
It's super rough, but it runs multiplayer! (At least, in theory.) I highly recommend the slow walk (hold left mouse button).
EDIT: New version! http://bendzz.itch.io/tfgame-v0
Thanks to EqFox of FA for troubleshooting the multiplayer. It turns out port 7777 just refuses to open, so on this version set up Port Forwarding for ports 78 and 80, which SHOULD work. You can check if they're open here: http://www.yougetsignal.com/tools/open-ports/
Press the ` key for the game console. To set as server, type:
Open PreviewVilliage1?listen
To connect as a client, type:
open ServerIPaddressHere
EDIT: Well, no one got the multiplayer working across multiple computers =( I have to go for a few days now, when I come back (Tuesday-ish) I'll be doing loads of commissions.
EDIT: New version! http://bendzz.itch.io/tfgame-v0
Thanks to EqFox of FA for troubleshooting the multiplayer. It turns out port 7777 just refuses to open, so on this version set up Port Forwarding for ports 78 and 80, which SHOULD work. You can check if they're open here: http://www.yougetsignal.com/tools/open-ports/
Press the ` key for the game console. To set as server, type:
Open PreviewVilliage1?listen
To connect as a client, type:
open ServerIPaddressHere
EDIT: Well, no one got the multiplayer working across multiple computers =( I have to go for a few days now, when I come back (Tuesday-ish) I'll be doing loads of commissions.
Category All / Transformation
Species Unspecified / Any
Size 1280 x 486px
File Size 192 kB
At the moment you just huck potions at each other and watch the results play out =)
The plan is to have a village full of bots and shops with many different little "TF stories" that you can bring upon yourself. Sort of like The Stanley Parable, lots of endings, most of them not happy. Also, online RP functionality (plus this little mayhem mode here).
The plan is to have a village full of bots and shops with many different little "TF stories" that you can bring upon yourself. Sort of like The Stanley Parable, lots of endings, most of them not happy. Also, online RP functionality (plus this little mayhem mode here).
I really like the idea of this. I was able to get it running (took a little while) and played around a bit. There was someone on, but I couldn't change them by throwing potions at them. I think the thing that bothered me most was that the hair kept freaking out while moving, which showed the bare back of my head (and i couldn't figure out how to walk vs. run). Like you said, it's a rough version. I can't wait until it is done!
Does your computer run 64bit? Does your GPU run DX11?
Maybe your computer's loading 32bit dlls or something http://stackoverflow.com/questions/.....tly-0xc000007b
Also I uploaded two new versions, one at least (maybe both) of which have 32 bit executables. Maybe those will work.
I honestly have no idea, you'll have a much luck sorting it out as I will. I say this mostly because I need to go to sleep, I'll be back in 8 hours for more trouble shooting.
Maybe your computer's loading 32bit dlls or something http://stackoverflow.com/questions/.....tly-0xc000007b
Also I uploaded two new versions, one at least (maybe both) of which have 32 bit executables. Maybe those will work.
I honestly have no idea, you'll have a much luck sorting it out as I will. I say this mostly because I need to go to sleep, I'll be back in 8 hours for more trouble shooting.
Computer is 64-bit, GTX480's support dx11 - I downloaded and ran the 64bit version that you just uploaded and the same error appears. It's possible 32bit dll's are trying to be loaded, so I tried to download the 32bit version and discovered there's no executable :V
Right distro? What type of distro? Like their OS distro?
I have no idea what dlls you guys don't have, or even if it's different for everyone. If it's this one MSVCP120.dll, that SHOULD have been solved by the download link I provided. Maybe you have to download both the x86 and x64 versions, I don't know.
https://answers.unrealengine.com/qu.....s-missing.html
I might be able to include the dlls in the future, but I have no idea why the packages I linked weren't working for people missing that dll in the first place.
