at just this size.
Would she be in for quite the surprise when she wakes up in the morning, her form having nearly quintupled in size overnight, pushing away the boulders and knocking over trees.
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Snivy © Nintendo, Creatures Inc., GAMEFREAK.
Garry's Mod © Facepunch Studios/Garry, Valve.
Tool(s) used: Ragdoll Resizer, Easy Bodygroup.
Map(s) used: 'gm_bigcity'.
Prop(s) used: Various trees and boulders from Team Fortress 2.
I tried to go for a night effect in this map, largely since the map is pretty much in constant day mode. .3.
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Still, despite pretty much looking intimidating to the alley-locals, she continued to walk, soon leaving the rather cramped-looking part of town, seeing a modest-sized park ahead. She smiled a small bit at the sight of such, tiredly walking over towards the center of the park. Another yawn came out from her as she stretched in her spot again, calmly laying herself down on the grass beneath her, smiling a bit from the comfort it provided her. It's due to such that she easily fell asleep when coupled with her tired form, thinking that her growth was finished at just this size.
Would she be in for quite the surprise when she wakes up in the morning, her form having nearly quintupled in size overnight, pushing away the boulders and knocking over trees.
-0-
Snivy © Nintendo, Creatures Inc., GAMEFREAK.
Garry's Mod © Facepunch Studios/Garry, Valve.
Tool(s) used: Ragdoll Resizer, Easy Bodygroup.
Map(s) used: 'gm_bigcity'.
Prop(s) used: Various trees and boulders from Team Fortress 2.
I tried to go for a night effect in this map, largely since the map is pretty much in constant day mode. .3.
Category All / Macro / Micro
Species Unspecified / Any
Size 960 x 1280px
File Size 157.3 kB
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