
I messed up that explosion...might fix that, might not...
Will be moved to scraps later
Moving out to fort cushionanblankets
Art and designs are © to iPoke
Will be moved to scraps later
Moving out to fort cushionanblankets
Art and designs are © to iPoke
Category Artwork (Digital) / Comics
Species Unspecified / Any
Size 800 x 1000px
File Size 385.3 kB
35mm High-Velocity Impact. Useful against light vehicles, the round itself consists of two parts, pin and spider. The pin is a relatively simple Titanium-core round that is design to penetrate/perforate the target to damage the inside.
The spider is a six-legged star that folds out of the pin and causes radial impact damage on the target, capable of throwing it off course or stopping it abruptly, damaging mechanics and engine (Depending on the armor thickness the spider might penetrate the target as well).
In this case, the pin probably tore through the reactor block, causing the vehicle to blow up on itself.
The spider is a six-legged star that folds out of the pin and causes radial impact damage on the target, capable of throwing it off course or stopping it abruptly, damaging mechanics and engine (Depending on the armor thickness the spider might penetrate the target as well).
In this case, the pin probably tore through the reactor block, causing the vehicle to blow up on itself.
a 35mm rifle. Dude that's huge.
The explosion is nice.
Though few things bugging me.
I know that sabot rounds are there to push the bullet's velocity to the limit but the way the projectile looks I am thinking it could be fin stabalised. Which means increased range.
But the real thing that is bothering me is the tank's bending to the impact. I've seen bullets hit armor. Only massive callibur bullets VS soft metal bend like that on impact.
Though on a side note... someone got OWNED!
The explosion is nice.
Though few things bugging me.
I know that sabot rounds are there to push the bullet's velocity to the limit but the way the projectile looks I am thinking it could be fin stabalised. Which means increased range.
But the real thing that is bothering me is the tank's bending to the impact. I've seen bullets hit armor. Only massive callibur bullets VS soft metal bend like that on impact.
Though on a side note... someone got OWNED!
Well, the round unfolds in flight, just a split second after leaving the barrel. Sort of like the fins on a russian HEAT round, just that they're not for guiding the bullet but delivering as much kinetic energy into the target as possible, as opposed to just punching through it
That is a very nice comic page, but...
In no way does that look like a 35mm rifle to me. The iron sights you placed above the housing makes it look about 30mm too small. On the picture above it took me a long time to work out that the figure is lying prone, and even then it looks too small. The ejected shell looks like just another rifle bullet.
In the picture below the shock-waves you've added are sub-sonic. Straight lines front and back at 45 degrees would probably be a closer match for this bullet's probably speed.
I've no idea at all what we're seeing in the background of the second to last picture.
As I said, aside from that, phenomenal mini-comic. And it definitely doesn't belong in scraps.
In no way does that look like a 35mm rifle to me. The iron sights you placed above the housing makes it look about 30mm too small. On the picture above it took me a long time to work out that the figure is lying prone, and even then it looks too small. The ejected shell looks like just another rifle bullet.
In the picture below the shock-waves you've added are sub-sonic. Straight lines front and back at 45 degrees would probably be a closer match for this bullet's probably speed.
I've no idea at all what we're seeing in the background of the second to last picture.
As I said, aside from that, phenomenal mini-comic. And it definitely doesn't belong in scraps.
Heh, whatever is happening isn't of much importance, it's more about how the effects work
I'll admit the iron sights might seem small, but then most 35mm weapons are designed to hit "something over there". I'll keep that thing in mind about the muzzle-flash, thanks for pointing it out....
Thanks for crits anyhow, I appreciate them :3
I'll admit the iron sights might seem small, but then most 35mm weapons are designed to hit "something over there". I'll keep that thing in mind about the muzzle-flash, thanks for pointing it out....
Thanks for crits anyhow, I appreciate them :3
Barring all the technical details that have been done to death already in above comments, I think you did marvelous in the effects. Let me see...
--Reflection on the eye does seem a little dry, but that's more than forgivable with all the light that's coming out of that scope.
--Smoke from the gun barrel and the cartridge as it ejects seem believable and realistic. I only wish I could do them that well.
--Shockwave on the traveling bullet seems a little off. If it were me, I would have used a darker shade instead of a lighter one to show the shockwave, or simply put some texture into the background and used a displacement filter (Smudge tool) to make it seem more air-like instead of smoke-like.
--Dust on the traveling tank is very good. I won't ask why it's making smoke (they have gravel driveways in the city? o.O) or anything like that. Nope. Won't.
--The explosion seems very good to me, especially the way that the armor's chinks focus the blast. Great attention to detail adding the spread of the explosion along the pavement!
--Have I ever told you I love your lighting? In this pic there are several ones (especially that one that shows the sniper prone) that make it seem like a blistering hot Arizona day.
