Name: Hrist
Age: 46 (Young adult)
Height: 4'6" / 1.37 m
Weight 48 lbs / 21.7 kg
Race: Duergar (Half Fiend)
Class: Blackguard / Antipaladin
Hrist was bred from a Asmodean Devotee and a fiend of Asmodeus' employ. Her namesake was given due to her raven feathered wings instead of leathery bat wings and her planned use. She would be an instrument of Asmodeus to fell stay chaotic fiends. With a slight ray light in her being, she does not have the stomach for the pass times of her kin. This did not make her time in Nessus hospitable in the slightest. This pushed her to complete her training ahead of many of the other candidates, which resulting in her admission into the mortal realm at a young age.
Though she is fiendish and duergar, Hrist is fairly sultry and even easy to get along with. She also produces a few contracts for Asmodeus when possible, though her contracts are quite fair (much to his disdain.) She takes the role of a mercenary and gladiator at times when she's not on the job. This helps keep her skills sharp and her physical form getting soft due to her succubus side.
During her stint in the coliseum she happened across a curious little Gnome and Ogrekin who were also in the business of hunting demons. With much intrigue she's opted to travel along with the two, though Ribeye had some initial skepticism about her at first. Hrist looks forward to proving she can hang with the wee girl and big man, though she does have what could be a destructive crush on the big man.
Age: 46 (Young adult)
Height: 4'6" / 1.37 m
Weight 48 lbs / 21.7 kg
Race: Duergar (Half Fiend)
Class: Blackguard / Antipaladin
Hrist was bred from a Asmodean Devotee and a fiend of Asmodeus' employ. Her namesake was given due to her raven feathered wings instead of leathery bat wings and her planned use. She would be an instrument of Asmodeus to fell stay chaotic fiends. With a slight ray light in her being, she does not have the stomach for the pass times of her kin. This did not make her time in Nessus hospitable in the slightest. This pushed her to complete her training ahead of many of the other candidates, which resulting in her admission into the mortal realm at a young age.
Though she is fiendish and duergar, Hrist is fairly sultry and even easy to get along with. She also produces a few contracts for Asmodeus when possible, though her contracts are quite fair (much to his disdain.) She takes the role of a mercenary and gladiator at times when she's not on the job. This helps keep her skills sharp and her physical form getting soft due to her succubus side.
During her stint in the coliseum she happened across a curious little Gnome and Ogrekin who were also in the business of hunting demons. With much intrigue she's opted to travel along with the two, though Ribeye had some initial skepticism about her at first. Hrist looks forward to proving she can hang with the wee girl and big man, though she does have what could be a destructive crush on the big man.
Category Artwork (Digital) / Fantasy
Species Daemon
Size 1138 x 1280px
File Size 1.06 MB
That's a new feature to me, is it only the female duergar that grow headpsikes cause for as long as I've know the males are smooth and bald headed. Oh and before I forget to ask is the blackguard an added cross class you added with the anti-paladin? Was wondering if she was the standard chaotic evil or not.
Nice adaptation, only thing I could think of was the blackguard assassin multiclass archtype which allows you to be any evil and yeah I looked up that it was wizards that added spines to the head. Freaking hate those guys most of the time cause they won't leave classics alone they think they need to change everything to keep it popular. On another note when I looked at pathfinders duergar they racially get the spell giant growth so she could for a bit (and more so at higher level) grow to 9 feet tall and be the perfect size for Ribeye. Lucky him.
That trait struck me as more of a primary caster class kind of trait, but with the limited casting the reverse paladin has it would definitely help out with infliction spells. Might I also suggest the magical knack trait for the bonus 2 others you normally get at character creation. It's in the magic traits section and does the following - Benefit: Pick a class when you gain this trait—your caster level in that class gains a +2 trait bonus as long as this bonus doesn't raise your caster level above your current Hit Dice. This way when you hit 4th level and get your bad girl spells your caster level will only be one less instead of three of your current level. Mind if I know her stats while I'm being curious?
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