some single frame renders from my Stormbringer project, just finished texturing and detailing the ships. I'm pretty happy with how they came out (they look so much better then before) its space so you wont be able to see a whole lot but I'm pretty happy with how it looks just now
Category All / All
Species Unspecified / Any
Size 635 x 477px
File Size 52.3 kB
the carrier isn't capable of operating in an atmosphere the fighters have a projection shield system (all the power from the thrusters is transfered to shield systems) They are built mostly for quick in and out combat, by the time you realize they entered the battle you already have a missile up your tailpipe and they are jetting off.
Hehe, a carrier ship with the aerodynamic capabilities of a brick in an atmosphere .... baaaaaaaaad idea.
I must say that I like the idea of a zero-energy entry into an atmosphere using an energy shield. It sounds kinda reasonable, since you could say that you would need a "bubble" around the fighter that ionizes the air in order to force it around the energy field like you were using a giant magnet and that the running thrusters would disrupt the field and the fighter would burn up in the atmosphere.
I must say that I like the idea of a zero-energy entry into an atmosphere using an energy shield. It sounds kinda reasonable, since you could say that you would need a "bubble" around the fighter that ionizes the air in order to force it around the energy field like you were using a giant magnet and that the running thrusters would disrupt the field and the fighter would burn up in the atmosphere.
Hrmm... The zero-power re-entry, specifically gravity-dropping while using a shield system for thermal dissipation, is generally nice for such things as cargo vehicles, but following an unpowered ballistic course is both predictable (last thing you want when there's the possibility of interception in the form of missiles) and slow (The shuttle takes well over an hour to make it down deep into "the soup".
You may want to think of upping the power output of the fighter's generators and keeping the engines running, thus allowing for powered re-entry and course change, especially rapid course alterations.
You may also want to think about laying down other cover, like anti-sensor chaff and such to cause things to have a merry hell trying to get a confirmed lock.
Just some thoughts.
Yours,
Mika
You may want to think of upping the power output of the fighter's generators and keeping the engines running, thus allowing for powered re-entry and course change, especially rapid course alterations.
You may also want to think about laying down other cover, like anti-sensor chaff and such to cause things to have a merry hell trying to get a confirmed lock.
Just some thoughts.
Yours,
Mika
well I'll admit I'm making most of this up but the thought was along the lines of: the ships don't have enough power to create a shield strong enough to protect them from reentry and power the engines at the same time. The idea was they shut off the engines, do a planetary dive with shields up and just dive in. Since the ships are light and made of stronger heat resistant metals they can use a pretty harsh reentry angle but once they start the drop they are kind of stuck until they get through the atmospher. One of the reasons these ships were put out of service byt he military (that and they are too lightly armored) but meh. I might use your idea of the anti sensor chaff though
The last option I can think of is to use disposable chemical rockets for braking during entry phase. Logic dictates that there will be RCS (Reaction Control System) fuel (usually nitrogen) onboard still for maneuvering until you get deep enough into the soup to rely on getting some air bite over the control surfaces.
Another option, requiring markedly less power, is to use a scramrocket (Supersonic Combustion Ramjet/Rocket) system, which would allow you to have engines in use through re-entry to the high-altitude flight ranges. Used creatively, you could even use bleed air from this to spin an APU (Auxiliary Power Unit) turbine to supplement reactor power during the descent. Of course, a scramrocket system requires the carriage of some form of fuel.
Hope you don't mind me tossing you ideas here. I happen to be a fan of good sci-fi, and follow a somewhat "hard" sci-fi tack on most things. I'm enjoying your idea enough to make these suggestions, a sure sign I like it.
Yours,
Mika Kyubi
Kitsune-at-Large
Another option, requiring markedly less power, is to use a scramrocket (Supersonic Combustion Ramjet/Rocket) system, which would allow you to have engines in use through re-entry to the high-altitude flight ranges. Used creatively, you could even use bleed air from this to spin an APU (Auxiliary Power Unit) turbine to supplement reactor power during the descent. Of course, a scramrocket system requires the carriage of some form of fuel.
