Note: I haven't touched this in a very long time ever since an upstream bug broke the tileset, and it has gotten very out of date with upstream since then and might need a rewrite to work with the newest version. You don't need to ask if you want to update it yourself as the thing is open source and copylefted, so you're free to do what you want with it as long as you don't make it proprietary, but I'm not sure if I'm going to update it myself.
(Update: I've added some more items and a abdl store. This update is for the mod that runs on the experimental build of Cataclysm, not version 0.A. I have yet to figure out how to get the abdl store to show up when generating the world, so you need to use the mapgen command in the map editor to use the building which can be found in the debug menu.)
I figured some of you guys might want this. It's a mod for Cataclysm:DDA that adds diaperfur as a profession, you start off with a fur cat collar, a wolf fursuit, and a diaper.
download the mod here
http://thepouar.dnsdojo.com/pouar/d.....erfur.tar.lzma
If you are using Cataclysm:DDA 0.A or older use http://thepouar.dnsdojo.com/pouar/downloads/Diaperfur-0.A.tar.lzma
While the original mod is still on my server, I haven't updated it in a long time as I'm now doing my mods on my personal branch mentioned here
http://thepouar.dnsdojo.com/pouar/d.....m-DDA-ABDL.php
The GitHub repo is here, my personal branch is the default, called diaperfur
https://github.com/pouar/Cataclysm-DDA.git
cgit interface for my repo on my site is here
http://thepouar.dnsdojo.com/cgit/Ca.....clysm-DDA.git/
If you have no idea what Cataclysm:DDA is, it's a open source rougelike game that takes place in an post-apocalyptic world.
more about the game here
http://en.cataclysmdda.com/pages/1/display
I also created a page explaining how to compile the latest experimental version with my mods (At least on Mint) as it contains more mods that require me to edit the source code
http://thepouar.dnsdojo.com/pouar/d.....m-DDA-ABDL.php
Also I probably won't be updating the mods for 0.A so you might want the experimental builds of CDDA instead.
I have no idea whether to rate this as general or mature as the mod itself is suitable for all ages, but the game that the mod is for would either be rated T or M
screenshots
http://thepouar.dnsdojo.com/pouar/d.....aclysm-ss4.png
http://thepouar.dnsdojo.com/pouar/d.....aclysm-ss5.png
I finally got it to compile in Windows. I basically compiled it the exact same way you would cross-compile it for Windows in Linux using MXE, but did it in Cygwin instead of Linux. It allowed the game to not depend on Cygwin in order to run it, but it's still required to compile it. Info on cross-compiling for Windows is here
https://github.com/CleverRaven/Cata.....A/issues/11627
and here
https://github.com/CleverRaven/Cata.....r/COMPILING.md
I figured some of you guys might want this. It's a mod for Cataclysm:DDA that adds diaperfur as a profession, you start off with a fur cat collar, a wolf fursuit, and a diaper.
download the mod here
http://thepouar.dnsdojo.com/pouar/d.....erfur.tar.lzma
If you are using Cataclysm:DDA 0.A or older use http://thepouar.dnsdojo.com/pouar/downloads/Diaperfur-0.A.tar.lzma
While the original mod is still on my server, I haven't updated it in a long time as I'm now doing my mods on my personal branch mentioned here
http://thepouar.dnsdojo.com/pouar/d.....m-DDA-ABDL.php
The GitHub repo is here, my personal branch is the default, called diaperfur
https://github.com/pouar/Cataclysm-DDA.git
cgit interface for my repo on my site is here
http://thepouar.dnsdojo.com/cgit/Ca.....clysm-DDA.git/
If you have no idea what Cataclysm:DDA is, it's a open source rougelike game that takes place in an post-apocalyptic world.
more about the game here
http://en.cataclysmdda.com/pages/1/display
I also created a page explaining how to compile the latest experimental version with my mods (At least on Mint) as it contains more mods that require me to edit the source code
http://thepouar.dnsdojo.com/pouar/d.....m-DDA-ABDL.php
I have no idea whether to rate this as general or mature as the mod itself is suitable for all ages, but the game that the mod is for would either be rated T or M
screenshots
http://thepouar.dnsdojo.com/pouar/d.....aclysm-ss4.png
http://thepouar.dnsdojo.com/pouar/d.....aclysm-ss5.png
I finally got it to compile in Windows. I basically compiled it the exact same way you would cross-compile it for Windows in Linux using MXE, but did it in Cygwin instead of Linux. It allowed the game to not depend on Cygwin in order to run it, but it's still required to compile it. Info on cross-compiling for Windows is here
https://github.com/CleverRaven/Cata.....A/issues/11627
and here
https://github.com/CleverRaven/Cata.....r/COMPILING.md
Category Other / Baby fur
Species Unspecified / Any
Size 823 x 793px
File Size 332.4 kB
I could probably add extra mutations to this. But adding ones that actually do anything useful requires editing the source code of the game directly (not really hard assuming you know C++, but I don't see everyone compiling everything from source) since the modding system didn't cover mutations very well.
The diaperfur mod I posted here, no. but the mutations I would like to include here but didn't, yes. One mutation I made was dragon fur, which is essentially fur on top of really tough dragon scales as I wanted both a warmth and armor bonus. Another mutation i made was the ability to create a pocket dimension to greatly increase the amount of stuff you can carry. The only time you wouldn't have to edit the source code and recompile the game when adding/editing mutations is if the mutation either affects wetness penalties such as from rain or if the mutation has absolutely no effect.
I've actually cloned the repo onto my system and created my own branch and just pull the new changes from upstream into my modified version. Makes keeping my changes compatible with the latest code much easier. It's no wonder why people like revision control systems so much.
I downloaded the mod and extracted it using 7zip and put the folder into the mods folder however when i create a new world i get an error stating that:
DEBUG: Error Loading data from json: ,/data/mods/Diaperfur/diaperfur.json: line
2:5: member nor found: enviromental_protection
"type" : "ARMOR"
"id" : "diaper"
DEBUG: Error Loading data from json: ,/data/mods/Diaperfur/diaperfur.json: line
2:5: member nor found: enviromental_protection
"type" : "ARMOR"
"id" : "diaper"
The mod was made for the current revision of Cataclysm:DDA from the master branch from their repo on GitHub. The current stable version 0.A had a typo in it where they misspelled the variable environmental_protection, this was fixed in the current revision, obviously this means all the json files had to be changed to use the new variable name, hence the error. If you're using version 0.A you can use http://thepouar.dnsdojo.com/pouar/d.....r-0.A.tar.lzma instead, or just change environmental_protection to enviromental_protection in diaperfur.json. Keep in mind if you use a newer version you will have to change it back.
BTW, this current mod probably isn't going to be updated as I now am maintaining my own branch of the game with this profession and more, it's based on the experimental builds, I created my own branch because I had to modify the source code itself rather than just the json files.
GitHub repo is here
https://github.com/pouar/Cataclysm-DDA.git
instructions for compiling on Linux Mint is here
http://thepouar.dnsdojo.com/pouar/d.....m-DDA-ABDL.php
There may be instructions on compiling for Windows on the main site's wiki, just use my repo in place of theirs
GitHub repo is here
https://github.com/pouar/Cataclysm-DDA.git
instructions for compiling on Linux Mint is here
http://thepouar.dnsdojo.com/pouar/d.....m-DDA-ABDL.php
There may be instructions on compiling for Windows on the main site's wiki, just use my repo in place of theirs
considering how many compiled files I would need to store for every OS out there for every revision of the game, it's a lot better if people just compile it from source. Also, there's an upstream bug that breaks my tileset, and I haven't updated my repo since then.
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