WARNING -- NOTHING FURRY ABOUT THIS
I have a fox familiar in our Warhmamer campaign. A friend plays a mage with a talking raven. That's about as furry as it gets.
Group picture of the Party, by
the-angel-of-angels
In our Warhammer (FRP) campaign, the Story Teller encourages us to write up synopses of each session. Someone usually takes notes for the session, and that person usually does the write-up. It's also handy because our sessions are sometimes 4-8 weeks apart, sometimes longer, mostly due not to a lack of will to play, but due to schedule conflicts.
Our ST awards 50 XP for such a write-up, almost regardless of quality. He also has someone read it aloud before each session, so we can all get caught up on what happened last session (that person gets +5XP).
For those who don't know Warhammer Fantasy Role Playing -- in that system, 50 XP is a lot. A hell of a lot. We have never gotten more than 40 XP for a single combat or encounter. So 50 is crazy. The intent is to provide incentive for everyone to participate, share the load, and offer multiple perspectives to the story. The write-ups are usually written in the first person, so it's a chance for characters to voice their inner thoughts in a way that the players can understand and filter appropriately for their own characters. In other words, it's a way to convey hunches, instinct, and feeling into how your character perceives the other.
I like these write-ups, they're fun to do sometimes, and fun to read sometimes, though depending on how fluid my thoughts are, I might stumble a bit reading them.
For this write-up, it had been 3 months since our last session, and no one had notes. It was a pretty epic session, however -- my character, Conifer, re-enacted an event that hadn't happened in Mittenheim in 200 years. He performed a miracle in a city plagued by PLAGUE, literally, and in need of hope and Holy blessings and so forth.
Backstory: in this city of Middenheim resides the Eternal Flame, a sacred symbol of the Holy Church of Ulrich (a warlike god), who maintains that the flame has not gone out in over 500 years (it's actually fueled by gasses from the volcano Middenheim resides near, but the commonfolk believe it to be divine, and will often 'borrow' its fire to light their home and hearth). In that time, some parishioners and devout followers and pilgrims have made their way to the flame only to cast themselves into it. They always get burned, sometimes killed, before the guards pull them out.
Once, 200 years ago, a man threw himself into the flame, and was not burned. It was taken as a miracle, a sign of divine providence, and that man went on to become the King of the region.
Conifer, a priest of Shallya (a goddess of life and healing), repeated that performance under the guise that throwing himself at the mercy of Ulrich might win his favor and grant Shallya his might in combating the plague that infests the city. The truth of it is that Conifer needs to cast a spell on the flame in order to enchant it with a power that blesses all within its light with a magic that fights disease, but the Church of Ulrich would never knowingly allow such a thing. Add to it that the spell he has is NOT a Shallyan spell, but one he learned during his time spent as a Witch, and the rationale for the subterfuge becomes more cogent.
Problem was, I had no notes from the session, and knew I was missing some details.
Solution: I wrote the story from the perspective of a commoner, the son of a love-drunk carpenter who harbors a strong level of skepticism of the Church of Ulrich, and some disdain toward the Shallyans as well. This commoner didn't have any of the details of what went on with our party that session. So I had complete freedom to make everything up. And I got a little carried away, fleshing the guy out a little more than intended.
Conclusion: I was able to tell the essence of what happened from a different perspective, and in a way that gives the Storyteller a few new hooks and story elements, and describes not what my character said in that performance, but how it was received. If there was no write-up at all, the Storyteller probably would have diminished the audience's reaction to what happened, or even made it seem counter productive to the party's interests. It's always up to the Storyteller, but at least in this case, the write-up may have improved our odds a little (and in March 1st's session, Conifer leveraged his fame to get some discounts on supplies, woot! -- money is scarce in that game!)
I have a fox familiar in our Warhmamer campaign. A friend plays a mage with a talking raven. That's about as furry as it gets.
Group picture of the Party, by
the-angel-of-angelsIn our Warhammer (FRP) campaign, the Story Teller encourages us to write up synopses of each session. Someone usually takes notes for the session, and that person usually does the write-up. It's also handy because our sessions are sometimes 4-8 weeks apart, sometimes longer, mostly due not to a lack of will to play, but due to schedule conflicts.
Our ST awards 50 XP for such a write-up, almost regardless of quality. He also has someone read it aloud before each session, so we can all get caught up on what happened last session (that person gets +5XP).
For those who don't know Warhammer Fantasy Role Playing -- in that system, 50 XP is a lot. A hell of a lot. We have never gotten more than 40 XP for a single combat or encounter. So 50 is crazy. The intent is to provide incentive for everyone to participate, share the load, and offer multiple perspectives to the story. The write-ups are usually written in the first person, so it's a chance for characters to voice their inner thoughts in a way that the players can understand and filter appropriately for their own characters. In other words, it's a way to convey hunches, instinct, and feeling into how your character perceives the other.
I like these write-ups, they're fun to do sometimes, and fun to read sometimes, though depending on how fluid my thoughts are, I might stumble a bit reading them.
For this write-up, it had been 3 months since our last session, and no one had notes. It was a pretty epic session, however -- my character, Conifer, re-enacted an event that hadn't happened in Mittenheim in 200 years. He performed a miracle in a city plagued by PLAGUE, literally, and in need of hope and Holy blessings and so forth.
Backstory: in this city of Middenheim resides the Eternal Flame, a sacred symbol of the Holy Church of Ulrich (a warlike god), who maintains that the flame has not gone out in over 500 years (it's actually fueled by gasses from the volcano Middenheim resides near, but the commonfolk believe it to be divine, and will often 'borrow' its fire to light their home and hearth). In that time, some parishioners and devout followers and pilgrims have made their way to the flame only to cast themselves into it. They always get burned, sometimes killed, before the guards pull them out.
Once, 200 years ago, a man threw himself into the flame, and was not burned. It was taken as a miracle, a sign of divine providence, and that man went on to become the King of the region.
Conifer, a priest of Shallya (a goddess of life and healing), repeated that performance under the guise that throwing himself at the mercy of Ulrich might win his favor and grant Shallya his might in combating the plague that infests the city. The truth of it is that Conifer needs to cast a spell on the flame in order to enchant it with a power that blesses all within its light with a magic that fights disease, but the Church of Ulrich would never knowingly allow such a thing. Add to it that the spell he has is NOT a Shallyan spell, but one he learned during his time spent as a Witch, and the rationale for the subterfuge becomes more cogent.
Problem was, I had no notes from the session, and knew I was missing some details.
Solution: I wrote the story from the perspective of a commoner, the son of a love-drunk carpenter who harbors a strong level of skepticism of the Church of Ulrich, and some disdain toward the Shallyans as well. This commoner didn't have any of the details of what went on with our party that session. So I had complete freedom to make everything up. And I got a little carried away, fleshing the guy out a little more than intended.
Conclusion: I was able to tell the essence of what happened from a different perspective, and in a way that gives the Storyteller a few new hooks and story elements, and describes not what my character said in that performance, but how it was received. If there was no write-up at all, the Storyteller probably would have diminished the audience's reaction to what happened, or even made it seem counter productive to the party's interests. It's always up to the Storyteller, but at least in this case, the write-up may have improved our odds a little (and in March 1st's session, Conifer leveraged his fame to get some discounts on supplies, woot! -- money is scarce in that game!)
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