These new Resident Evil games doesn't follow up Shinji Mikami's idea about a Survival Horror games.
While waiting Shinji Mikami's next big Survival Horror game, The Evil Within. I wanted to do a Tribute about a Survival Horror gameplay. :)
As usual you are trapped in inside the old uninhabited mansion and you try find a way out of the mansion. Somereason your a phone or a Radio doesn't work. You feel that you aren't alone in the house...
While waiting Shinji Mikami's next big Survival Horror game, The Evil Within. I wanted to do a Tribute about a Survival Horror gameplay. :)
As usual you are trapped in inside the old uninhabited mansion and you try find a way out of the mansion. Somereason your a phone or a Radio doesn't work. You feel that you aren't alone in the house...
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That should be too obvious at this point, that shit is going down soon. :) There is always a tragedy story to tell with blood prints what you find in rooms. Telling it's a victim's fate at that place. It should always be fascinating to learn what happend to those people who died before you. :)
After Resident Evil (The Original) I don't think any of the games in the franchise ever scared me again. Maybe Resident Evil 3, but only because Nemesis had a way of popping up out of no where, and you couldn't run from him easily given his ability to open doors. Silent Hill is KINDA scary, but only in bits and pieces. It would be nice to have a new game that actually scares you.[/b]
I loved RE, RE2, RE3, Rebirth, RE0 because the spooky atmosphere and a idea about not being super-human. You were a human being with handful of ammo, trying find a way off of the nightmare alive. ( Last time I felt horror was Dead Space 1. )
RE4 were good too. Spooky and Shinji Mikami's handwork.
From RE5 things started get boring. Co-op takes away horror feeling, knowing someone backup your back. ( Even Dead Space 3 made this mistake. ) Terrible AI-teammate and linear campaign.
In RE6 things went horrible wrong.
GamingSins: Everything Wrong with Resident Evil 6
http://www.youtube.com/watch?v=C1fcV1xmJnw
RE4 were good too. Spooky and Shinji Mikami's handwork.
From RE5 things started get boring. Co-op takes away horror feeling, knowing someone backup your back. ( Even Dead Space 3 made this mistake. ) Terrible AI-teammate and linear campaign.
In RE6 things went horrible wrong.
GamingSins: Everything Wrong with Resident Evil 6
http://www.youtube.com/watch?v=C1fcV1xmJnw
Gotta agree the recent Resident Evils sucked. I mean, RE4 was alright, kinda funny at points, but RE5 wasn't really fun and RE6 was boring as hell. Most fun I got was Sparta kicking a zombie off a skyscraper!
This drawing reminds me of what Resident Evil 4 was going to be: Leon in a creepy mansion with living armour and evil murderous baby dolls. Intentional or accidental while trying to recreate a RE0/1 feel? :P
This drawing reminds me of what Resident Evil 4 was going to be: Leon in a creepy mansion with living armour and evil murderous baby dolls. Intentional or accidental while trying to recreate a RE0/1 feel? :P
In all fairness, ORC tried to be a shooter but with Romero zombie lore (i.e. Shamblers). Besides, it was non-canon so it was doomed to fail anyway. Killing Leon and Claire is shite compaired to defeating a hidiously mutated Burkin with an exploding train. :P
And when you say Evil Within, I always think of Psychological horror games. :P
And when you say Evil Within, I always think of Psychological horror games. :P
Well how about that a Chainsaw scene in The Evil Within? When you running for your life from a undead with a chainsaw in the hospital's basement. And cabin shootout, when a armed undeads coming out from windows.
Probadly only psychological horror was that a eight arm bitch, who chase you like a spider.
Probadly only psychological horror was that a eight arm bitch, who chase you like a spider.
Chainsaw I feel is overdone, really. I mean, the Texas Chainsaw series isn't spooky to me. As for armed undead, I'm only a fan of shamblers, so it's not much fun to see armed ones.