Kudos!
--Reflection on the eye does seem a little dry, but that's more than forgivable with all the light that's coming out of that scope.
--Smoke from the gun barrel and the cartridge as it ejects seem believable and realistic. I only wish I could do them that well.
--Shockwave on the traveling bullet seems a little off. If it were me, I would have used a darker shade instead of a lighter one to show the shockwave, or simply put some texture into the background and used a displacement filter (Smudge tool) to make it seem more air-like instead of smoke-like.
--Dust on the traveling tank is very good. I won't ask why it's making smoke (they have gravel driveways in the city? o.O) or anything like that. Nope. Won't.
--The explosion seems very good to me, especially the way that the armor's chinks focus the blast. Great attention to detail adding the spread of the explosion along the pavement!
--Have I ever told you I love your lighting? In this pic there are several ones (especially that one that shows the sniper prone) that make it seem like a blistering hot Arizona day.
Kudos!
That's a long line of analysis right there X3
1. Agreed
2. I've had enough opportunity to watch how smoke works with almost everyone around me being a smoker
3. I used lighter to emphasize speed in this case...as realistic as smudging the background (or even the round) might have been, it get's more symbolic power when its path glows
4. The dust is a little heavy, but it's meant to be there, since the road is full of rubble or dust from damaged buildings/vehicles (we're asuming a destroyed city, eve if I didn't make an effort to portray that here)
5. Only afterwards I realized what I had done "wrong" by adding yellow as highlight instead of white, to emphasize the difference of the fire, but then that's marginal notes X3
6. I think you might have, but I'm always glad to hear it again :3
1. Agreed
2. I've had enough opportunity to watch how smoke works with almost everyone around me being a smoker
3. I used lighter to emphasize speed in this case...as realistic as smudging the background (or even the round) might have been, it get's more symbolic power when its path glows
4. The dust is a little heavy, but it's meant to be there, since the road is full of rubble or dust from damaged buildings/vehicles (we're asuming a destroyed city, eve if I didn't make an effort to portray that here)
5. Only afterwards I realized what I had done "wrong" by adding yellow as highlight instead of white, to emphasize the difference of the fire, but then that's marginal notes X3
6. I think you might have, but I'm always glad to hear it again :3
I understand why you used lighten in 3 - also, the bullet is set against a flat color gradient. Using smudge or ripple effects would not have nearly the pronounced impact that the lightening did. Further, it could be the case that there is some smoke or other particles in the air, which would help to create the shockwave. At first I thought it might be tracer smoke, but then realized this would be the wrong scenario to use tracers.
As far as 4, well I suppose it depends on your idea. When I saw the hoverpad kind of motion system the tank had, I assumed that it exerted no force on the ground beneath it - exactly UNlike a hovercraft and more like Skywalker's landspeeder. If I were right, that tank must have been going at astonishing speeds to drag up that much dust. However, if you were thinking of a more hovercraft type of vehicle (or even if the engine had exhaust ports that faced down behind it) then there would be plenty of dust. Besides that, it's useful in the first frame to show that it's moving. Conveying the correct idea to viewers sometimes comes before reality.
And finally, 5. I don't think it's "wrong" at all to use yellow instead of white - however, I probably would have used burn and dodge on a couple red layers to create the explosion, and I think you were going at it from a more painterly approach. I still don't know if white is more 'right' than yellow, but it looks fine to me. *shrug* I guess you can get away with a lot more in your viewers than you can with yourself. :D
And of course, please don't get the wrong idea - I'm just talking about stuff. There is no way in icy hell that I could do this well in a finished project, let alone in an effects practice sheet. Congrats, and great job!
As far as 4, well I suppose it depends on your idea. When I saw the hoverpad kind of motion system the tank had, I assumed that it exerted no force on the ground beneath it - exactly UNlike a hovercraft and more like Skywalker's landspeeder. If I were right, that tank must have been going at astonishing speeds to drag up that much dust. However, if you were thinking of a more hovercraft type of vehicle (or even if the engine had exhaust ports that faced down behind it) then there would be plenty of dust. Besides that, it's useful in the first frame to show that it's moving. Conveying the correct idea to viewers sometimes comes before reality.
And finally, 5. I don't think it's "wrong" at all to use yellow instead of white - however, I probably would have used burn and dodge on a couple red layers to create the explosion, and I think you were going at it from a more painterly approach. I still don't know if white is more 'right' than yellow, but it looks fine to me. *shrug* I guess you can get away with a lot more in your viewers than you can with yourself. :D
And of course, please don't get the wrong idea - I'm just talking about stuff. There is no way in icy hell that I could do this well in a finished project, let alone in an effects practice sheet. Congrats, and great job!
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