Hope you don't mind me tossing you ideas here. I happen to be a fan of good sci-fi, and follow a somewhat "hard" sci-fi tack on most things. I'm enjoying your idea enough to make these suggestions, a sure sign I like it.
Yours,
Mika Kyubi
Kitsune-at-Large
The fighters look MUCH more sleek and deadly.
And yea, they're fighters, they're not supposed to have much in the way of defenses, and they're certainly NOT intended for atmospheric entry. The carrier is likely built in an orbital shipyard and never gets a sniff of atmo (unless he gets sufficent battle damage to force him into a decaying orbit and unable to pull himself out of it, in which case it's time to abandon ship anyways).
I could see a pair of 'dogfighter' lasers, one in each wing, set on a high pulse but low power, designed to be used against other fighters, and a larger missile launcher in the nose, with a spinal mount configuration, with perhaps three reloads, designed to damage larger ships, before scurrying off. The dogfighter lasers can also be set to non-pulse frequency suitable for 'painting' a target. With 2-3 fighters painting a target at different angles, you can get a true 3d coordinate on the target, suitable to obtain firing solutions for computer-controlled weapons platforms, either on orbital platforms or on 'capital' ships.
As far as defense, their best defense is their size. They're light, fast, very maneuverable, and built with the latest in stealth/anti-detection technology, so they're very hard to lock up with sensors until they launch, then good luck trying to isolate a target when they're boosting at 90% max power in evasive maneuvers away from you. Sure, you lock one up, it's dead. But it's like trying to swat flies with a bolt-action sniper rifle. Sure, you might get one, but the rest of the swarm is going to probably get away.
And yea, they're fighters, they're not supposed to have much in the way of defenses, and they're certainly NOT intended for atmospheric entry. The carrier is likely built in an orbital shipyard and never gets a sniff of atmo (unless he gets sufficent battle damage to force him into a decaying orbit and unable to pull himself out of it, in which case it's time to abandon ship anyways).
I could see a pair of 'dogfighter' lasers, one in each wing, set on a high pulse but low power, designed to be used against other fighters, and a larger missile launcher in the nose, with a spinal mount configuration, with perhaps three reloads, designed to damage larger ships, before scurrying off. The dogfighter lasers can also be set to non-pulse frequency suitable for 'painting' a target. With 2-3 fighters painting a target at different angles, you can get a true 3d coordinate on the target, suitable to obtain firing solutions for computer-controlled weapons platforms, either on orbital platforms or on 'capital' ships.
As far as defense, their best defense is their size. They're light, fast, very maneuverable, and built with the latest in stealth/anti-detection technology, so they're very hard to lock up with sensors until they launch, then good luck trying to isolate a target when they're boosting at 90% max power in evasive maneuvers away from you. Sure, you lock one up, it's dead. But it's like trying to swat flies with a bolt-action sniper rifle. Sure, you might get one, but the rest of the swarm is going to probably get away.
big tip and biggest killer that would be to your grade is the multiple constant overhead light sources in the image.. its seriously KILLING the scene...
images 2 and 3 point this out perfectly that theres 2 massive light sources reflecting off the glossy surface of the carrier.. but theres nothing in teh background emitting the light....
its space.. chances are theres going to be a sun as a main contributing light source and thats it.. perhaps a few minor lights on the ships and carrier.. but nothing that bright...
even in frame one your seeing multiple shadows on the ship from different angles that are just to strong to be believable.
just adding my input hun.. still looking great and alot further in animation then i am.
images 2 and 3 point this out perfectly that theres 2 massive light sources reflecting off the glossy surface of the carrier.. but theres nothing in teh background emitting the light....
its space.. chances are theres going to be a sun as a main contributing light source and thats it.. perhaps a few minor lights on the ships and carrier.. but nothing that bright...
even in frame one your seeing multiple shadows on the ship from different angles that are just to strong to be believable.
just adding my input hun.. still looking great and alot further in animation then i am.
FA+

Comments