Brainstorming ideas.
This time we have the start of the main heroes' skill trees. Not much to say as everything pretty much explains itself in the pic.
Tried coming up with fancy skill tree names for each character, so it wasn't just the typical: "Offense," "Defense," "Support."
Which character sounds most appealing to you?
This time we have the start of the main heroes' skill trees. Not much to say as everything pretty much explains itself in the pic.
Tried coming up with fancy skill tree names for each character, so it wasn't just the typical: "Offense," "Defense," "Support."
Which character sounds most appealing to you?
Category All / Miscellaneous
Species Human
Size 1200 x 1200px
File Size 116.7 kB
Ah, this wouldn't be a typical turn based RPG with transition scenes for battle, it'd be more of a side scrolling hack'n'slash, so there wouldn't be a need for out of combat utility as you're technically just about always in combat. However there would be passive skills that proc when not attacking or getting attacked after a short time.
And awesome choice, Knight needs some love. -w-
Yeah, I'll see if I can actually get the skills within the trees going some time.
And awesome choice, Knight needs some love. -w-
Yeah, I'll see if I can actually get the skills within the trees going some time.
Ugh just realized what I wrote and I sound like a moron.
I meant to say yes, there is out of combat utility, I only wanted to point out that I didn't see this as a turn based RPG is all. However, there wouldn't be a tree devoted to out of combat skills.
Most OOC skills would normally be in the defensive tree, but I can sneak some in the offensive ones as well. Example, your next active skill will have more attack power if you weren't fighting anything for a few seconds.
I meant to say yes, there is out of combat utility, I only wanted to point out that I didn't see this as a turn based RPG is all. However, there wouldn't be a tree devoted to out of combat skills.
Most OOC skills would normally be in the defensive tree, but I can sneak some in the offensive ones as well. Example, your next active skill will have more attack power if you weren't fighting anything for a few seconds.
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