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My first Flash game. Give it a spin and tell me what you think. Honest critique and/or feedback appreciated. Instructions included!
I haven't learned how to put loader screens yet, so there will be a blank screen for a few seconds.
EDIT: End of game bug fixed (which happened if you lost your last ship to your superbomb, then got an extra life immediately after. It left your ship playing on the title screen). Kudos to
Crome and
ChocolateKitsune for pointing it out.
Also: Alien laughing taunts, and electronic "heartbeat" added.
I haven't learned how to put loader screens yet, so there will be a blank screen for a few seconds.
EDIT: End of game bug fixed (which happened if you lost your last ship to your superbomb, then got an extra life immediately after. It left your ship playing on the title screen). Kudos to
Crome and
ChocolateKitsune for pointing it out.Also: Alien laughing taunts, and electronic "heartbeat" added.
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If you added Sinistar to this.
As it is though, pretty awesome.
Anyway it's still good game for improving the movement reflexes too.
I only gave it a quick once-over right now, but the game play seemed very smooth and the handling of the ship and weapons very easy to use. Again, I didn't play all that long so I can't say how the handling will be if the screen starts to get really busy, but I don't have any complaints.
As for the speed, it was all working perfectly so far at the high quality. I'm sure I won't survive long enough to see 50 asteroids on the screen at one time, so I'm not sure I'll ever have to worry about seeing what happens after that. ;)
It was quite a jump, however, to Flash's ActionScript.
...woah that bomb is more like a suicide bomb isn't it?
I had to undo some old habits :)
Really tho, excellent :3
Nah, I figured it's busy enough as is :)
Make it far enough and you'll have two saucers to contend with.
The bomb that killed me also tiped my score over enough to gain an exra life.
Im assuming the game detected my lifes were at 0 - So it threw up the fail message, went to the title screen, Then It respawend my ship after realising i had another shot.
First time I done it both my ships an other asteroids were on the screen, - This time it was just my ship - :).
Want screens?
Gonna have to fix that. THANKS!!!! *HUG*
- W -
* Heh heh heh heh heh heh heh heh *
*plays game*
>_>;;;
*plays again*
<_< ...Dammit... too good to stop playing it. ;_;
*keeps playing*
*mutters* friggin' space ships... ;3
Sadly I know nothing much about flash, so I fear I can give no advice. I mean I'm pretty easily wowed by it.
I killed myself with a smartbomb, and I believe I got enough points for an extra life or something like that - in any case I respawned even though "FAIL" appeared on screen, and I continued to play even with the menu showing!
Though the shield needs a charge bar of some indicator I say.
i guess you hate missing the tiny ones in the original eh?
cool game
Also, IMO asteroids should only take one buller and bullets should be able to pass over the edge of the screen like the ship does.
I loved this game at 1st, but it makes R-Type seem easy.
The big saucer I encountered early on (can't get very far because of them) is way too accurate considering it lingers so close to the player. Can't reliably dodge it's numerous shots AND shoot at it, considering how many hits it takes to kill.
Also, the flying comet or whatever it is moves too fast. Can't realistically avoid it with the existing interface unless you happen to be aiming the right direction when it shows up.
With these existing problems, I think reply value is somewhat hindered.
That's my "Honest critique" thus far.
BTW, this would be pretty cool as a smartphone game, above issues resolved, that is
One of the tricks with the guided missiles is to get out of the way moments before they reach you as they cannot turn as fast as you. Get them to begin circling you while you do the same, and you can eventually shoot them down.