I have no idea what dlls you guys don't have, or even if it's different for everyone. If it's this one MSVCP120.dll, that SHOULD have been solved by the download link I provided. Maybe you have to download both the x86 and x64 versions, I don't know.
https://answers.unrealengine.com/qu.....s-missing.html
I might be able to include the dlls in the future, but I have no idea why the packages I linked weren't working for people missing that dll in the first place.
I was refering to the microsoft vs c++ redistribution.
So how it works is, if they're having a problem, it really isn't your fault.
You can solve the issues by including the required dll's just so there are no issues, but how it happens is that a lot of people download programs that overwrite newer versions of the dll's. For some reason reinstalling the mvc++ redistributable packages doesn't always overwrite the bad ones.
My problem was one of the directx dll's, and after reinstalling directx it didn't overwrite the bad one. I had to manually find the file that was causing issues (it was a 32bit x3d sound dll in the 64 bit directory) and delete it, then install directx. They all have the same names and there's honestly almost no way to tell.
Also uh, I dunno if you checked the end-user file you uploaded, but I never saw a 32bit executable in any of the files you uploaded.
So there's no way that you can help them, they have to go through and remove the distributable files manually (which is a huge pain) and find the problem dll.
It's like it's either x3daudio_7 or msvcp120 or msvcr(?)120 (there's 2 120's) - those are the files that it gave me errors on. Remove those from sys32, reinstall directx/2013 redistribution.
So how it works is, if they're having a problem, it really isn't your fault.
You can solve the issues by including the required dll's just so there are no issues, but how it happens is that a lot of people download programs that overwrite newer versions of the dll's. For some reason reinstalling the mvc++ redistributable packages doesn't always overwrite the bad ones.
My problem was one of the directx dll's, and after reinstalling directx it didn't overwrite the bad one. I had to manually find the file that was causing issues (it was a 32bit x3d sound dll in the 64 bit directory) and delete it, then install directx. They all have the same names and there's honestly almost no way to tell.
Also uh, I dunno if you checked the end-user file you uploaded, but I never saw a 32bit executable in any of the files you uploaded.
So there's no way that you can help them, they have to go through and remove the distributable files manually (which is a huge pain) and find the problem dll.
It's like it's either x3daudio_7 or msvcp120 or msvcr(?)120 (there's 2 120's) - those are the files that it gave me errors on. Remove those from sys32, reinstall directx/2013 redistribution.
Thank you, this is very helpful and informative.
Hm, so steam games sometimes 'ghost run' installers like this before playing, but the installer itself is failing...
It's risky to do, but the game does run C++... I could just add some code to delete those files from the user's system and copy new ones in... But I don't know enough about windows to know that this won't completely FUBAR the user's system.
Hm, so steam games sometimes 'ghost run' installers like this before playing, but the installer itself is failing...
It's risky to do, but the game does run C++... I could just add some code to delete those files from the user's system and copy new ones in... But I don't know enough about windows to know that this won't completely FUBAR the user's system.
I uploaded two new versions, one of which (maybe both) have 32 versions. (I say maybe because a the _ports_78_80 version suddenly includes a 32bit copy even though I didn't tell it to). Maybe those will run, this link indicates the problem might be using a 32bit dll with a 64 bit program http://stackoverflow.com/questions/.....tly-0xc000007b
I gtg to bed, cya in 8 hours.
I gtg to bed, cya in 8 hours.
You should Definitely post this to the TFgamessite forums. They love stuff like this
http://www.tfgamessite.com/phpbb3/index.php
http://www.tfgamessite.com/phpbb3/index.php
As a network administrator, I would recommend using a port other than 80 (443, perhaps, due to it commonly being used for SSL/encrypted communications), due to some (especially enterprise/college/other shared) networks having transparent proxy servers or stateful, application-layer, packet-inspecting firewalls. Port 7777 could definitely cause problems. You could also look into UPnP, but not all routers running NAT support it.
Hi, I know next to nothing about this and am confused:
-Port 443: Since it's used for https which is encrypted, it can't normally examine the data and might not try and examine game packets?
