
Marooned spacer and her trusty robot, an Albedo scenario story. The line art here is a copy, as the brush pen work is ever so NOT waterproof, and there was some editing and clean up that including photoshop. But will be a one-shot piece, no batch of hand-colored copies. Or not. I may do a modified version, change the tail and the color scheme, she's suppose to have a sheba inu effect and I'm not liking this version as much.
Category Artwork (Traditional) / Comics
Species Dog (Other)
Size 737 x 1001px
File Size 177 kB
Listed in Folders
Your technical drawings are really amazing...that kind of attention to detail does pay off. And of course your character drawings are great as well...but it's not often I see someone who puts so much detail into machinery. Going all the way back to Albedo #0, you do some really amazing vehicles.
Oh yeah, those assistant robots! I remember them really fondly, though I was a bit unclear on how independent of The Net they actually were. I especially got attached to that one that was helping the penguin clear the booby-trapped mining station. There's something about people and robots working together that always pleases me.
It's a very flexible looking design. Looks like it could get anywhere in the station very fast and then settle down into a stable position to perform delicate work.
It's a very flexible looking design. Looks like it could get anywhere in the station very fast and then settle down into a stable position to perform delicate work.
The legs have wheels for rolling, or lock the brake and use them as feet for stepping on or over stuff. In this instant, our hero and her companion are cut off, with a node of the net on the ship, so the robot is a slave, though, over time, becomes the primary interface with her. Such a unit, acting independently, tends to be fairly task specific, and has only enough behavior programs for basic communication and co-operative functions unless specifically loaded with extras.
Commissions, sure. My user page has a link to a journal page with info. http://www.furaffinity.net/journal/5669193/
This kind of thing is what I love most about your work. I love the way you mix the technical and the organic. It's almost like the detail you put into the technical stuff makes it easier to believe the fantastic nature of the anthro.
I wish I still had my copies of your comics :/ My aunt tossed them all when I was away at college >.<
I wish I still had my copies of your comics :/ My aunt tossed them all when I was away at college >.<
I like everything about this picture: The cute fox lady.. cute but not overtly sexualized as fox women often are. The alcove bed design is something I would like to have in my home.. maybe someday when I'm not renting any more. And that robot design looks great too, functional and evoking the body shape of a medium sized dog.
Suppose to be a Sheba Inu-esque character. The idea behind the bed design actually pre-dates its SF application. The original version was a stackable bed module for a barracks or dorm that would double as a packing crate for all of a troop's worldly posessions. It was folded out for a full-size bed with overhead, then could fold into a unit about half or a third the volume for transport. It mutated into the alcove bed/survival space later. The wall volume around it has independent life support and supplies as well as a vac ball for evacuation or a proper suit for trained crew.
You are right, I kind of pooched the tail, as she does have the curly tail, though in her case is pretty full. Re-deployable airbags for sudden events, and a tethered sleeping bag for zero-gee. Actually hadn't thought about straps, though would be necessary for manuevering, even in general, for untrained passengers.
Indeed -- that's the limitation of FTL travel combined with light-speed communications. If all your survival pod has is the equivalent of a conventional distress signal, it's going to be a while until someone realizes you're missing, and need recovery. I hope she's got more games in that wall panel than Solitaire...
In this case, actually much worse. The scenario uses what I call "jump" for interstellar distances, warping or jumping out of the universe, only to instantly jump back to it elsewhere. But in this case, she jumps to neither when nor where she intended. She has a whole big starship to her self, only survivor, but has no provision to back-track a mis-jump. Mis-jumps are extremely rare, and, presumably, end up annihilated in a transition zone. Unbeknownst to anyone, the unfortunate can, rarely, simply go elsewhere, as they are at that moment disassociated with their universe. Our hero gets massively displaced in both time and space. I've another story which is uses it as a gimmick for an Albedo/Fehnnik cross over.
I'm familiar with the 'jump' theory. The way you phrased it in your note, it reminded me of a story I started writing many years ago. The jump was made by following a specific path through space. The Human mind perceived it as 'driving' a 'car' down a dark road, because it couldn't handle the the concept of the actual event in three-space without unfortunate consequences (madness, migraines, nosebleeds and the like). The problem was, the null-space effect accelerated your travel at a logarithm of your immediate velocity. 'Drive' fast enough, and the transition was almost instantaneous. Too slow, and the trip could take hours. But what happened to 'drivers' of 'cars' that broke down? The story told the tale, but it's lost to the sands of time (or the pile of junk in my attic). I should probably rewrite it anyway; it was created on a mechanical, immediate-mode printer device called a type-writer, and as I recall, edits were... problematic...
My version has gravity influencing the jump. As the ship transitions, gravity "wells" become gravity "peaks", in effect, repelling the ship from the start point and prevents it from getting too close to the destination. Yet no actually velocities or distances are involved. Being in the alternate universe is only long enough to not be in the real universe, and that disconnection is how the distance is spanned, though the transition phase sets the stage for where you go. The jump out is directly out bound from the local gravity center, the local stellar mass, planets are just "noise" comparitively, and the jump out point needs to be some AU (equivelent) from both the center and, ideally, major planets.
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