
Category All / Macro / Micro
Species Wolf
Size 1000 x 1000px
File Size 428.5 kB
In photoshop, (CS4 at least) You can go to Window -> Animation to pull up the animation window at the bottom of the screen. You can then select each frame and edit its time frame that way.
As for a critique, you have made a very peppy and believable walk cycle. The shoulders are curving correctly and there is up and down motion, but you could very easily push your work even further by following some more of the 12 Principles of Animation (http://en.wikipedia.org/wiki/12_bas.....s_of_animation).
You have a very rigid up and down on the body. I would like to see you try animating a bouncing ball to get the sort of soft ins and outs that a person's walk cycle usually has. I can show you some examples as well if you'd like over a stream too.
You do a great job of controlling the volumes and making it flow, but general anatomy around the hips and other areas could be improved. That will come with practice, so keep up the great work!
You could probably benefit from adding in an additional frame between each of these frames too.
That tail is just everywhere. It doesn't seem to have any proper flow at all like a real tail. Easier to look at reference and get a good feel for it.
My only other concern is that the two feet are on different levels. If this will be a perspective/isometric animation this would work fine, but if it's to be 2D/side view, then you may need to rework one of the legs to match.
I remember I made a walk cycle for Rogue a long time ago, (Lost the original file in a HD crash sadly) and I've come a ways in terms of animation since then. (http://www.furaffinity.net/view/3976151/ WARNING: louder than I thought it was)
A lot of emotion comes from the body's pose and posture, so don't hesitate to play around with and bring out what you believe Rogue would look like as he stomps along! I'm looking forwards to seeing how this progresses, and hope I've been some help!
As for a critique, you have made a very peppy and believable walk cycle. The shoulders are curving correctly and there is up and down motion, but you could very easily push your work even further by following some more of the 12 Principles of Animation (http://en.wikipedia.org/wiki/12_bas.....s_of_animation).
You have a very rigid up and down on the body. I would like to see you try animating a bouncing ball to get the sort of soft ins and outs that a person's walk cycle usually has. I can show you some examples as well if you'd like over a stream too.
You do a great job of controlling the volumes and making it flow, but general anatomy around the hips and other areas could be improved. That will come with practice, so keep up the great work!
You could probably benefit from adding in an additional frame between each of these frames too.
That tail is just everywhere. It doesn't seem to have any proper flow at all like a real tail. Easier to look at reference and get a good feel for it.
My only other concern is that the two feet are on different levels. If this will be a perspective/isometric animation this would work fine, but if it's to be 2D/side view, then you may need to rework one of the legs to match.
I remember I made a walk cycle for Rogue a long time ago, (Lost the original file in a HD crash sadly) and I've come a ways in terms of animation since then. (http://www.furaffinity.net/view/3976151/ WARNING: louder than I thought it was)
A lot of emotion comes from the body's pose and posture, so don't hesitate to play around with and bring out what you believe Rogue would look like as he stomps along! I'm looking forwards to seeing how this progresses, and hope I've been some help!
Thanks for the info Tyrnn, there's definitely a lot of things I could have done better with this. Basically I drew a stick figure animation and then drew Rogue over top of each frame individually. Next time I'll probably try an onion skinning thing like I did with the hand grab animation.
I had a lot of trouble with the tail. I couldn't find any examples of anthro animations that included it so I just sort of drew what I thought it should look like :P
One thing I wanted to do that I might add later is more movement to the head, like his ears bobbing up and down as he rests more weight on his paws, but I was lazy and didn't want to re-draw the head every time.
I'm going to keep at it though! Thanks for the tips :)
I had a lot of trouble with the tail. I couldn't find any examples of anthro animations that included it so I just sort of drew what I thought it should look like :P
One thing I wanted to do that I might add later is more movement to the head, like his ears bobbing up and down as he rests more weight on his paws, but I was lazy and didn't want to re-draw the head every time.
I'm going to keep at it though! Thanks for the tips :)
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