![Click to change the View WIP [Zelda Wind Waker] v0.2](http://d.furaffinity.net/art/dirdwolf/music/1488278723/1391141940.thumbnail.dirdwolf_zelda_project_complete.mp3.gif)
I am nowhere near done with this, but I am posting a preview on what exactly I am working on. By the time I am done, this should be about 20 minutes long. It's a bunch of other stuff that I am slowly adding.
Category Music / Classical
Species Unspecified / Any
Size 120 x 90px
File Size 2.25 MB
It's a great b-volume mix. Everything sounds normalized.
I like the drums. Or, rather, I should say percussion. I like the snare rolls; crisp and they certainly don't overpower the flute, the strings, or the feel. It gives it a kind of semi-celtic thing, which is where Zelda seems to be lately anyhow.
I'd dial back the volume of the snare just a hint. Or maybe EQ out the attack just a little. And when I say just a little, I literally mean a little, little bit. So it's a bit more subtle. That's for the mix-and-mastering phase anyhow. But it's difficult for me to say that, being a drummer and all.
However, once the main 'fiddle' comes in, the snare actually sounds perfectly leveled. Now, I usually do all my writing with in-ear monitors because I like listening to music while I write. So I popped in my Shure 220s. They're dynamic driven for bass (as opposed to the balanced armature drivers of the high dollar ones).
Despite being designed for bass, the main fiddle is QUITE loud in my ears. (not literally in my ears. I just call my IEMs, my ears. Kind of like I call headphones 'cans.')
Over all, this is a nice little waltz. There's just something fun about 3/4. Something dance-y about it. Maybe that's why women love the waltz. It makes you want to sway. and Sway-two-three, sway-two-three...
You do good work. It's relaxing and VERY "wind waker" inspired. You can easily see the island from the beginning of the game, so you certainly wrote it to sound like the file's name-sake. I haven't played the game in over five or six years, and I was taken right back to those days, sitting on a hotel room floor between shows, with my gamecube hooked up to a big ole CRT TV, playing Wind Waker.
Well done. Great start. :3
I like the drums. Or, rather, I should say percussion. I like the snare rolls; crisp and they certainly don't overpower the flute, the strings, or the feel. It gives it a kind of semi-celtic thing, which is where Zelda seems to be lately anyhow.
I'd dial back the volume of the snare just a hint. Or maybe EQ out the attack just a little. And when I say just a little, I literally mean a little, little bit. So it's a bit more subtle. That's for the mix-and-mastering phase anyhow. But it's difficult for me to say that, being a drummer and all.
However, once the main 'fiddle' comes in, the snare actually sounds perfectly leveled. Now, I usually do all my writing with in-ear monitors because I like listening to music while I write. So I popped in my Shure 220s. They're dynamic driven for bass (as opposed to the balanced armature drivers of the high dollar ones).
Despite being designed for bass, the main fiddle is QUITE loud in my ears. (not literally in my ears. I just call my IEMs, my ears. Kind of like I call headphones 'cans.')
Over all, this is a nice little waltz. There's just something fun about 3/4. Something dance-y about it. Maybe that's why women love the waltz. It makes you want to sway. and Sway-two-three, sway-two-three...
You do good work. It's relaxing and VERY "wind waker" inspired. You can easily see the island from the beginning of the game, so you certainly wrote it to sound like the file's name-sake. I haven't played the game in over five or six years, and I was taken right back to those days, sitting on a hotel room floor between shows, with my gamecube hooked up to a big ole CRT TV, playing Wind Waker.
Well done. Great start. :3
Not sure about the mix 1 minute in. The violin is a little too loud. You can't hear what's in the background. Turn down the timpani just a tiny bit. Otherwise... I like it! The mix is always the hardest part and honestly I think it takes the opinion of several people to find the right levels.
Not to mention listening to it on different speakers. In the car, and on a crappy, crappy boombox - that's how most people listen to music, so it gives you a good feel for what the average listener will hear it on. Then again, that's how my old band mixed for rock tracks.
this is much different. Most people here will listen to it on 25 dollar computer speakers or something. :3
But Senn is right. Lots of opinions for the best mix.
this is much different. Most people here will listen to it on 25 dollar computer speakers or something. :3
But Senn is right. Lots of opinions for the best mix.
the 220's are supposed to be low end, but they have Dynamic Drivers instead of the ones Shure is known for - balanced armature. Dynamic drivers are bass-heavy. But I'm a drummer. I like to hear and feel the kick, and I like the thump of a click track when playing live. And, for 99 bucks, they're great for running around and beating up. I use'em a lot, like... when I go bike riding and stuff.
Meh, I used to love bass heavy headphones when I was younger. But my sound preferences have changed and I now love neutral sounding headphones that can still extend to the lowest notes, yet don't color the sound in any way.
Even for being on the low end, the 220's are still made by Shure which is more than likely better than what most people use.
Even for being on the low end, the 220's are still made by Shure which is more than likely better than what most people use.
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