As for psychological, you are aware that one enemy in Silent Hill 2 was a murderous vagina, right? And in Katherine, you have to run away from a massive arse, with arms, that had eyes and a tongue coming out of its... Wrong pair of lips. Also, the movie Teeth. :P If these 3 images don't fuck a guy up, even a gay guy, then there's something wrong with them. XD I mean, they don't worry me that much but that's cos I'm numb to horror. I also punch computers and break them if something jump scares me... Which gets costly... >_>
As for psychological, you are aware that one enemy in Silent Hill 2 was a murderous vagina, right? And in Katherine, you have to run away from a massive arse, with arms, that had eyes and a tongue coming out of its... Wrong pair of lips. Also, the movie Teeth. :P If these 3 images don't fuck a guy up, even a gay guy, then there's something wrong with them. XD I mean, they don't worry me that much but that's cos I'm numb to horror. I also punch computers and break them if something jump scares me... Which gets costly... >_>
It's to midnight, and something's evil is lurking in the dark."
"Under the moonlight, you see a sight that it almost stops your heart."
"You try to scream, but terror makes the sound before you make it."
"You start to freeze, as horror looks you right between the eyes, YOU'RE PARALYZED"
"CAUSE THIS IS THRILLER, THRILLER NIGHT!!"
"AND NO ONE'S GOING TO SAVE YOU FROM THE BEAST THAT'S ABOUT TO STRIKE."
"YOU KNOW IT'S THRILLER, THRILLER NIGHT, YOU'RE FIGHTING FOR YOUR LIFE INSIDE A KILLER, THRILLER TONIGHT!"
"Under the moonlight, you see a sight that it almost stops your heart."
"You try to scream, but terror makes the sound before you make it."
"You start to freeze, as horror looks you right between the eyes, YOU'RE PARALYZED"
"CAUSE THIS IS THRILLER, THRILLER NIGHT!!"
"AND NO ONE'S GOING TO SAVE YOU FROM THE BEAST THAT'S ABOUT TO STRIKE."
"YOU KNOW IT'S THRILLER, THRILLER NIGHT, YOU'RE FIGHTING FOR YOUR LIFE INSIDE A KILLER, THRILLER TONIGHT!"
When Resident Evil 4 comed out, we already knowed everything would never been the same anymore. Don't take me wrong, Re4 was the best of the new Action game, but even it for as good it was, wasn't realy a RE! It was something else, even good, but simple not a RE.
Then it comes RE5, which other to don't be a RE, wasn't even a good game... And I rather don't even talk about RE6...
Btw this could be a good concept for an horror game, but with such a protagonist, I think enemies need to be TENTACLES! I know, I'm a perv...
Then it comes RE5, which other to don't be a RE, wasn't even a good game... And I rather don't even talk about RE6...
Btw this could be a good concept for an horror game, but with such a protagonist, I think enemies need to be TENTACLES! I know, I'm a perv...
Right said, pal! Right said! I still wonder why instead then the 5 and 6 installement they never did a Re S.T.A.R.S., telling the story of what BRAVO team did during the event of Re Zero and RE1. Someone said Re Zero tell the Bravo team story? Wong: Zero only talks about Rebecca and Billy, what the other did in the labs and how them discover about the mansion, not to mention what they would have done for being so exaust to be defeated by the mansion's events is something which was never told us.
New survival horror eh? Finally, the way they've butchered franchises like Resident Evil and Silent Hill into overly Americanized action-schlock made me yearn for something new. Although apparently the next Silent Hill is being produced in the country it belongs in, Japan, and is being directed by Hideo Kojima, the genius who gave us the Metal Gear franchise, which in itself has lots of genuinely creepy and disturbing moments (remember Psycho Mantis anyone?)
Also Rio REALLY pulls off the Kennedy look. I like it!
Also Rio REALLY pulls off the Kennedy look. I like it!
Basically Silent Hill is a town in the U.S. west coast that was the home to a cult worshiping a demon they thought was a god named Sammael. Their pact with the demon got the town screwed over and it became the site of three different dimensions as it were. There's the regular dimension where it's very much a regular town, albeit a bit dreary, the quiet, empty Fog Dimension, and the hellish Otherworld. And all the monsters are representations of a person's psyche made flesh.
In the plots of Silent Hill 1 and 3 the cult tried to birth their god by putting a girl named Alessa through unbearable pain by having her own mother burn her in their house, while afterwards the Cult-run hospital kept her alive and in pain, so that her suffering would supposedly birth a compassionate god who would deliver to world to paradise.
