
Nerdjocks at the Gym
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I have the book and I have mixed feelings about it. The overhaul to the feat system was not appreciated as it drastically reduced the options and the whole system overall seems to be made to just funnel every character you could make into a few cliches in order to attempt balance. However, I feel that the trait and backstory aids are great. Though, considering that I have been playing a lot of 3.5 pathfinder with all advanced guides and third party additions that we can find, I might not be seeing things right.
I don't know what to tell you on that score, perhaps we had different issues with 3.5? To me the problem with 3.5 was mostly about content balance and turn flow. Too many ways to abuse content combinations, too many options that were never worth taking because of a few much better choices, too many classes that were just bad to play and a few that were a bit OP all on their own. Too many times you get that one guy in the group that is WAY more powerful than everyone else or the one guy who was WAY less (and having to balance encounters based on disparate power levels of different players sucks). Too many times you get a player wanting to do something interesting only to be comparatively ineffective. Flow issues revolved around mechanics taking too much time to execute (Looking at you combat maneuvers). Further issues involved having to deal with poorly thought out abilities (for instance, taking total cover behind a tower shield and all the rule implications that brings up) or badly written spells (shivering touch, wtf?). Multiclassing cheese and the nature of prestige classes were also problems.
I feel like the balance is much better in PF and the consolidation of things like combat maneuvers and similar speeds up the game. Haven't run into any real balance problems yet. Its still breakable, but all TT RPGs I've seen can get munchkin-ed. What don't you like about it? And what are you playing now? Its always interesting to hear what other people think about these kinds of games.
I feel like the balance is much better in PF and the consolidation of things like combat maneuvers and similar speeds up the game. Haven't run into any real balance problems yet. Its still breakable, but all TT RPGs I've seen can get munchkin-ed. What don't you like about it? And what are you playing now? Its always interesting to hear what other people think about these kinds of games.
Depends what level, early on mages would be less effective, later levels rather more. You will definitely still have fun playing either, even a straight fighter if you pick good feats and spend your gold wisely. Pathfinder gives good rewards for sticking with one class rather than dipping into many, you get solidly awesome abilities at certain higher levels so you miss out on those if you try and snag one level of this, two of that etc. I would certainly say the game is 'fair' to both but thats a bit of a subjective term. They don't have the same capabilities that's for sure.
There definitely isn't direct parity between mele and casters at high levels in terms of raw combat effectiveness, mostly because if the flexibility of casters, but its closer than it was in 3.5. I definitely still prefer a game where the classes have distinct roles and difference over what 4e tried to do. "I am the wizard I will cast fire ray for 2d6. I am the fighter I will hit it with my sword for 2d6. I am the rouge I'll hit it with my dagger for 1d6 and 1d6 sneak attack. We can all heal ourselves." Bland and boring.
There definitely isn't direct parity between mele and casters at high levels in terms of raw combat effectiveness, mostly because if the flexibility of casters, but its closer than it was in 3.5. I definitely still prefer a game where the classes have distinct roles and difference over what 4e tried to do. "I am the wizard I will cast fire ray for 2d6. I am the fighter I will hit it with my sword for 2d6. I am the rouge I'll hit it with my dagger for 1d6 and 1d6 sneak attack. We can all heal ourselves." Bland and boring.
That's fair, but it does exist. I can understand, with the way 4e is designed, not going back to the whole 'kit' version of multiclassing. 5e returns to the 3e era of multiclass design, which I'm fine with, but.. it brings with it the broken-ness of the earlier editions.
I wonder if 4e would have been better received if you were able to select powers, instead of selecting a class.
I wonder if 4e would have been better received if you were able to select powers, instead of selecting a class.
I am siding 100% with Immy on this one I Hated what D&D did in 4th edition but that was when I made the jump over to pathfinder which I felt was more appropriate for the roll of D&D 4th ed room mate just got the new book and we will be looking at starting playing this Sunday. So I will let you know how it plays out.
Mazer works out with me now, and while I lift, he says things like "Yeah, you gotta toughen up to beat those orcs down!" And my personal favorite, "Just a few more crunches! Gotta work those abs! What are you gonna do- those Bugbears are gonna punch you in the gut, you're gone double over! They're gonna laugh in your face!"
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