Thoughts or feedback are more than welcome.
Well i did it again. Another dragon too. Also a chronomancer. Oh well, the art looks pretty ok at least. His plus two and minus X ability are fairly powerful in the right situations but i felt his fairly color intensive cost, and the fact that the plus two doesn't actually give you any board advantage means it balances out. I suppose this is true of any planeswalker but him getting his ultimate off will probably mean a quick victory. In 1v1 that's double the turns. Naturally it only makes the ultimate easier to cast again.
Magic the Gathering © Wizards of the Coast
art by me
Well i did it again. Another dragon too. Also a chronomancer. Oh well, the art looks pretty ok at least. His plus two and minus X ability are fairly powerful in the right situations but i felt his fairly color intensive cost, and the fact that the plus two doesn't actually give you any board advantage means it balances out. I suppose this is true of any planeswalker but him getting his ultimate off will probably mean a quick victory. In 1v1 that's double the turns. Naturally it only makes the ultimate easier to cast again.
Magic the Gathering © Wizards of the Coast
art by me
Category Artwork (Digital) / Tutorials
Species Dragon (Other)
Size 375 x 523px
File Size 45.5 kB
Listed in Folders
This is the same as the wording on Jhoira of the Ghitu's ability which is, to the best of my knowledge, the only thing in the game that suspends OTHER cards, which may or may not have suspend already. All other suspend cards (again, i think) suspend only themselves and therefore already have the ability. I think the fact that Jhoira explicitly has to give the things she suspends the ability suspend means it wouldn't work without that bit.
I think time counters fall off on their own, 1 per upkeep. i was already reading up and down the errata for suspend, it was on an RA test two days ago, so i was thrilled to see a fan-made card relating to it. Serendipity and all that. There was a question relating to what types of cards can have time counters. We had assumed it was cards that exclusively had suspend. Right answer was any spell not in play. Who knows though, very cool card all the same ^.^
RA test? What's that? Also, i believe the component that gets rid of the counters is actually part of the suspend ability itself. Fairly certain actually. I know you can counter part of the suspend ability to stop time counter removal for the turn. Either way, thanks for commenting.
It basically gives you an extra turn for each one turn your opponent/opponents take. It takes four turns to use the ultimate assuming he doesn't take any damage in the meantime AND he doesn't generate any board or hand advantage. Any other planeswalker at this cost will do one of those things or both. I've heard alot of people say as a general rule you evaluate the power of a planeswalker mostly by it's first two abilities because getting an ultimate off can be difficult to impossible in many situations.
And I'm basing it off your +2. The fact that it gives you your ultimate in 4 turns makes it ungodly powerful, not to mention the fact that your +2 lets you flash for everyone else's turn, which makes it way easier to prevent things from hitting your PW, and the fact that since it would fit into an Izzet deck, you'll have a number of cancels at your disposal anyways. In other words, it may take some effort to get your ultimate, but it is by no means difficult enough to balance it out.
Now, if it were a -16, then it'd seem a little more balanced.
Now, if it were a -16, then it'd seem a little more balanced.
I apologize in advance for this wall of text but i love magic, i love having a friendly debate, and i feel saying this guy is OP is a bit unfair. No offense or snarkiness intended.
I don't see why four turns bothers you so much. If the last ability was costed -16 it would be the SLOWEST ultimate in the game bar none. The majority of planeswalkers, assuming no outside interference, reach ultimate three or four turns after entering the battlefield. A handful could do it in two turns even. Elspeth Tirel does it in two AND her ultimate is, in the right deck type, an asymetrical board wipe. Assuming everything lines up and you have all the cards that could make this guy work he's very powerful but you could say the same of ANY card with enough potential. The thing i feel that makes it different is that he doesn't GIVE those things to you, you have to have a certain degree of prep or playing him will just end with him dead. If you cast your six mana planeswalker with a decent field of creatures AND a full hand of spells AND the mana up to use all of that, then you were already winning I'd say. Elspeth Sun's Champion floods the board with chump blockers and Garruk Caller of Beasts can draw you 1-3 creatures every turn. They also hit their ultimates faster than this guy. On an unrelated note, the ultimate itself doesn't give you an immediate advantage either. Even if you do get it off it won't kill your opponent right there, or destroy their board, or even affect them at all until they've gotten another turn to do as they please. Contrast this to the aforementioned original Elspeth, or (god forbid) Nicol Bolas. Them getting the ultimate off will under normal circumstances screws up your opponent really hard and do it immediately to boot.
I don't see why four turns bothers you so much. If the last ability was costed -16 it would be the SLOWEST ultimate in the game bar none. The majority of planeswalkers, assuming no outside interference, reach ultimate three or four turns after entering the battlefield. A handful could do it in two turns even. Elspeth Tirel does it in two AND her ultimate is, in the right deck type, an asymetrical board wipe. Assuming everything lines up and you have all the cards that could make this guy work he's very powerful but you could say the same of ANY card with enough potential. The thing i feel that makes it different is that he doesn't GIVE those things to you, you have to have a certain degree of prep or playing him will just end with him dead. If you cast your six mana planeswalker with a decent field of creatures AND a full hand of spells AND the mana up to use all of that, then you were already winning I'd say. Elspeth Sun's Champion floods the board with chump blockers and Garruk Caller of Beasts can draw you 1-3 creatures every turn. They also hit their ultimates faster than this guy. On an unrelated note, the ultimate itself doesn't give you an immediate advantage either. Even if you do get it off it won't kill your opponent right there, or destroy their board, or even affect them at all until they've gotten another turn to do as they please. Contrast this to the aforementioned original Elspeth, or (god forbid) Nicol Bolas. Them getting the ultimate off will under normal circumstances screws up your opponent really hard and do it immediately to boot.
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