
The Black Spiral Dancers were garou that traveled the path to the Wyrm so that they could free it. They alone were able to understand that to balance order, there needed to be chaos. The other tribes were so blinded in their devotion to Gaia that they failed to see that the true enemy was the Weaver, and turned their rage towards the Wyrm.
The Weaver had ensnared the Wyrm trying to weave the Wyld and in doing so a frenzied beast had turned blind and malicious. Unleashing hordes of creatures upon the world, those that had tried to dance the spiral to the Wyrm usually fell twisted and broken from the true path and in doing so, their true selves leaving behind the malformed husks that scourge the planet.
The Weaver had ensnared the Wyrm trying to weave the Wyld and in doing so a frenzied beast had turned blind and malicious. Unleashing hordes of creatures upon the world, those that had tried to dance the spiral to the Wyrm usually fell twisted and broken from the true path and in doing so, their true selves leaving behind the malformed husks that scourge the planet.
Category Artwork (Traditional) / Fantasy
Species Wolf
Size 500 x 744px
File Size 122.7 kB
definitely the old school world of darkness, The Apocalypse was nigh, and there were stories to be told. I'm hating the new werewolf thing they have now. They did away with all the old tribes like the bonegnawers, silver fangs, red talons, and glasswalkers and replaced them with some shitty new wild west crap. oh well. If the old timers regroup, the apocalypse continues.
Not to dig up an old conversation, but I agree: old WoD is WAY better than nWoD. That being said, give the new W20 a try. It's a rewritten and more organized rules set, but it is most definitely old WoD. They even went back to the Werewolf: the Apocalypse title. It's essentially a revision and not a new system. We've been testing it out for 2014, and it's very much recaptured the heart of oWoD. :)
Awesome art, by the way!
Awesome art, by the way!
Awesome, I tried to get into the second to newest incarnation but it didn't have the same gravity as the original. The original felt like everything was coming to the end and was truly a "beautiful death" scenario. Even when you won your campaign you could pretty much tell that it was just a minor victory in the face of ultimate devastation and it kicked ass that way. The old west one just felt... pointless.
Yeah, there is something to be said for the idea of, "No matter how hard you try, we're already screwed." And yet... You have to go down fighting! I never played the wild west take. Werewolf: the Forsaken was cleanly written (in terms of having organized rules), but that's the only thing it had going for it. There was very little darkness in new World of Darkness, which makes no sense.
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