Whereas other stories, including the plot to Silent Hill 2 depict the town as a sort of purgatory to people who've committed horrible acts and are rewarded with either punishment or liberation, i.e. getting over something or finding the capacity to forgive one's self.
Silent Hill 4 was about a madman who believed an apartment room was his mother and goes through a complex ritual that involves killing 21 specific people to free his 'mother' and be forever united with her in her womb.
In the plots of Silent Hill 1 and 3 the cult tried to birth their god by putting a girl named Alessa through unbearable pain by having her own mother burn her in their house, while afterwards the Cult-run hospital kept her alive and in pain, so that her suffering would supposedly birth a compassionate god who would deliver to world to paradise.
Whereas other stories, including the plot to Silent Hill 2 depict the town as a sort of purgatory to people who've committed horrible acts and are rewarded with either punishment or liberation, i.e. getting over something or finding the capacity to forgive one's self.
Silent Hill 4 was about a madman who believed an apartment room was his mother and goes through a complex ritual that involves killing 21 specific people to free his 'mother' and be forever united with her in her womb.
Well the thing is that different cultures have different ways of seeing a certain thing. The Japanese have a huge plethora of very disturbing, but subtle horror myths that is more about symbolism and the terror that said symbolism causes when you figure it out. American horror, at least after the 80s is more about in-your-face jump-scares topped with action. Frankly, I think the best horror movie I've seen thus far is John Carpenter's 'The Thing' due to the massive build-up it causes with all the paranoia, people on the brink of killing each other and every time the eponymous Thing shows itself, things get terrifying.
But none of that is unique to Japan or America. I personally don't find symbolism to be scary. "Oh no, man's inhumanity to man! AAAH!" is how it comes off to me, and without it, much of what's left is kind of silly imo.
Also, jump scares, it really depends how you define it. Silent Hill 1, for as much as I like, has some of the worst jump scares I can recall. Sudden, loud noises with no apparent cause or build up. Instead, it just startles you. Games like Resident Evil do it well. Loud noises tend to have a direct cause, and are usually built up in some way. The morgue scene in RE2 springs to mind.
Action is likewise similar. Slasher films are a perfect example of fairly mindless gore. But Halloween, the film that started arguabley started the genre, was mostly tension and suspense. Psycho was another example. You mention the thing, again, a great example. There's action, but the paranoia is the build up.
The idea that Silent Hill (or any other horror game) "belongs" in japan doesn't really work. Silent Hill was based largely on Jacobs Ladder, a western film. I'm told it's also got alot in common with The Mist, a Steven King book, though I've not read it or seen the film so I can't say. Also, funny bit of related trivia, the school in SH1 is heavly based on the school from Kindergarten Cop.
http://coiledrose.files.wordpress.c.....p-533x1440.jpg
http://youtu.be/uy778M4gR-0
The point is, unless a game is based specifically on Japanese folk legend specifically, I don't how a game can be uniquely Japanese, "belong" in Japan, or whatever.
Also, jump scares, it really depends how you define it. Silent Hill 1, for as much as I like, has some of the worst jump scares I can recall. Sudden, loud noises with no apparent cause or build up. Instead, it just startles you. Games like Resident Evil do it well. Loud noises tend to have a direct cause, and are usually built up in some way. The morgue scene in RE2 springs to mind.
Action is likewise similar. Slasher films are a perfect example of fairly mindless gore. But Halloween, the film that started arguabley started the genre, was mostly tension and suspense. Psycho was another example. You mention the thing, again, a great example. There's action, but the paranoia is the build up.
The idea that Silent Hill (or any other horror game) "belongs" in japan doesn't really work. Silent Hill was based largely on Jacobs Ladder, a western film. I'm told it's also got alot in common with The Mist, a Steven King book, though I've not read it or seen the film so I can't say. Also, funny bit of related trivia, the school in SH1 is heavly based on the school from Kindergarten Cop.
http://coiledrose.files.wordpress.c.....p-533x1440.jpg
http://youtu.be/uy778M4gR-0
The point is, unless a game is based specifically on Japanese folk legend specifically, I don't how a game can be uniquely Japanese, "belong" in Japan, or whatever.
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