
Random Doodles #24 - 8 Frame Battle Stance (Animated)
And finally back with the random sketch practices. This time with moving pictures! I just wanted to try this out before I got back to work on my commissions, so here's a more detailed animation attempt from me! It's three different items (person, sword, and energy trail) organized into separate folders, and animated across 8 frames. I especially wanted to get some practice with the more subtle movements for the character's body, like the foot pushing his body up a bit as he takes a step.
I'd say that I'm making some decent progress, what do you guys think? ^_^ Next time, it'll be an animated avatar for myself! And then a flattening TF! Hehe, looking forward to that one. ^_^
Okay, breaks over. Back to commissions!
I'd say that I'm making some decent progress, what do you guys think? ^_^ Next time, it'll be an animated avatar for myself! And then a flattening TF! Hehe, looking forward to that one. ^_^
Okay, breaks over. Back to commissions!
Category All / All
Species Unspecified / Any
Size 1000 x 944px
File Size 293.9 kB
Listed in Folders
Hehe, isn't that a good thing, though? That means that you get to see more nice animations from friends in your inbox! And I'm already considering trying out a female animation or toon TF challenge like what you've done in the past, because your animations are awesome. ^_^
And, thanks! I'm glad I invested some time into studying the animation movements from cartoons and anime I've watched.
And, thanks! I'm glad I invested some time into studying the animation movements from cartoons and anime I've watched.
Nice work! If you're planning on adding more frames in future, I suggest really pushing that ease in/out. You could put most of them near the start of the animation to give the blade some weight, and add slightly more to the end than you would in the middle so it doesn't halt immediately. The middle of the motion would be the quickest so would have less frames (which you've done in these eight frames, so goody). It might also benefit from a subtle bounce of the blade at the end, so it doesn't halt so suddenly.
Yeah, that's a great point! I'd actually forgotten about that anticipation of momentum that comes with lifting a heavy object, the slight pull back before lifting the sword, and then the small bounce at the end before the sword becomes stationary. I'm thinking that next chance I get, I'll go ahead add 4-5 more frames to this, 2 at the beginning for that and then 3 at the end, since the sword was actually meant to be a dropped a little lower than that. ^_^
Thank you for the advice, Richie! And please feel free to offer some more whenever you can, because any advice from an experienced animator like you would be greatly appreciated. :3
Thank you for the advice, Richie! And please feel free to offer some more whenever you can, because any advice from an experienced animator like you would be greatly appreciated. :3
Aye, those things are easily forgotten when doing the animating and easily noticed when viewed. It's always a good idea to get fresh eyes when animating.
Sounds good~.
Welcome! I'm glad to hear it. You can always hit me up on Skype if you're actively looking for feedback. .w.
Sounds good~.
Welcome! I'm glad to hear it. You can always hit me up on Skype if you're actively looking for feedback. .w.
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