(Posting a picture of my character, and wall o' text background from an upcoming Pathfinder game I'm joining!)
Agarite Civilization
The Agaritae herald from the ruins of Gogh Tarum, an ancient Dwarven city said to have once been the home to a civilization of great Dwarven philosophers and alchemists. These fungal humanoids see themselves as caretakers and custodians of the now overgrown ruins and the vast wealth of knowledge left there untold ages ago.
As a result, Agarite culture is a strange amalgamation of Dwarven influences and their own unique outlook. To the Agaritae, decay is the essential foundation upon which life thrives. It is easy to see how, surrounded the glorious remnants of a lost people, this attitude towards death has become a central tenant of Agarite thought.
The Agaritae themselves are divided among the greater and lesser houses; members of each house having unique physical attributes best suited to a particular role. The result is a sort of instinctual caste system wherein the political and social sway of a particular house is measured by the usefulness of a given role to all of Agarite society. This has made the Agaritae somewhat unique in both their long history of peaceful self-governance and their elevation of the waste managment caste (House Geastrales).
Until recently, the reclaimed ruins of Gogh Tarum and the Agarite civilization were unknown to the surface world. This changed several years ago, when a party of Dwarven explorers (Known to the Agaritae as The Inheritors) seeking to reclaim their ancenstral homeland re-discovered the ruins. Bewildered, they found themselves greeted with open arms by the Agaritae.
Since then, Gogh Tarum has welcomed outsiders from both the surface and the underworld as the Agaritae strive to make their place in a world that has suddenly become much larger to them. This has resulted in Gogh Tarum taking on a somewhat metropolitan sensibility.
Despite new influences, much of Agarite culture and thought retains a distinctly Dwarven tinge, though many exotic races can be found walking the lushly overgrown walkways and trading strange wares amongst the markets of Gogh Tarum.
House Peckii
-4 Dex +2 Constitution +2 Charisma
Slow: Movement Speed 20ft
Racial Trait: Fertile Soil (pg. 228 ARG)
It is said that Agaritae of House Peckii have arcane energy flowing through the very fibers of their albino flesh. Whether or not this is true, the vast bulk of Gogh Tarum's sorcerers, wizards and alchemists hail from this great house.
Members of this house average about 5ft tall with nodes varying from pink to blood red adorning their otherwise pale forms. Due to their raw arcane potential, it is often thought advantageous that the Peckii are typically slow and deliberate.
House Peckii are additionally tasked as the caretakers of the Mouldering Court, the secretive group that interprets the wisdom of the ancient Dwarves that once inhabited Gogh Tarum.
Nellum Peckii
Nellum, like many of it's kindred, is inquisitive in the extreme, having displayed a particular aptitude for the arcane arts nearly since emerging from the birthing vaults of House Peckii. As is the tradition of the Agaritae, Nellum was raised communally among the vaulted ruins of Gogh Tarum, where it gained a reputation for being both good-natured and perilously curious (No small feat for a Peckii!).
It is no wonder that when the Inheritors returned, Nellum, now a skilled apprentice and favored custodian of the Mouldering Court, was quick to petition the house elders for the Right of Diaspora. Though some questioned the safety and wisdom of leaving the caverns, none could argue that learning more of the world above wouldn't benefit all of Gogh Tarum. So, the Mouldering Court tasked Nellum with learning as much as it could of surface world arcanum and sanctioned it's travel to the light-filled world above.
It has been almost a full year since the day Nellum ventured forth in what has seemed a whirlwind of adventure and discovery. From it's first (only moderately unsuccessful) attempt to secure diplomatic ties with a nearby pack of worgs, to it's rather fateful stint as a tavern cook (and subsequent learning of overworlder preference for not-rotting meat), Nellum has already learned so much!
Agarite Civilization
The Agaritae herald from the ruins of Gogh Tarum, an ancient Dwarven city said to have once been the home to a civilization of great Dwarven philosophers and alchemists. These fungal humanoids see themselves as caretakers and custodians of the now overgrown ruins and the vast wealth of knowledge left there untold ages ago.
As a result, Agarite culture is a strange amalgamation of Dwarven influences and their own unique outlook. To the Agaritae, decay is the essential foundation upon which life thrives. It is easy to see how, surrounded the glorious remnants of a lost people, this attitude towards death has become a central tenant of Agarite thought.
The Agaritae themselves are divided among the greater and lesser houses; members of each house having unique physical attributes best suited to a particular role. The result is a sort of instinctual caste system wherein the political and social sway of a particular house is measured by the usefulness of a given role to all of Agarite society. This has made the Agaritae somewhat unique in both their long history of peaceful self-governance and their elevation of the waste managment caste (House Geastrales).
Until recently, the reclaimed ruins of Gogh Tarum and the Agarite civilization were unknown to the surface world. This changed several years ago, when a party of Dwarven explorers (Known to the Agaritae as The Inheritors) seeking to reclaim their ancenstral homeland re-discovered the ruins. Bewildered, they found themselves greeted with open arms by the Agaritae.
Since then, Gogh Tarum has welcomed outsiders from both the surface and the underworld as the Agaritae strive to make their place in a world that has suddenly become much larger to them. This has resulted in Gogh Tarum taking on a somewhat metropolitan sensibility.
Despite new influences, much of Agarite culture and thought retains a distinctly Dwarven tinge, though many exotic races can be found walking the lushly overgrown walkways and trading strange wares amongst the markets of Gogh Tarum.
House Peckii
-4 Dex +2 Constitution +2 Charisma
Slow: Movement Speed 20ft
Racial Trait: Fertile Soil (pg. 228 ARG)
It is said that Agaritae of House Peckii have arcane energy flowing through the very fibers of their albino flesh. Whether or not this is true, the vast bulk of Gogh Tarum's sorcerers, wizards and alchemists hail from this great house.
Members of this house average about 5ft tall with nodes varying from pink to blood red adorning their otherwise pale forms. Due to their raw arcane potential, it is often thought advantageous that the Peckii are typically slow and deliberate.
House Peckii are additionally tasked as the caretakers of the Mouldering Court, the secretive group that interprets the wisdom of the ancient Dwarves that once inhabited Gogh Tarum.
Nellum Peckii
Nellum, like many of it's kindred, is inquisitive in the extreme, having displayed a particular aptitude for the arcane arts nearly since emerging from the birthing vaults of House Peckii. As is the tradition of the Agaritae, Nellum was raised communally among the vaulted ruins of Gogh Tarum, where it gained a reputation for being both good-natured and perilously curious (No small feat for a Peckii!).
It is no wonder that when the Inheritors returned, Nellum, now a skilled apprentice and favored custodian of the Mouldering Court, was quick to petition the house elders for the Right of Diaspora. Though some questioned the safety and wisdom of leaving the caverns, none could argue that learning more of the world above wouldn't benefit all of Gogh Tarum. So, the Mouldering Court tasked Nellum with learning as much as it could of surface world arcanum and sanctioned it's travel to the light-filled world above.
It has been almost a full year since the day Nellum ventured forth in what has seemed a whirlwind of adventure and discovery. From it's first (only moderately unsuccessful) attempt to secure diplomatic ties with a nearby pack of worgs, to it's rather fateful stint as a tavern cook (and subsequent learning of overworlder preference for not-rotting meat), Nellum has already learned so much!
Category Artwork (Digital) / Fantasy
Species Exotic (Other)
Size 600 x 686px
File Size 211.4 kB
FA+

Comments