
Hmm... why would a dragon need armour, anyway?
Old art from 2008/9.
Old art from 2008/9.
Category Artwork (Digital) / All
Species Dragon (Other)
Size 1000 x 882px
File Size 349.6 kB
I've done a few Kirbies:
http://greenendorf.tumblr.com/image/69965028370/
http://greenendorf.tumblr.com/image/79315058576
https://www.dropbox.com/s/yhsjn7uv8.....ng_old_076.jpg
The last one being more old art, He's one of my favourite videogame series, so there's every possibility for more.
http://greenendorf.tumblr.com/image/69965028370/
http://greenendorf.tumblr.com/image/79315058576
https://www.dropbox.com/s/yhsjn7uv8.....ng_old_076.jpg
The last one being more old art, He's one of my favourite videogame series, so there's every possibility for more.
I think that there are 2 practical reasons at least:
• I remember seading that the French found a tree which wood was the product of armour-piercing arrows. Considering that someone else said (the last time this picture was posted) that the dragon would be appreciative when the arrows start coming, armour and scales would at least minimize the damage from those super-arrows.
• Some dragons have tender—thus vulnerable—underbellies. Underbelly-only armour would only have the dragon's opponents try to 'jam it in' with, if not successful, would at the very least be worseningly unpleasant.
⁂
What I like is that even the background itself tells of the two distinctive colours that rule in the picture: the vermillion (red-orange) of the dragon and the grey of the armour. More explicitly, the dragon and the armor-sword combination make use of their own colour schemes based on the original vermillion and grey, respectively. In fact, the warm colour-scheme of the dragon makes him lively while the armour and sword have more mechanical colours. The only possible error would be the giving the dragon's horns and claws the same white color his underarmour have. Perhaps you could give the horns and claws a more bone-coloured light-yellow?
Another thing I really-really like is that you made both his armour and scales shiny. Not only is that aesthethically pleasing, but you are also putting his scales on the same level of his armour.
While the armour itself is obviously overheating him, the way that you made his white underarmour the structural foundation of the rest of his armour makes the armour appear otherwise comfortable. The armour and sword themselves look handsome and functional without looking busy. The spiked tail-band looks cool, though, thinking this, I can see the spiked tail-bind making his tail-swipe more damaging, the band being functional, too. The dragon himself looks not only handsome but also cute, combining uniqueness with minimalism in his design.
Of course, the main point of this picture is that the dragon's armour is getting too hot. The feather and the small sweatdrops give cues that stay out of the way from the biggest cue: the steam-cloud, used to prominent comedic effect. A significant amount of this message is actually carried by the dragon's body language: his slight slump on the ground, his fretted expression, and his tugging at the collar of his armour (utilising the 'collar-tugging' trope to a humorous effect, since people expect characters to tug on the collars of their shirts, not the armour). The feather also caries its own logic: a feather can be hidden inside his armour without significant weight or discomfort.
One final thing is that I like that the dragon, prior to cooling off, cleaved the sword into the ground instead of simply laying the sword on the ground. I like the originality of the concept, though, once again, closer thought reveals a function: the dragon can grab the sword with greater ease if his sword ir cleaved into the ground instead of laying on the ground.
• I remember seading that the French found a tree which wood was the product of armour-piercing arrows. Considering that someone else said (the last time this picture was posted) that the dragon would be appreciative when the arrows start coming, armour and scales would at least minimize the damage from those super-arrows.
• Some dragons have tender—thus vulnerable—underbellies. Underbelly-only armour would only have the dragon's opponents try to 'jam it in' with, if not successful, would at the very least be worseningly unpleasant.
⁂
What I like is that even the background itself tells of the two distinctive colours that rule in the picture: the vermillion (red-orange) of the dragon and the grey of the armour. More explicitly, the dragon and the armor-sword combination make use of their own colour schemes based on the original vermillion and grey, respectively. In fact, the warm colour-scheme of the dragon makes him lively while the armour and sword have more mechanical colours. The only possible error would be the giving the dragon's horns and claws the same white color his underarmour have. Perhaps you could give the horns and claws a more bone-coloured light-yellow?
Another thing I really-really like is that you made both his armour and scales shiny. Not only is that aesthethically pleasing, but you are also putting his scales on the same level of his armour.
While the armour itself is obviously overheating him, the way that you made his white underarmour the structural foundation of the rest of his armour makes the armour appear otherwise comfortable. The armour and sword themselves look handsome and functional without looking busy. The spiked tail-band looks cool, though, thinking this, I can see the spiked tail-bind making his tail-swipe more damaging, the band being functional, too. The dragon himself looks not only handsome but also cute, combining uniqueness with minimalism in his design.
Of course, the main point of this picture is that the dragon's armour is getting too hot. The feather and the small sweatdrops give cues that stay out of the way from the biggest cue: the steam-cloud, used to prominent comedic effect. A significant amount of this message is actually carried by the dragon's body language: his slight slump on the ground, his fretted expression, and his tugging at the collar of his armour (utilising the 'collar-tugging' trope to a humorous effect, since people expect characters to tug on the collars of their shirts, not the armour). The feather also caries its own logic: a feather can be hidden inside his armour without significant weight or discomfort.
One final thing is that I like that the dragon, prior to cooling off, cleaved the sword into the ground instead of simply laying the sword on the ground. I like the originality of the concept, though, once again, closer thought reveals a function: the dragon can grab the sword with greater ease if his sword ir cleaved into the ground instead of laying on the ground.
Ah man, thank you for this comment! It really means a lot that you'd go into such detail.
I agree with what you said about altering the dragon's horn and claw colour - it would help to not only differentiate the dragon from his armour, but would help to add some more colour harmony and help the character link to the background some more. Also, that sweaty, collar-tugging thing was the exact concept which sparked the rest of this, so I'm glad that stands out and retains that humorous edge.
Just about everything you wrote makes me remember bits of the thought process behind this. Your insight and analysis is greatly appreciated - thanks again!
I agree with what you said about altering the dragon's horn and claw colour - it would help to not only differentiate the dragon from his armour, but would help to add some more colour harmony and help the character link to the background some more. Also, that sweaty, collar-tugging thing was the exact concept which sparked the rest of this, so I'm glad that stands out and retains that humorous edge.
Just about everything you wrote makes me remember bits of the thought process behind this. Your insight and analysis is greatly appreciated - thanks again!
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