
Sailor Moon Animate Make-up scene
Completely slipped my mind to upload this here... here's my scene for the Moon Animate Make-up project http://moonanimate.tumblr.com/
I joined the team to do a brief (1 second) scene for this big project supposedly coming out this May or at the very least June, wouldn't mind doing another, preferably one that involves some lip syncing, but beggars can't be choosers :P
UPDATE: https://www.youtube.com/watch?v=orhh6TZ6qCE it's at 16:14
I joined the team to do a brief (1 second) scene for this big project supposedly coming out this May or at the very least June, wouldn't mind doing another, preferably one that involves some lip syncing, but beggars can't be choosers :P
UPDATE: https://www.youtube.com/watch?v=orhh6TZ6qCE it's at 16:14
Category All / All
Species Unspecified / Any
Size 640 x 480px
File Size 306.1 kB
Listed in Folders
it's actually one second, and there's 30 frames to this at 24fps
the original animation was just 3 frames of her head cocking back as the rest of the shot was motionless, I thought making her head movement more animated and have her shaking her arms made this dull scene a little more interesting.
the original animation was just 3 frames of her head cocking back as the rest of the shot was motionless, I thought making her head movement more animated and have her shaking her arms made this dull scene a little more interesting.
I have trouble trying to wrap my mind around how many frames you must've messed up along the way, ones that didn't look right and do on. It's still staggering how much goes to one second of animation. Makes people appreciate animators. Just this animation had 30 frames. Unless you used the same background to save time that's a hell of a lot of drawing. Lance, you got my respect as an animator, it takes a lot of work to even make a short animation 10 seconds long (40 frames). Keep up the good work
it's the standard to have a still image to act as the background, you'd have to be INSANE to redraw the background for every single frame unless the background was simplistic... only animation I know that did that was the classic Gertie the Dinosaur, and that was all animated on paper, not cells.
but yeah, it's often trial & error when it comes to animating and with a bit of experimenting, most animators find ways to cut corners to save time and stress (looping animations, recycling frames of animation and/or backgrounds, doing animation smears, etc.)...
and of course there are easier ways like Flash's auto-tweening animation, some good (Foster's Home for Imaginary Friends, MLP:FiM, cleverly using pieces of the characters to make them move smoothly and naturally) and some bad (Johnny Test, Total Drama, etc. where they're stiff and boring)... not to mention CG, where the hard part is modeling the characters, objects and backgrounds, but the animation's the easy part as they're effectively virtual puppets.
I've been meaning to do more animations, just haven't had much elbow room to do so... maybe once I'm not too busy with commissions and freelance work will I take the time to do several, I've had dozens of ideas I wanted to work on.
but yeah, it's often trial & error when it comes to animating and with a bit of experimenting, most animators find ways to cut corners to save time and stress (looping animations, recycling frames of animation and/or backgrounds, doing animation smears, etc.)...
and of course there are easier ways like Flash's auto-tweening animation, some good (Foster's Home for Imaginary Friends, MLP:FiM, cleverly using pieces of the characters to make them move smoothly and naturally) and some bad (Johnny Test, Total Drama, etc. where they're stiff and boring)... not to mention CG, where the hard part is modeling the characters, objects and backgrounds, but the animation's the easy part as they're effectively virtual puppets.
I've been meaning to do more animations, just haven't had much elbow room to do so... maybe once I'm not too busy with commissions and freelance work will I take the time to do several, I've had dozens of ideas I wanted to work on.
heh, one realistic step at a time... if
peterandcompany managed to get picked up by Frederator Studios after they saw his videos on his Youtube, maybe I could too. If I can manage to make some cartoons on my Youtube, who knows whose attention it could get?

Speaking as a fan of your work and fellow dreamer, keep reaching for the stars, never give up, even if it feels like that point is a million light years away. Who knows, maybe the planet's will align for you and grace you with success. If you ever do get a chance to work in animation, you may have to start from the bottom, working your way up the ladder. When you have your own show on a major network, you'll be able look back and be amazed at how you started on art sights, getting paid to draw and animate for other people.
"If you're good at something, never do it for free."
"If you're good at something, never do it for free."
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