
You were wondering just who it was Byron ate, well here's your answer! Byron caught Ernst snooping around his peach grove. He may have mistaken Byron for a giant peach, but those only happen in childrens' literature. In interactive vore animations, the peaches are actually weasels and they eat you. Ernst figured that out a bit too late.
While I will be releasing this in this state, I'm still not fully satisfied with some of the sounds. I may add more and replace some in a later version when I animate Byron eating Ernst feet-first. You'll be seeing more of this weasel for sure.
-Download links-
YouTube: http://www.youtube.com/watch?v=Uf0ltlqZeuw
Windows: http://anteflan.com/vore/weasel/weaselWIN.zip
OSX: http://anteflan.com/vore/weasel/weaselOSX.zip
-Change log-
1.0.1:Fixed Ernst not appearing when resetting the scene with clothes disabled.
-Read me-
Upon launching the program, you will be able to choose graphic and input settings for the game. Input settings can only be changed in this box, but you can adjust graphics settings from the game menu. I suggest starting with "Fantastic" if you have a decent computer and working your way down from there if things are choppy.
The interactive animation works by progressing the animation to a specified point. Press "Esc" to show the menus. The controls are down at the bottom. You can select a state to progress to, or use the buttons to move forward and back. The animation will progress to the chosen part and play that part in a loop until you tell it to progress again. Choosing a part earlier then the currently playing part will reset the animation and progress it to that part.
The animations branch off at the "lay" state. If you progress to "digestion" when Byron is laying on his back, he'll digest and fall asleep on his back. If you progress to "digestion" when he is on his belly, he'll digest and fall asleep on his belly.
-Options-
Burping: Unchecking this will replace burps with yawns.
Pig clothes: Unchecking this will remove Ernst's clothes and hat.
Free cam: Unchecking this will switch to a static camera.
Gurgle volume: Changes the volume of stomach noises.
Bulge intensity: Changes the intensity of normal-mapped bulges on Byron's stomach.
Graphic quality: Changes between graphic quality presets.
Grass density: Changes the density of the grass.
Anti-aliasing: Turns on an effect to smooth jagged geometry edges.
Bloom: Turns on the bloom effect.
Blur: Turns on depth of field blur.
SSAO: Turns on screen space ambient occlusion, which adds shadows based on differences in geometry to make things pop out a bit more.
jeschke helped supply some of the sounds for this animation.
If you like what you see, please donate! It'll help keep me doing stuff like this! http://www.paypal.com/cgi-bin/websc.....=P4RSZMGQ9HGV4
While I will be releasing this in this state, I'm still not fully satisfied with some of the sounds. I may add more and replace some in a later version when I animate Byron eating Ernst feet-first. You'll be seeing more of this weasel for sure.
-Download links-
YouTube: http://www.youtube.com/watch?v=Uf0ltlqZeuw
Windows: http://anteflan.com/vore/weasel/weaselWIN.zip
OSX: http://anteflan.com/vore/weasel/weaselOSX.zip
-Change log-
1.0.1:Fixed Ernst not appearing when resetting the scene with clothes disabled.
-Read me-
Upon launching the program, you will be able to choose graphic and input settings for the game. Input settings can only be changed in this box, but you can adjust graphics settings from the game menu. I suggest starting with "Fantastic" if you have a decent computer and working your way down from there if things are choppy.
The interactive animation works by progressing the animation to a specified point. Press "Esc" to show the menus. The controls are down at the bottom. You can select a state to progress to, or use the buttons to move forward and back. The animation will progress to the chosen part and play that part in a loop until you tell it to progress again. Choosing a part earlier then the currently playing part will reset the animation and progress it to that part.
The animations branch off at the "lay" state. If you progress to "digestion" when Byron is laying on his back, he'll digest and fall asleep on his back. If you progress to "digestion" when he is on his belly, he'll digest and fall asleep on his belly.
-Options-
Burping: Unchecking this will replace burps with yawns.
Pig clothes: Unchecking this will remove Ernst's clothes and hat.
Free cam: Unchecking this will switch to a static camera.
Gurgle volume: Changes the volume of stomach noises.