-Not sure how it would help with those firewalls, seems like it would be setting-specific.
-UPnP seems to be WiFi plug and play for devices. I would think the OS would handle this, and it would have nothing to do with applications or games...?
Also so far no one's been able to connect across the internet, but everyone can connect to multiple versions running on their own computer using 127.0.0.1. Any idea why this might be? Port 80 is open and I added a bunch of Windows Firewall rules. (Unfortunately the process is super opaque, no error messages to work with). Thanks for your help!
-Port 443: Since it's used for https which is encrypted, it can't normally examine the data and might not try and examine game packets?
-Not sure how it would help with those firewalls, seems like it would be setting-specific.
-UPnP seems to be WiFi plug and play for devices. I would think the OS would handle this, and it would have nothing to do with applications or games...?
Also so far no one's been able to connect across the internet, but everyone can connect to multiple versions running on their own computer using 127.0.0.1. Any idea why this might be? Port 80 is open and I added a bunch of Windows Firewall rules. (Unfortunately the process is super opaque, no error messages to work with). Thanks for your help!
My company has had similar problems with our client software. Essentially, since port 443 is normally used for HTTPS, firewalls/transparent proxies do not examine the contents of packets using this port, as doing so would require breaking SSL/TLS encryption, which would be all-but impossible. That being said, some antivirus software (such as BitDefender) have methods of reading these packets prior to the encryption phase on the client end. Many apps use 443 to transport data that would otherwise not get through a transparent proxy or a mid/high-end firewall. Also, have you considered the issues that arise from the all-but universal use of NAT (Network Address Translation)? Just because you have the port open on your server's local firewall, you still have to forward port 80/443/X from the Internet-facing side of the edge router/firewall running NAT to the internal IP address of the server.
....
That is really strange, lol the pants came back? Of all things... So the character model doesn't turn into things?
I'm not getting any of these errors on my own system, if you wanted to post a video of them that would be great. No promises that I can fix them, but I am curious.
That is really strange, lol the pants came back? Of all things... So the character model doesn't turn into things?
I'm not getting any of these errors on my own system, if you wanted to post a video of them that would be great. No promises that I can fix them, but I am curious.
I would love to play this game but every time i try and open the game it says that msvcr120.dll is missing so i tried to fix the problem and even downloaded a new one while watching a how to on youtube but it is still saying it is missing. Wtf is going on am I doing something wrong?
It's a problem with windows SxS. Try right clicking the exe and select 'run as administrator' You need to have installed DirectX and Visual Studio redistribs.
Visual Studio Redist: http://www.microsoft.com/en-us/down......aspx?id=40784
DirectX: http://www.microsoft.com/en-us/down.....ils.aspx?id=35
Visual Studio Redist: http://www.microsoft.com/en-us/down......aspx?id=40784
DirectX: http://www.microsoft.com/en-us/down.....ils.aspx?id=35
Just wanna say I've been trying to make a 2D platformer/fighter kind of game (because I thought that would be the easiest to try) and it was insanely complicated and took a lot of work. After about 20 pages of writing how I think it can work on paper and getting it in code I had like a super ugly prototype that just supported animations, parallax backgrounds and walking/jumping with a floor I could draw in paint, and walls... It gave me head aches that lasted 2 weeks and I gave up because I just couldn't get certain bugs out of something so simple.
I am always amazed when someone else tries to make something, especially in 3D. I also know getting proper online play into a game is a nightmare... so I'm even more amazed =D
Shoot for the moon!
I am always amazed when someone else tries to make something, especially in 3D. I also know getting proper online play into a game is a nightmare... so I'm even more amazed =D
Shoot for the moon!
the 7zip I am using (win 10 7zip from the win app store) cant unzip it, it says its damaged. I have a 64-bit win10 computer. I know I have a graphics card thats good enough. Idk though, Win10 just had an update that deleted some of my drivers (like my audio) and maybe it did some other stuff that is messing things up.
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