
So I've always generally been a fan of Mafia/Werewolf style games. A few years ago, I found out that someone had made a custom map on Starcraft 2 that runs a mafia game for players. (www.sc2mafia.com)
...that was over 1500 games ago. Needless to say, I'm rather fond of the map. Eventually I just decided to get my avatar drawn up, Mafia-style, for funsies.
Cruise Elroy is a name I sometimes use in game, after the red ghost from Pac-Man. Mainly, because I think the name is amusing.
So, here's Arrow looking all Mafia-like. The question is, though...what role is he this time?
Art by
jakkal
...that was over 1500 games ago. Needless to say, I'm rather fond of the map. Eventually I just decided to get my avatar drawn up, Mafia-style, for funsies.
Cruise Elroy is a name I sometimes use in game, after the red ghost from Pac-Man. Mainly, because I think the name is amusing.
So, here's Arrow looking all Mafia-like. The question is, though...what role is he this time?
Art by

Category Artwork (Digital) / General Furry Art
Species Hawk
Size 794 x 1280px
File Size 49.7 kB
Listed in Folders
Camorra (don't have traslation),'ndrangheta (don't have translation),racket (it's a Mafia which hits in the fields of business) why racket? Like a racket,takes everything that passes under the hands,cosa nostra (mean: thing ours),società anonima sequestri (mean: anonymous kidnapping company)
I did what I could T.T"
I did what I could T.T"
Its cool. Sorry.
Mafia is a party game in the US; I don't know it's progressed over there. The basic way it's played is there's one game master(who coordinates the game) and then players. At its most BASIC level, there's the Town, and the Mafia. The Mafia knows who the other Mafia players are, the town players do NOT.
Every 'night', the Mafia chooses to 'kill' a town player. Every 'day', all living players(town and mafia alike) choose to 'lynch' a single player. The Town has a numerical advantage over the mafia, but is hamstrung by their lack of knowledge. The game ends either when all the Mafia are dead, or all the town are dead. (Some setups end when the Town/Mafia ratio is equal, since at that point town can no longer use majority to lynch.)
More advanced setups include special "roles" that can do things, such as a town role(often called something like Sheriff) who can check one person each night to see if they're Mafia. Of course, if they reveal this during the day, the mafia will kill them that night...very much a mind game thing. :>
Mafia is a party game in the US; I don't know it's progressed over there. The basic way it's played is there's one game master(who coordinates the game) and then players. At its most BASIC level, there's the Town, and the Mafia. The Mafia knows who the other Mafia players are, the town players do NOT.
Every 'night', the Mafia chooses to 'kill' a town player. Every 'day', all living players(town and mafia alike) choose to 'lynch' a single player. The Town has a numerical advantage over the mafia, but is hamstrung by their lack of knowledge. The game ends either when all the Mafia are dead, or all the town are dead. (Some setups end when the Town/Mafia ratio is equal, since at that point town can no longer use majority to lynch.)
More advanced setups include special "roles" that can do things, such as a town role(often called something like Sheriff) who can check one person each night to see if they're Mafia. Of course, if they reveal this during the day, the mafia will kill them that night...very much a mind game thing. :>
Comments