AVP 3D doe beta testering progress
yes the beta is still going and i have been taking all the feedback into account so here is the update so far.
1: seperate head and feet morphs for flexibilty of the model
2: fix the texture presets (again)
3: gen2 male and female morphs are an idea
3: from scratch model for both male and female idea
when i have enough done for an update i will post that i have updated the zip file so those who are participating can just download the new zip
1: seperate head and feet morphs for flexibilty of the model
2: fix the texture presets (again)
3: gen2 male and female morphs are an idea
3: from scratch model for both male and female idea
when i have enough done for an update i will post that i have updated the zip file so those who are participating can just download the new zip
Category All / All
Species Unspecified / Any
Size 1000 x 564px
File Size 130.3 kB
zbrush; where the real fun is at.
Id say for starters the neck looks a bit too long and or the head is to small in proportion to the body (I think it might actually be the head is too small rather than the neck is too long)
Its really hard to see whats going on from just 1 angle, so I would say next time paste a couple copy's of your model to the canvas in a 3 or 5 point turn (I believe shift + S is the default hotkey for pasting the mesh to canvas, but I changed my hotkeys long ago so im not 100% sure) once you do that then hit tab to close the hotbar on the left giving you a bit more room to take a better screenshot.
Lastly: you might want to play with materials other than matcap wax, the wax just doesnt to a great job at showing shadows while sculpting, id say start with matcap white and play with some various shaders to see what works for you.
Good luck, happy sculpting.
Id say for starters the neck looks a bit too long and or the head is to small in proportion to the body (I think it might actually be the head is too small rather than the neck is too long)
Its really hard to see whats going on from just 1 angle, so I would say next time paste a couple copy's of your model to the canvas in a 3 or 5 point turn (I believe shift + S is the default hotkey for pasting the mesh to canvas, but I changed my hotkeys long ago so im not 100% sure) once you do that then hit tab to close the hotbar on the left giving you a bit more room to take a better screenshot.
Lastly: you might want to play with materials other than matcap wax, the wax just doesnt to a great job at showing shadows while sculpting, id say start with matcap white and play with some various shaders to see what works for you.
Good luck, happy sculpting.
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