I don't normally ask for help with art.
Now, keep in mind I am imperfect, so word any suggestions accordingly.
Since this is a bit of a vent piece, I sketched it up pretty quickly, so please excuse my messy sketch.
Lastly, I am mostly looking for help on Tarot (center) and the hound in his mouth. I know the hound looks wrong to me. (I think it is the angle, but I am not sure.) Plus I can never seem to get proportions on feral characters right. >n<
I have stared at this for too long, so I figured a new set of eyes would help.
Thank you my lovelies. <3
Artwork©me
Now, keep in mind I am imperfect, so word any suggestions accordingly.
Since this is a bit of a vent piece, I sketched it up pretty quickly, so please excuse my messy sketch.
Lastly, I am mostly looking for help on Tarot (center) and the hound in his mouth. I know the hound looks wrong to me. (I think it is the angle, but I am not sure.) Plus I can never seem to get proportions on feral characters right. >n<
I have stared at this for too long, so I figured a new set of eyes would help.
Thank you my lovelies. <3
Artwork©me
Category All / All
Species Exotic (Other)
Size 958 x 1280px
File Size 517.8 kB
I can give you a few tips.
Firstly, about Tarot. He looks like he has a very "lionish" build, bulky and
http://www.etravelphotos.com/photos.....214-150d-w.jpg
Look at the shapes in the legs, especially the back legs. In many animals, especially large, sturdy animals like large cats, the lower part of leg is shorter. The primary focus of it's muscle is in the upper part of the back leg for running and leaping, leaving the lower leg to support the weight and bounce of the actions.
My next suggestion is in the paws. As all pawed animals walk the toes flatten a bit in response to the weight of the animal. It's why larger animals have larger paws. Wolves have relatively "small" paws because their body weight isn't nearly as intense as that of a tiger or puma. They don't need quite so much support.
I like how you have the core of his body. It seems very proportioned (not too thin like a lot of people do). The only suggestion I could make there is to really think about how the skin attaches the limbs.
As far as the hound, it's hard to make any real suggestions with just the skeleton of a sketch done (so to speak, no pun intended ;P ). So, I dug up a few references for the angle.
http://thumbs.dreamstime.com/z/grey.....n-15698646.jpg
http://www.mymcpl.org/_uploaded_res.....aying_down.jpg
Don't be afraid to look at reference images, even if you're not working with realism. It helps make sure that even in "cartoon" styles that the form is understandable and comprehensive. Even Disney film artists have live animals come in for study ;P
What I really love, though, is the composition of this piece. It's very ominous. With the other hound sort of stalking in the background it's like it's just waiting for a chance to get in on the fight. Very nice touch!
Firstly, about Tarot. He looks like he has a very "lionish" build, bulky and
http://www.etravelphotos.com/photos.....214-150d-w.jpg
Look at the shapes in the legs, especially the back legs. In many animals, especially large, sturdy animals like large cats, the lower part of leg is shorter. The primary focus of it's muscle is in the upper part of the back leg for running and leaping, leaving the lower leg to support the weight and bounce of the actions.
My next suggestion is in the paws. As all pawed animals walk the toes flatten a bit in response to the weight of the animal. It's why larger animals have larger paws. Wolves have relatively "small" paws because their body weight isn't nearly as intense as that of a tiger or puma. They don't need quite so much support.
I like how you have the core of his body. It seems very proportioned (not too thin like a lot of people do). The only suggestion I could make there is to really think about how the skin attaches the limbs.
As far as the hound, it's hard to make any real suggestions with just the skeleton of a sketch done (so to speak, no pun intended ;P ). So, I dug up a few references for the angle.
http://thumbs.dreamstime.com/z/grey.....n-15698646.jpg
http://www.mymcpl.org/_uploaded_res.....aying_down.jpg
Don't be afraid to look at reference images, even if you're not working with realism. It helps make sure that even in "cartoon" styles that the form is understandable and comprehensive. Even Disney film artists have live animals come in for study ;P
What I really love, though, is the composition of this piece. It's very ominous. With the other hound sort of stalking in the background it's like it's just waiting for a chance to get in on the fight. Very nice touch!
This was very helpful!
Thank you so much for taking the time to respond and give me references.
I have always been better with anthro and human proportion and muscle placement, but I never truly got into looking up references for feral animals. I would always draw the proportions off (which you can see some here, though I have improved) and I would get so discouraged that I couldn't seem to make it look correct. I definitely will change the back legs now though. ^u^
Also, with the paws, do you mean just make them flatter? I do have a bad habit of making LARGE toes. xD
Lastly, I have already toyed and editted the hound body. I figured it was that the angle for the photo is straight across where as the hound seemed to be more of a downward angle. (forshortening is also something I have been working on. xP)
Thank you again, this helped me quite a bit. n.n
Thank you so much for taking the time to respond and give me references.
I have always been better with anthro and human proportion and muscle placement, but I never truly got into looking up references for feral animals. I would always draw the proportions off (which you can see some here, though I have improved) and I would get so discouraged that I couldn't seem to make it look correct. I definitely will change the back legs now though. ^u^
Also, with the paws, do you mean just make them flatter? I do have a bad habit of making LARGE toes. xD
Lastly, I have already toyed and editted the hound body. I figured it was that the angle for the photo is straight across where as the hound seemed to be more of a downward angle. (forshortening is also something I have been working on. xP)
Thank you again, this helped me quite a bit. n.n
It's no problem at all!
Don't get discouraged. Everyone has a learning process :D
As far as the the paws, if you watch a video of an animal walking, or even just watch one walking, you'll notice that as they left their feet the weight is removed from the paws and they're relaxed, but when they place it down and their body weight is on the paw it will press the muscles, pads and whatever fat is there down.
http://www.youtube.com/watch?v=FHkdAWdmyUc
Although the angle is different from your picture, this video gives a great example of what I'm talking about. See how flat his paws get when he steps down? The toes aren't raised very high, they're low to the ground, ready for running. Don't get me wrong, they're still big, just not giant. Even with cartoon styles like TLK the paws are still defined. Simple, but defined - ( http://fc06.deviantart.net/fs71/f/2....._by_Hopres.jpg )
Don't get discouraged. Everyone has a learning process :D
As far as the the paws, if you watch a video of an animal walking, or even just watch one walking, you'll notice that as they left their feet the weight is removed from the paws and they're relaxed, but when they place it down and their body weight is on the paw it will press the muscles, pads and whatever fat is there down.
http://www.youtube.com/watch?v=FHkdAWdmyUc
Although the angle is different from your picture, this video gives a great example of what I'm talking about. See how flat his paws get when he steps down? The toes aren't raised very high, they're low to the ground, ready for running. Don't get me wrong, they're still big, just not giant. Even with cartoon styles like TLK the paws are still defined. Simple, but defined - ( http://fc06.deviantart.net/fs71/f/2....._by_Hopres.jpg )
ohhh here is a fair tutorial as well. Some mistakes, but it sort of points out a few very common errors: http://tamberella.deviantart.com/ar.....rial-206292792
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