Gift art for 
October 17, 2013
1:41 AM
Copenhagen, Denmark
Seven heard that there would be a new Sly Cooper movie and became enraged. He felt that this would lead to an awful game and decided to prove that going straight to the game would be unbelievably better. he did this by briefly scanning a corporate facility, not getting any gear together, and pulling a heist to steal their most precious secrets. Of course, he forgot to check ALL of the cameras and he is caught almost immediately after entering the facility. He attempt to tell the cops that he only intended to prove a point but they refuse to listen. The judge in court did have some sympathy and only gave him 6 months in prison. A law was later put in place that states the following:
"Anybody caught imitating a video game character in Copenhagen or any surrounding areas is subject to 5-10 years in prison. If it was out of spite, you are subject to 6-24 months."
Character belongs to
Art belongs to me

October 17, 2013
1:41 AM
Copenhagen, Denmark
Seven heard that there would be a new Sly Cooper movie and became enraged. He felt that this would lead to an awful game and decided to prove that going straight to the game would be unbelievably better. he did this by briefly scanning a corporate facility, not getting any gear together, and pulling a heist to steal their most precious secrets. Of course, he forgot to check ALL of the cameras and he is caught almost immediately after entering the facility. He attempt to tell the cops that he only intended to prove a point but they refuse to listen. The judge in court did have some sympathy and only gave him 6 months in prison. A law was later put in place that states the following:
"Anybody caught imitating a video game character in Copenhagen or any surrounding areas is subject to 5-10 years in prison. If it was out of spite, you are subject to 6-24 months."
Character belongs to

Art belongs to me
Category Artwork (Traditional) / General Furry Art
Species Unspecified / Any
Size 956 x 1280px
File Size 161.2 kB
The anatomy, in general, is pretty good since you say that this is one of your first full body pieces! The body proportions make total sense (which is usually a big struggle for people) and you have a really good concept of posing.
An issue I can see, though, is the length of the snout, and the placement of the eyes. I don't know whether you're already doing this, but I recommend using aconstruction circle to base the head around, as well as studying the heads of real animals and comparing them to your own drawings.
I've also noticed that you seemed to struggle a bit with making the digigrade (anthro) legs move fluidly. When I get particularly stuck on how to make anthro legs move, I generally pull up an image of the skeleton of a hindleg of the animal I'm working with. Have you ever noticed that human legs are nearly identical to dog legs? The only difference is the length of each bone! Otherwise, they move in exactly the same way, so if you're stuck on how to move an anthro leg, try posing your own leg in the same way, and you'll be able to see what parts bend where - after that, it's all just a matter of making the bones the right length. c:
As for shading, I'm really impressed! You've put shade in places that light is further away from and it's quite easy to identify the light source. So while I would've done things slightly differently, your shading gets a solid A-okay!
I hope this has been helpful! You're off to a great start, and I'll be super excited to see how much you'd improve in even a short space of time if you kept up the practice! c:
An issue I can see, though, is the length of the snout, and the placement of the eyes. I don't know whether you're already doing this, but I recommend using aconstruction circle to base the head around, as well as studying the heads of real animals and comparing them to your own drawings.
I've also noticed that you seemed to struggle a bit with making the digigrade (anthro) legs move fluidly. When I get particularly stuck on how to make anthro legs move, I generally pull up an image of the skeleton of a hindleg of the animal I'm working with. Have you ever noticed that human legs are nearly identical to dog legs? The only difference is the length of each bone! Otherwise, they move in exactly the same way, so if you're stuck on how to move an anthro leg, try posing your own leg in the same way, and you'll be able to see what parts bend where - after that, it's all just a matter of making the bones the right length. c:
As for shading, I'm really impressed! You've put shade in places that light is further away from and it's quite easy to identify the light source. So while I would've done things slightly differently, your shading gets a solid A-okay!
I hope this has been helpful! You're off to a great start, and I'll be super excited to see how much you'd improve in even a short space of time if you kept up the practice! c:
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