
Woohoo! We've got Kaze online, in one place, all clickable and viewable and all! Check him out on YouTube!
The upcoming "Kaze: Winds of Change" project will take a look at some of Kaze's happier times in life. He's not always this angry.
The upcoming "Kaze: Winds of Change" project will take a look at some of Kaze's happier times in life. He's not always this angry.
Category Artwork (Digital) / Fantasy
Species Tiger
Size 853 x 1280px
File Size 147.3 kB
I have the DVD hidden away someplace safe. The demos of rigging and animation were neat too; sadly my brain sort of works a bit slow sometimes when lots of numbers and controls are involved. Afraid it would take me months and months to even do very simple work with Blender.
I am glad you have the full piece uploaded. I will keep a copy of the link address and pass it around to various friends. Still gives me goosebumps listening to the trailer for Ghost Warrior, just efore Kaze jumps out of the window.
Kaze angry? I just thought he was having a bit of lower GI trouble like I had earlier in year. :P
One tends to frown and grimace and generally scare folks, when bouts of constipation go on for many days at a time.
I am glad you have the full piece uploaded. I will keep a copy of the link address and pass it around to various friends. Still gives me goosebumps listening to the trailer for Ghost Warrior, just efore Kaze jumps out of the window.
Kaze angry? I just thought he was having a bit of lower GI trouble like I had earlier in year. :P
One tends to frown and grimace and generally scare folks, when bouts of constipation go on for many days at a time.
I love the DVD. I even gave Lightwave a try. Bought a book and everything. But sadly i'm not very artistic. But it is fun to open it up and play around with it some. Just need to see about finding more models to animate with it so I can learn about that part of it.
I can't wait to see a new Kaze story come around. Been dying to see something more.
I can't wait to see a new Kaze story come around. Been dying to see something more.
I watched this film and I think it has a lot of promise. Just like anything though it has some issues and I really think there are some key things you should try for next time, especially if you plan on pitching this as a full feature length film. Any criticism I offer is intended to help, not to hinder. I also have a great passion for this medium and I really do see a lot of promise in this project. I'd love to see it succeed. In addition to the furry stuff you see here, I do 3D modelling and such myself, and do things for games. :)
Some of the environmental work is very nice and the premise is quite fun. The lighting and mood setting are, I feel, the strongest parts of the film. The bamboo glade and the meadow with blowing grass and cherry petals stand out in my memory, as does the shot of moonlit trees from the latter half.
I feel there's too much dialogue in the exposition dump at the beginning, and not enough leading up to the fight in the next scene. If you really feel you need that much exposition right at the beginning, watching a guy talk in a bar to some onlookers isn't particularly visually engaging, and that sequence is important because it's right where investors (and kids watching) will be deciding if they want to pay attention or not. Take a look at some other animated films that use front-loaded exposition. Nearly all of them use an alternate form of animation or medium to express the flashback story -- Watership Down uses a jerky, cutout-style tribal style to showcase the origin of El-Ahrairah. Disney's Beauty and the Beast uses stained glass. Dreamworks' Kung Fu Panda uses a brightly coloured cartoon to express its mood-setting fantasy sequence. Granted this device is very common and you may actively be trying to break from it -- but I feel it could be of huge benefit to what you're trying to do here, as with the rest of the film it seems you are keeping to traditional storytelling innovations. If you get a chance to add to this film or even put it through a revision, I strongly suggest you really focus on the very beginning to capture and WOW audiences with what you can do.
Some of the animation leading up to the fight is a little unclear and doesn't properly set the scene and convey what's going on just on its own. For example, I'm not sure why Ratweasel was attacking that particular patron. Was that patron significant somehow? Is he an intended target or just the hapless victim of a cruel joke?
The ending speech that Kaze makes goes on a little long, like the intro. Brevity is the soul of wit, and this prayer just keeps going on and on -- though well written. Each time I thought he was done speaking, there was another line! This problem is compounded with the fact that the pacing of dialogue, and much of the movement in this film, is very slow. It doesn't feel natural. Though animated well especially on such a shoestring budget, the characters often feel as if they are performing underwater. The issue really stood out to me when Kaze slams Ratweasel against the wall and snarls, "Who do you work for?" I understand he is trying to be intimidating and speaking slowly for emphasis, but less is more. With the pacing and expression, much of the time he sounds very sedate and there isn't much of a feeling of threat. Kaze is a good guy, yes, but he's also huge and capable of throwing his weight around to get what he wants, even if he'd rather not. Don't be afraid to show that!