Bulge intensity: Changes the intensity of normal-mapped bulges on Byron's stomach.
Graphic quality: Changes between graphic quality presets.
Grass density: Changes the density of the grass.
Anti-aliasing: Turns on an effect to smooth jagged geometry edges.
Bloom: Turns on the bloom effect.
Blur: Turns on depth of field blur.
SSAO: Turns on screen space ambient occlusion, which adds shadows based on differences in geometry to make things pop out a bit more.

If you like what you see, please donate! It'll help keep me doing stuff like this! http://www.paypal.com/cgi-bin/websc.....=P4RSZMGQ9HGV4
Category Artwork (Digital) / Vore
Species Weasel
Size 600 x 600px
File Size 419 kB
Listed in Folders
Hmmm, I actually VERY interested in how you performed the buldgy digestion part.
At first I though it was some really lice 3D work, but on further inspection...(scrolling to "glitchy zoom" and clip)
(and I was curious if Ernst was still in there after he went through, lol)
I could see that it was just a really well done texture on top of the bulges...really nice. |3
At first I though it was some really lice 3D work, but on further inspection...(scrolling to "glitchy zoom" and clip)
(and I was curious if Ernst was still in there after he went through, lol)
I could see that it was just a really well done texture on top of the bulges...really nice. |3
I baked the Ernst model's normals into Byron's gut on a separate UV, edited that texture in photoshop to make it softer and fix the edges and made a custom shader that uses 2 textures' r g and b channels as masks to show or hide the bulges. The opacity is controlled by bones in Byron's armature which also control the blend shapes for the bulges. Then I distorted the textures with sin math to make it look like they are squirming. It's fairly simple for the GPU to handle, but it creates a neat effect.
How have I not commented here yet?!
Everything about this animation is mind blowing, that's all I can say, us vores really don't get quality animations to enjoy that often, especially 3D animations like this, so we should enjoy and share these as much as possible, and Ante putting this up for free makes him the best person ever and is the reason why vore stays alive and interesting as a fetish. ^^
And oh my god... if you have just watched the animation on YouTube you haven't seen anything! download the other two links and enjoy away, you can do almost anything and watch anywhere! im truly amazed Ante, I didn't even know you made that part I thought it was a just an animation. <3 That just makes this top the cake for the best 3D vore animation out there honestly, for now, anyway~
Still getting my paypal worked out, but ill donate as soon as I can~
Don't burn yourself Ante and really hope you can keep blowing our minds with your pro 3D vore skills. <3
Everything about this animation is mind blowing, that's all I can say, us vores really don't get quality animations to enjoy that often, especially 3D animations like this, so we should enjoy and share these as much as possible, and Ante putting this up for free makes him the best person ever and is the reason why vore stays alive and interesting as a fetish. ^^
And oh my god... if you have just watched the animation on YouTube you haven't seen anything! download the other two links and enjoy away, you can do almost anything and watch anywhere! im truly amazed Ante, I didn't even know you made that part I thought it was a just an animation. <3 That just makes this top the cake for the best 3D vore animation out there honestly, for now, anyway~
Still getting my paypal worked out, but ill donate as soon as I can~
Don't burn yourself Ante and really hope you can keep blowing our minds with your pro 3D vore skills. <3
Haven't downloaded it yet, but I saw the full thing on YouTube. It's amazing ! The end bulge kills it a bit for me but since you included an option to turn it off, it's not a problem at all.
Keep up the good work, I can't wait to see more of Byron !
P.S. : Is it me, or does he look like that crazy ferret from Whiplash ?
Keep up the good work, I can't wait to see more of Byron !
P.S. : Is it me, or does he look like that crazy ferret from Whiplash ?
Funny coincidence then :3 Yeah, Whiplash is an old PS2 game from 2003; not bad, but not amazing either. Unless you love molesting rabbits, in which case it's pretty awesome.
But Byron and Spanx do look a bit like each other : http://www.the-nextlevel.com/previe.....hiplash_08.jpg
But Byron and Spanx do look a bit like each other : http://www.the-nextlevel.com/previe.....hiplash_08.jpg
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