Much of my issue with this film stems from the details -- the slow speed of dialogue and occasionally floaty movement really need tightening up to make this production sing. The palette of colours in use here leans more towards the 'brown' level of things. I know there are a lot of brown animals and brown things in nature, but a little bit of a saturation boost on some elements would make it stand out. I'm interested to know more about the barkeep, his patrons, Kaze, and the cheetah that he apparently was in his past life. I'm interested to know more about these animal peoples' beliefs, and seeing more of this world would be great. There's definitely real potential here, and without a doubt, there IS a 90 minute film in all this. What you've used to make fur on these animals is lovely and works well. I think Kaze's teeth could stand to be a little thicker and his jaw a little rounder, but that's style speaking more than anything else.
A lot of hard work went into this production and that is very clear. I hope you continue to work hard, and I'll look forward to any further developments. :)
Some of the environmental work is very nice and the premise is quite fun. The lighting and mood setting are, I feel, the strongest parts of the film. The bamboo glade and the meadow with blowing grass and cherry petals stand out in my memory, as does the shot of moonlit trees from the latter half.
I feel there's too much dialogue in the exposition dump at the beginning, and not enough leading up to the fight in the next scene. If you really feel you need that much exposition right at the beginning, watching a guy talk in a bar to some onlookers isn't particularly visually engaging, and that sequence is important because it's right where investors (and kids watching) will be deciding if they want to pay attention or not. Take a look at some other animated films that use front-loaded exposition. Nearly all of them use an alternate form of animation or medium to express the flashback story -- Watership Down uses a jerky, cutout-style tribal style to showcase the origin of El-Ahrairah. Disney's Beauty and the Beast uses stained glass. Dreamworks' Kung Fu Panda uses a brightly coloured cartoon to express its mood-setting fantasy sequence. Granted this device is very common and you may actively be trying to break from it -- but I feel it could be of huge benefit to what you're trying to do here, as with the rest of the film it seems you are keeping to traditional storytelling innovations. If you get a chance to add to this film or even put it through a revision, I strongly suggest you really focus on the very beginning to capture and WOW audiences with what you can do.
Some of the animation leading up to the fight is a little unclear and doesn't properly set the scene and convey what's going on just on its own. For example, I'm not sure why Ratweasel was attacking that particular patron. Was that patron significant somehow? Is he an intended target or just the hapless victim of a cruel joke?
The ending speech that Kaze makes goes on a little long, like the intro. Brevity is the soul of wit, and this prayer just keeps going on and on -- though well written. Each time I thought he was done speaking, there was another line! This problem is compounded with the fact that the pacing of dialogue, and much of the movement in this film, is very slow. It doesn't feel natural. Though animated well especially on such a shoestring budget, the characters often feel as if they are performing underwater. The issue really stood out to me when Kaze slams Ratweasel against the wall and snarls, "Who do you work for?" I understand he is trying to be intimidating and speaking slowly for emphasis, but less is more. With the pacing and expression, much of the time he sounds very sedate and there isn't much of a feeling of threat. Kaze is a good guy, yes, but he's also huge and capable of throwing his weight around to get what he wants, even if he'd rather not. Don't be afraid to show that!
Much of my issue with this film stems from the details -- the slow speed of dialogue and occasionally floaty movement really need tightening up to make this production sing. The palette of colours in use here leans more towards the 'brown' level of things. I know there are a lot of brown animals and brown things in nature, but a little bit of a saturation boost on some elements would make it stand out. I'm interested to know more about the barkeep, his patrons, Kaze, and the cheetah that he apparently was in his past life. I'm interested to know more about these animal peoples' beliefs, and seeing more of this world would be great. There's definitely real potential here, and without a doubt, there IS a 90 minute film in all this. What you've used to make fur on these animals is lovely and works well. I think Kaze's teeth could stand to be a little thicker and his jaw a little rounder, but that's style speaking more than anything else.
A lot of hard work went into this production and that is very clear. I hope you continue to work hard, and I'll look forward to any further developments. :)
This is... All kinds of awesome!! Though interestingly enough, the minute I saw this poster, this song popped into my head: https://www.youtube.com/watch?v=CNqGbohdaD4
Hah! That's an impressive range that singer's got!
There's such a "right place right time" vibe with Kaze, with the opportunity for animation opening up while we were getting ready to launch the audio drama. It's been an exciting time to work on the project. I hope you can spread het word about the Kickstarter, I really want to reach that $2300 goal!
There's such a "right place right time" vibe with Kaze, with the opportunity for animation opening up while we were getting ready to launch the audio drama. It's been an exciting time to work on the project. I hope you can spread het word about the Kickstarter, I really want to reach that $2300 goal!
Kaze: Ghost Warrior was made by one person, Amadhia Albee (though she used to be known as Timothy Albee--the credits have Timothy listed once or twice :) It was over the course of about six months, with a very spare budget of $5000.
Apparently Amadhia even made some of the musical instruments for the score, I don't know if she mentioned that in the credits or just thought it would be a little too much :)
Apparently Amadhia even made some of the musical instruments for the score, I don't know if she mentioned that in the credits or just thought it would be a little too much :)
Comments